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Common: Make recursive FileUtil functions take a maximum recursion
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master!
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51ee2d2eb1
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@ -118,19 +118,20 @@ void GameList::LoadInterfaceLayout()
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item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan)
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion)
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{
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const auto callback = [&](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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if (stop_processing)
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return false; // Breaks the callback loop.
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if (deep_scan && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, true);
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if (recursion > 0 && FileUtil::IsDirectory(physical_name)) {
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AddFstEntriesToGameList(physical_name, recursion - 1);
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} else {
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std::string filename_filename, filename_extension;
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Common::SplitPath(physical_name, nullptr, &filename_filename, &filename_extension);
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@ -169,7 +170,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, bool d
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void GameListWorker::run()
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{
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stop_processing = false;
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan);
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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emit Finished();
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}
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@ -212,5 +212,5 @@ private:
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bool deep_scan;
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std::atomic_bool stop_processing;
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void AddFstEntriesToGameList(const std::string& dir_path, bool deep_scan);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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};
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@ -434,7 +434,7 @@ bool CreateEmptyFile(const std::string &filename)
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}
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback)
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback, unsigned int recursion)
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{
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LOG_TRACE(Common_Filesystem, "directory %s", directory.c_str());
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@ -472,7 +472,7 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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continue;
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unsigned ret_entries = 0;
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if (!callback(&ret_entries, directory, virtual_name)) {
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if (!callback(&ret_entries, directory, virtual_name, recursion)) {
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callback_error = true;
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break;
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}
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@ -486,30 +486,34 @@ bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directo
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closedir(dirp);
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#endif
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if (!callback_error) {
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// num_entries_out is allowed to be specified nullptr, in which case we shouldn't try to set it
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if (num_entries_out != nullptr)
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*num_entries_out = found_entries;
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return true;
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} else {
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if (callback_error)
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return false;
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}
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// num_entries_out is allowed to be specified nullptr, in which case we shouldn't try to set it
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if (num_entries_out != nullptr)
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*num_entries_out = found_entries;
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return true;
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}
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion)
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{
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const auto callback = [&parent_entry](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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FSTEntry entry;
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entry.virtualName = virtual_name;
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entry.physicalName = directory + DIR_SEP + virtual_name;
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if (IsDirectory(entry.physicalName)) {
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entry.isDirectory = true;
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// is a directory, lets go inside
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entry.size = ScanDirectoryTree(entry.physicalName, entry);
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*num_entries_out += (int)entry.size;
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// is a directory, lets go inside if we didn't recurse to often
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if (recursion > 0) {
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entry.size = ScanDirectoryTree(entry.physicalName, entry, recursion - 1);
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*num_entries_out += (int)entry.size;
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} else {
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entry.size = 0;
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}
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} else { // is a file
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entry.isDirectory = false;
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entry.size = GetSize(entry.physicalName);
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@ -522,23 +526,27 @@ unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry)
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};
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unsigned num_entries;
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return ForeachDirectoryEntry(&num_entries, directory, callback) ? num_entries : 0;
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return ForeachDirectoryEntry(&num_entries, directory, callback, recursion) ? num_entries : 0;
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}
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bool DeleteDirRecursively(const std::string &directory)
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bool DeleteDirRecursively(const std::string &directory, unsigned int recursion)
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{
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const static auto callback = [](unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name) -> bool {
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const std::string& virtual_name,
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unsigned int recursion) -> bool {
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std::string new_path = directory + DIR_SEP_CHR + virtual_name;
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if (IsDirectory(new_path))
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return DeleteDirRecursively(new_path);
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if (IsDirectory(new_path)) {
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if (recursion == 0)
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return false;
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return DeleteDirRecursively(new_path, recursion - 1);
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}
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return Delete(new_path);
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};
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if (!ForeachDirectoryEntry(nullptr, directory, callback))
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if (!ForeachDirectoryEntry(nullptr, directory, callback, recursion))
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return false;
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// Delete the outermost directory
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@ -105,11 +105,13 @@ bool CreateEmptyFile(const std::string &filename);
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* @param num_entries_out to be assigned by the callable with the number of iterated directory entries, never null
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* @param directory the path to the enclosing directory
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* @param virtual_name the entry name, without any preceding directory info
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* @param recursion Number of children directory to read before giving up
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* @return whether handling the entry succeeded
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*/
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using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
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const std::string& directory,
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const std::string& virtual_name)>;
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const std::string& virtual_name,
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unsigned int recursion)>;
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/**
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* Scans a directory, calling the callback for each file/directory contained within.
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@ -117,20 +119,22 @@ using DirectoryEntryCallable = std::function<bool(unsigned* num_entries_out,
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* @param num_entries_out assigned by the function with the number of iterated directory entries, can be null
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* @param directory the directory to scan
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* @param callback The callback which will be called for each entry
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* @param recursion Number of children directories to read before giving up
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* @return whether scanning the directory succeeded
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*/
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback);
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bool ForeachDirectoryEntry(unsigned* num_entries_out, const std::string &directory, DirectoryEntryCallable callback, unsigned int recursion = 0);
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/**
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* Scans the directory tree, storing the results.
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* @param directory the parent directory to start scanning from
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* @param parent_entry FSTEntry where the filesystem tree results will be stored.
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* @param recursion Number of children directories to read before giving up.
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* @return the total number of files/directories found
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*/
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry);
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unsigned ScanDirectoryTree(const std::string &directory, FSTEntry& parent_entry, unsigned int recursion = 0);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string &directory);
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bool DeleteDirRecursively(const std::string &directory, unsigned int recursion = 256);
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// Returns the current directory
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std::string GetCurrentDir();
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