Use GLSL 1.3 for now, since it just works.
This commit is contained in:
		| @@ -7,7 +7,7 @@ | ||||
| namespace GLShaders { | ||||
|  | ||||
| const char g_vertex_shader[] = R"( | ||||
| #version 120 core | ||||
| #version 130 | ||||
|  | ||||
| in vec2 vert_position; | ||||
| in vec2 vert_tex_coord; | ||||
| @@ -30,7 +30,7 @@ void main() { | ||||
| )"; | ||||
|  | ||||
| const char g_fragment_shader[] = R"( | ||||
| #version 120 core | ||||
| #version 130 | ||||
|  | ||||
| in vec2 frag_tex_coord; | ||||
| out vec4 color; | ||||
|   | ||||
		Reference in New Issue
	
	Block a user
	 Kitlith
					Kitlith