mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 13:10:05 +00:00
Merge pull request #3324 from Subv/gspgpu
Services: Keep track of per-session data in GSPGPU
This commit is contained in:
commit
9b647d459b
@ -59,7 +59,9 @@ public:
|
||||
|
||||
/// Empty placeholder structure for services with no per-session data. The session data classes
|
||||
/// in each service must inherit from this.
|
||||
struct SessionDataBase {};
|
||||
struct SessionDataBase {
|
||||
virtual ~SessionDataBase() = default;
|
||||
};
|
||||
|
||||
protected:
|
||||
/// Creates the storage for the session data of the service.
|
||||
|
@ -9,7 +9,6 @@
|
||||
#include "core/core.h"
|
||||
#include "core/hle/ipc.h"
|
||||
#include "core/hle/ipc_helpers.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/handle_table.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/result.h"
|
||||
@ -51,6 +50,20 @@ constexpr ResultCode ERR_REGS_INVALID_SIZE(ErrorDescription::InvalidSize, ErrorM
|
||||
ErrorSummary::InvalidArgument,
|
||||
ErrorLevel::Usage); // 0xE0E02BEC
|
||||
|
||||
/// Maximum number of threads that can be registered at the same time in the GSP module.
|
||||
constexpr u32 MaxGSPThreads = 4;
|
||||
|
||||
/// Thread ids currently in use by the sessions connected to the GSPGPU service.
|
||||
static std::array<bool, MaxGSPThreads> used_thread_ids = {false, false, false, false};
|
||||
|
||||
static u32 GetUnusedThreadId() {
|
||||
for (u32 id = 0; id < MaxGSPThreads; ++id) {
|
||||
if (!used_thread_ids[id])
|
||||
return id;
|
||||
}
|
||||
ASSERT_MSG(false, "All GSP threads are in use");
|
||||
}
|
||||
|
||||
/// Gets a pointer to a thread command buffer in GSP shared memory
|
||||
static inline u8* GetCommandBuffer(Kernel::SharedPtr<Kernel::SharedMemory> shared_memory,
|
||||
u32 thread_id) {
|
||||
@ -319,12 +332,16 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x13, 1, 2);
|
||||
u32 flags = rp.Pop<u32>();
|
||||
|
||||
interrupt_event = rp.PopObject<Kernel::Event>();
|
||||
auto interrupt_event = rp.PopObject<Kernel::Event>();
|
||||
// TODO(mailwl): return right error code instead assert
|
||||
ASSERT_MSG((interrupt_event != nullptr), "handle is not valid!");
|
||||
|
||||
interrupt_event->name = "GSP_GSP_GPU::interrupt_event";
|
||||
|
||||
SessionData* session_data = GetSessionData(ctx.Session());
|
||||
session_data->interrupt_event = std::move(interrupt_event);
|
||||
session_data->registered = true;
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(2, 2);
|
||||
|
||||
if (first_initialization) {
|
||||
@ -335,25 +352,60 @@ void GSP_GPU::RegisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
rb.Push(thread_id);
|
||||
rb.Push(session_data->thread_id);
|
||||
rb.PushCopyObjects(shared_memory);
|
||||
|
||||
thread_id++;
|
||||
interrupt_event->Signal(); // TODO(bunnei): Is this correct?
|
||||
|
||||
LOG_WARNING(Service_GSP, "called, flags=0x%08X", flags);
|
||||
LOG_DEBUG(Service_GSP, "called, flags=0x%08X", flags);
|
||||
}
|
||||
|
||||
void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x14, 0, 0);
|
||||
|
||||
thread_id = 0;
|
||||
interrupt_event = nullptr;
|
||||
SessionData* session_data = GetSessionData(ctx.Session());
|
||||
session_data->interrupt_event = nullptr;
|
||||
session_data->registered = false;
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_GSP, "(STUBBED) called");
|
||||
LOG_DEBUG(Service_GSP, "called");
|
||||
}
|
||||
|
||||
void GSP_GPU::SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id) {
|
||||
SessionData* session_data = FindRegisteredThreadData(thread_id);
|
||||
if (session_data == nullptr)
|
||||
return;
|
||||
|
||||
auto interrupt_event = session_data->interrupt_event;
|
||||
if (interrupt_event == nullptr) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
return;
|
||||
}
|
||||
InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
||||
interrupt_relay_queue->number_interrupts += 1;
|
||||
|
||||
interrupt_relay_queue->slot[next] = interrupt_id;
|
||||
interrupt_relay_queue->error_code = 0x0; // No error
|
||||
|
||||
// Update framebuffer information if requested
|
||||
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||
// executing any GSP commands, only waiting on the event.
|
||||
// TODO(Subv): The real GSP module triggers PDC0 after updating both the top and bottom
|
||||
// screen, it is currently unknown what PDC1 does.
