Only check for enabled JIT in Setup() to avoid race conditions
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		| @@ -107,6 +107,8 @@ void ShaderSetup::Setup() { | ||||
|             jit_shader = shader; | ||||
|             shader_map[cache_key] = std::move(shader); | ||||
|         } | ||||
|     } else { | ||||
|         jit_shader.reset(); | ||||
|     } | ||||
| #endif // ARCHITECTURE_x86_64 | ||||
| } | ||||
| @@ -130,8 +132,8 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num | ||||
|     state.conditional_code[1] = false; | ||||
|  | ||||
| #ifdef ARCHITECTURE_x86_64 | ||||
|     if (VideoCore::g_shader_jit_enabled) | ||||
|         jit_shader.lock().get()->Run(*this, state, config.main_offset); | ||||
|     if (auto shader = jit_shader.lock()) | ||||
|         shader.get()->Run(*this, state, config.main_offset); | ||||
|     else | ||||
|         RunInterpreter(*this, state, config.main_offset); | ||||
| #else | ||||
|   | ||||
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	 Jannik Vogel
					Jannik Vogel