mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 15:10:14 +00:00
Search bar for GPU Commands
This commit is contained in:
parent
cc7f1155a8
commit
8aa28825db
@ -13,6 +13,7 @@
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#include <QSpinBox>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QLineEdit>
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#include "citra_qt/debugger/graphics_cmdlists.h"
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#include "citra_qt/util/spinbox.h"
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#include "citra_qt/util/util.h"
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@ -20,6 +21,8 @@
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#include "video_core/debug_utils/debug_utils.h"
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#include "video_core/pica.h"
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#include "video_core/pica_state.h"
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#include <iostream>
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using namespace std;
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QImage LoadTexture(u8* src, const Pica::DebugUtils::TextureInfo& info) {
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QImage decoded_image(info.width, info.height, QImage::Format_ARGB32);
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@ -51,7 +54,7 @@ public:
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GPUCommandListModel::GPUCommandListModel(QObject* parent) : QAbstractListModel(parent) {}
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int GPUCommandListModel::rowCount(const QModelIndex& parent) const {
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return static_cast<int>(pica_trace.writes.size());
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return static_cast<int>((pica_trace.isSearchCorrected ? pica_trace.search_corrected_writes : pica_trace.writes).size());
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}
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int GPUCommandListModel::columnCount(const QModelIndex& parent) const {
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@ -62,7 +65,7 @@ QVariant GPUCommandListModel::data(const QModelIndex& index, int role) const {
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if (!index.isValid())
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return QVariant();
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const auto& write = pica_trace.writes[index.row()];
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const auto& write = (pica_trace.isSearchCorrected ? pica_trace.search_corrected_writes[index.row()] : pica_trace.writes[index.row()]);
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if (role == Qt::DisplayRole) {
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QString content;
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@ -112,6 +115,16 @@ void GPUCommandListModel::OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace&
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endResetModel();
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}
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void GPUCommandListModel::UpdatePicaTrace(const QString& str) {
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pica_trace.CorrectSearchWrites(str.toStdString());
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cout << "Updated writes";
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beginResetModel();
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endResetModel();
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}
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#define COMMAND_IN_RANGE(cmd_id, reg_name) \
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(cmd_id >= PICA_REG_INDEX(reg_name) && \
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cmd_id < PICA_REG_INDEX(reg_name) + sizeof(decltype(Pica::g_state.regs.reg_name)) / 4)
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@ -218,7 +231,14 @@ GPUCommandListWidget::GPUCommandListWidget(QWidget* parent)
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sub_layout->addWidget(copy_all);
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main_layout->addLayout(sub_layout);
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}
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main_widget->setLayout(main_layout);
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search_bar = new QLineEdit();
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search_bar->setPlaceholderText("Search Bar");
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main_layout->addWidget(search_bar);
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connect(search_bar, SIGNAL(textChanged(const QString &)), model, SLOT(UpdatePicaTrace(const QString &)));
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main_widget->setLayout(main_layout);
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setWidget(main_widget);
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}
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@ -27,9 +27,10 @@ public:
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QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
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QVariant headerData(int section, Qt::Orientation orientation,
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int role = Qt::DisplayRole) const override;
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public slots:
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void OnPicaTraceFinished(const Pica::DebugUtils::PicaTrace& trace);
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void UpdatePicaTrace(const QString &);
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private:
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Pica::DebugUtils::PicaTrace pica_trace;
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@ -41,13 +42,14 @@ class GPUCommandListWidget : public QDockWidget {
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public:
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GPUCommandListWidget(QWidget* parent = nullptr);
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QLineEdit* search_bar;
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public slots:
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void OnToggleTracing();
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void OnCommandDoubleClicked(const QModelIndex&);
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void SetCommandInfo(const QModelIndex&);
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void CopyAllToClipboard();
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void CopyAllToClipboard();
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signals:
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void TracingFinished(const Pica::DebugUtils::PicaTrace&);
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@ -20,251 +20,283 @@
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#include "video_core/pica.h"
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namespace CiTrace {
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class Recorder;
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class Recorder;
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}
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namespace Pica {
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namespace Shader {
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struct ShaderSetup;
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}
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namespace Shader {
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struct ShaderSetup;
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}
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class DebugContext {
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public:
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enum class Event {
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FirstEvent = 0,
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class DebugContext {
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public:
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enum class Event {
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FirstEvent = 0,
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PicaCommandLoaded = FirstEvent,
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PicaCommandProcessed,
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IncomingPrimitiveBatch,
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FinishedPrimitiveBatch,
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VertexShaderInvocation,
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IncomingDisplayTransfer,
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GSPCommandProcessed,
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BufferSwapped,
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PicaCommandLoaded = FirstEvent,
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PicaCommandProcessed,
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IncomingPrimitiveBatch,
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FinishedPrimitiveBatch,
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VertexShaderInvocation,
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IncomingDisplayTransfer,
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GSPCommandProcessed,
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BufferSwapped,
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NumEvents
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};
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NumEvents
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};
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/**
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* Inherit from this class to be notified of events registered to some debug context.