|
||||
int screen_id =
|
||||
(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
|
||||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
}
|
||||
interrupt_event->Signal();
|
||||
}
|
||||
|
||||
/**
|
||||
@ -363,43 +415,26 @@ void GSP_GPU::UnregisterInterruptRelayQueue(Kernel::HLERequestContext& ctx) {
|
||||
* @todo This probably does not belong in the GSP module, instead move to video_core
|
||||
*/
|
||||
void GSP_GPU::SignalInterrupt(InterruptId interrupt_id) {
|
||||
if (!gpu_right_acquired) {
|
||||
return;
|
||||
}
|
||||
if (nullptr == interrupt_event) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP event has been created!");
|
||||
return;
|
||||
}
|
||||
if (nullptr == shared_memory) {
|
||||
LOG_WARNING(Service_GSP, "cannot synchronize until GSP shared memory has been created!");
|
||||
return;
|
||||
}
|
||||
for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
|
||||
InterruptRelayQueue* interrupt_relay_queue =
|
||||
GetInterruptRelayQueue(shared_memory, thread_id);
|
||||
u8 next = interrupt_relay_queue->index;
|
||||
next += interrupt_relay_queue->number_interrupts;
|
||||
next = next % 0x34; // 0x34 is the number of interrupt slots
|
||||
|
||||
interrupt_relay_queue->number_interrupts += 1;
|
||||
|
||||
interrupt_relay_queue->slot[next] = interrupt_id;
|
||||
interrupt_relay_queue->error_code = 0x0; // No error
|
||||
|
||||
// Update framebuffer information if requested
|
||||
// TODO(yuriks): Confirm where this code should be called. It is definitely updated without
|
||||
// executing any GSP commands, only waiting on the event.
|
||||
int screen_id =
|
||||
(interrupt_id == InterruptId::PDC0) ? 0 : (interrupt_id == InterruptId::PDC1) ? 1 : -1;
|
||||
if (screen_id != -1) {
|
||||
FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
|
||||
if (info->is_dirty) {
|
||||
GSP::SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
|
||||
info->is_dirty.Assign(false);
|
||||
}
|
||||
// The PDC0 and PDC1 interrupts are fired even if the GPU right hasn't been acquired.
|
||||
// Normal interrupts are only signaled for the active thread (ie, the thread that has the GPU
|
||||
// right), but the PDC0/1 interrupts are signaled for every registered thread.
|
||||
if (interrupt_id == InterruptId::PDC0 || interrupt_id == InterruptId::PDC1) {
|
||||
for (u32 thread_id = 0; thread_id < MaxGSPThreads; ++thread_id) {
|
||||
SignalInterruptForThread(interrupt_id, thread_id);
|
||||
}
|
||||
return;
|
||||
}
|
||||
interrupt_event->Signal();
|
||||
|
||||
// For normal interrupts, don't do anything if no process has acquired the GPU right.
|
||||
if (active_thread_id == -1)
|
||||
return;
|
||||
|
||||
SignalInterruptForThread(interrupt_id, active_thread_id);
|
||||
}
|
||||
|
||||
MICROPROFILE_DEFINE(GPU_GSP_DMA, "GPU", "GSP DMA", MP_RGB(100, 0, 255));
|
||||
@ -622,18 +657,34 @@ void GSP_GPU::AcquireRight(Kernel::HLERequestContext& ctx) {
|
||||
u32 flag = rp.Pop<u32>();
|
||||
auto process = rp.PopObject<Kernel::Process>();
|
||||
|
||||
gpu_right_acquired = true;
|
||||
SessionData* session_data = GetSessionData(ctx.Session());
|
||||
|
||||
LOG_WARNING(Service_GSP, "called flag=%08X process=%u thread_id=%u", flag, process->process_id,
|
||||
session_data->thread_id);
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
|
||||
LOG_WARNING(Service_GSP, "called flag=%08X process=%u", flag, process->process_id);
|
||||
if (active_thread_id == session_data->thread_id) {
|
||||
rb.Push(ResultCode(ErrorDescription::AlreadyDone, ErrorModule::GX, ErrorSummary::Success,
|
||||
ErrorLevel::Success));
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO(Subv): This case should put the caller thread to sleep until the right is released.
