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Only check for enabled JIT in Setup() to avoid race conditions
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@ -107,6 +107,8 @@ void ShaderSetup::Setup() {
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jit_shader = shader;
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shader_map[cache_key] = std::move(shader);
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}
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} else {
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jit_shader.reset();
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}
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#endif // ARCHITECTURE_x86_64
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}
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@ -130,8 +132,8 @@ void ShaderSetup::Run(UnitState<false>& state, const InputVertex& input, int num
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state.conditional_code[1] = false;
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#ifdef ARCHITECTURE_x86_64
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if (VideoCore::g_shader_jit_enabled)
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jit_shader.lock().get()->Run(*this, state, config.main_offset);
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if (auto shader = jit_shader.lock())
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shader.get()->Run(*this, state, config.main_offset);
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else
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RunInterpreter(*this, state, config.main_offset);
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#else
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