|
||||
ASSERT_MSG(active_thread_id == -1, "GPU right has already been acquired");
|
||||
|
||||
active_thread_id = session_data->thread_id;
|
||||
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
}
|
||||
|
||||
void GSP_GPU::ReleaseRight(Kernel::HLERequestContext& ctx) {
|
||||
IPC::RequestParser rp(ctx, 0x17, 0, 0);
|
||||
|
||||
gpu_right_acquired = false;
|
||||
SessionData* session_data = GetSessionData(ctx.Session());
|
||||
ASSERT_MSG(active_thread_id == session_data->thread_id,
|
||||
"Wrong thread tried to release GPU right");
|
||||
active_thread_id = -1;
|
||||
|
||||
IPC::RequestBuilder rb = rp.MakeBuilder(1, 0);
|
||||
rb.Push(RESULT_SUCCESS);
|
||||
@ -655,6 +706,17 @@ void GSP_GPU::StoreDataCache(Kernel::HLERequestContext& ctx) {
|
||||
size, process->process_id);
|
||||
}
|
||||
|
||||
SessionData* GSP_GPU::FindRegisteredThreadData(u32 thread_id) {
|
||||
for (auto& session_info : connected_sessions) {
|
||||
SessionData* data = static_cast<SessionData*>(session_info.data.get());
|
||||
if (!data->registered)
|
||||
continue;
|
||||
if (data->thread_id == thread_id)
|
||||
return data;
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
|
||||
static const FunctionInfo functions[] = {
|
||||
{0x00010082, &GSP_GPU::WriteHWRegs, "WriteHWRegs"},
|
||||
@ -691,17 +753,26 @@ GSP_GPU::GSP_GPU() : ServiceFramework("gsp::Gpu", 2) {
|
||||
};
|
||||
RegisterHandlers(functions);
|
||||
|
||||
interrupt_event = nullptr;
|
||||
|
||||
using Kernel::MemoryPermission;
|
||||
shared_memory = Kernel::SharedMemory::Create(nullptr, 0x1000, MemoryPermission::ReadWrite,
|
||||
MemoryPermission::ReadWrite, 0,
|
||||
Kernel::MemoryRegion::BASE, "GSP:SharedMemory");
|
||||
|
||||
thread_id = 0;
|
||||
gpu_right_acquired = false;
|
||||
first_initialization = true;
|
||||
};
|
||||
|
||||
SessionData::SessionData() {
|
||||
// Assign a new thread id to this session when it connects. Note: In the real GSP service this
|
||||
// is done through a real thread (svcCreateThread) but we have to simulate it since our HLE
|
||||
// services don't have threads.
|
||||
thread_id = GetUnusedThreadId();
|
||||
used_thread_ids[thread_id] = true;
|
||||
}
|
||||
|
||||
SessionData::~SessionData() {
|
||||
// Free the thread id slot so that other sessions can use it.
|
||||
used_thread_ids[thread_id] = false;
|
||||
}
|
||||
|
||||
} // namespace GSP
|
||||
} // namespace Service
|
||||
|
@ -8,12 +8,12 @@
|
||||
#include <string>
|
||||
#include "common/bit_field.h"
|
||||
#include "common/common_types.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/hle_ipc.h"
|
||||
#include "core/hle/result.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
namespace Kernel {
|
||||
class Event;
|
||||
class SharedMemory;
|
||||
} // namespace Kernel
|
||||
|
||||
@ -179,7 +179,19 @@ struct CommandBuffer {
|
||||
};
|
||||
static_assert(sizeof(CommandBuffer) == 0x200, "CommandBuffer struct has incorrect size");
|
||||
|
||||
class GSP_GPU final : public ServiceFramework<GSP_GPU> {
|
||||
struct SessionData : public Kernel::SessionRequestHandler::SessionDataBase {
|
||||
SessionData();
|
||||
~SessionData();
|
||||
|
||||
/// Event triggered when GSP interrupt has been signalled
|
||||
Kernel::SharedPtr<Kernel::Event> interrupt_event;
|
||||
/// Thread index into interrupt relay queue
|
||||
u32 thread_id;
|
||||
/// Whether RegisterInterruptRelayQueue was called for this session
|
||||
bool registered = false;
|
||||
};
|
||||
|
||||
class GSP_GPU final : public ServiceFramework<GSP_GPU, SessionData> {
|
||||
public:
|
||||
GSP_GPU();
|
||||
~GSP_GPU() = default;
|
||||
@ -201,6 +213,14 @@ public:
|
||||
FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index);
|
||||
|
||||
private:
|
||||
/**
|
||||
* Signals that the specified interrupt type has occurred to userland code for the specified GSP
|
||||
* thread id.
|
||||
* @param interrupt_id ID of interrupt that is being signalled.
|
||||
* @param thread_id GSP thread that will receive the interrupt.
|
||||
*/
|
||||
void SignalInterruptForThread(InterruptId interrupt_id, u32 thread_id);
|
||||
|
||||
/**
|
||||
* GSP_GPU::WriteHWRegs service function
|
||||
*
|
||||
@ -351,14 +371,15 @@ private:
|
||||
*/
|
||||
void StoreDataCache(Kernel::HLERequestContext& ctx);
|
||||
|
||||
/// Event triggered when GSP interrupt has been signalled
|
||||
Kernel::SharedPtr<Kernel::Event> interrupt_event;
|
||||
/// GSP shared memoryings
|
||||
Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
|
||||
/// Thread index into interrupt relay queue
|
||||
u32 thread_id = 0;
|
||||
/// Returns the session data for the specified registered thread id, or nullptr if not found.
|
||||
SessionData* FindRegisteredThreadData(u32 thread_id);
|
||||
|
||||
/// GSP shared memory
|
||||
Kernel::SharedPtr<Kernel::SharedMemory> shared_memory;
|
||||
|
||||
/// Thread id that currently has GPU rights or -1 if none.
|
||||
int active_thread_id = -1;
|
||||
|
||||
bool gpu_right_acquired = false;
|
||||
bool first_initialization = true;
|
||||
};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user