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* Most importantly this is used for our debugger GUI.
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*
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* To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
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* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
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* access
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* @todo Evaluate an alternative interface, in which there is only one managing observer and
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* multiple child observers running (by design) on the same thread.
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*/
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class BreakPointObserver {
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public:
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/// Constructs the object such that it observes events of the given DebugContext.
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BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
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: context_weak(debug_context) {
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std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
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debug_context->breakpoint_observers.push_back(this);
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}
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/**
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* Inherit from this class to be notified of events registered to some debug context.
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* Most importantly this is used for our debugger GUI.
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*
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* To implement event handling, override the OnPicaBreakPointHit and OnPicaResume methods.
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* @warning All BreakPointObservers need to be on the same thread to guarantee thread-safe state
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* access
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* @todo Evaluate an alternative interface, in which there is only one managing observer and
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* multiple child observers running (by design) on the same thread.
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*/
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class BreakPointObserver {
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public:
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/// Constructs the object such that it observes events of the given DebugContext.
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BreakPointObserver(std::shared_ptr<DebugContext> debug_context)
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: context_weak(debug_context) {
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std::unique_lock<std::mutex> lock(debug_context->breakpoint_mutex);
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debug_context->breakpoint_observers.push_back(this);
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}
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virtual ~BreakPointObserver() {
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auto context = context_weak.lock();
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if (context) {
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std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
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context->breakpoint_observers.remove(this);
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virtual ~BreakPointObserver() {
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auto context = context_weak.lock();
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if (context) {
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std::unique_lock<std::mutex> lock(context->breakpoint_mutex);
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context->breakpoint_observers.remove(this);
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// If we are the last observer to be destroyed, tell the debugger context that
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// it is free to continue. In particular, this is required for a proper Citra
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// shutdown, when the emulation thread is waiting at a breakpoint.
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if (context->breakpoint_observers.empty())
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context->Resume();
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}
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}
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// If we are the last observer to be destroyed, tell the debugger context that
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// it is free to continue. In particular, this is required for a proper Citra
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// shutdown, when the emulation thread is waiting at a breakpoint.
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if (context->breakpoint_observers.empty())
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context->Resume();
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}
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}
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/**
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* Action to perform when a breakpoint was reached.
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* @param event Type of event which triggered the breakpoint
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* @param data Optional data pointer (if unused, this is a nullptr)
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaBreakPointHit(Event, void*) {}
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/**
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* Action to perform when a breakpoint was reached.
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* @param event Type of event which triggered the breakpoint
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* @param data Optional data pointer (if unused, this is a nullptr)
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaBreakPointHit(Event, void*) {}
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/**
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* Action to perform when emulation is resumed from a breakpoint.
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaResume() {}
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/**
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* Action to perform when emulation is resumed from a breakpoint.
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* @note This function will perform nothing unless it is overridden in the child class.
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*/
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virtual void OnPicaResume() {}
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protected:
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/**
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* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
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* context_weak.lock(), always compare the result against nullptr.
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*/
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std::weak_ptr<DebugContext> context_weak;
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};
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protected:
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/**
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* Weak context pointer. This need not be valid, so when requesting a shared_ptr via
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* context_weak.lock(), always compare the result against nullptr.
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*/
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std::weak_ptr<DebugContext> context_weak;
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};
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/**
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* Simple structure defining a breakpoint state
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*/
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struct BreakPoint {
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bool enabled = false;
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};
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/**
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* Simple structure defining a breakpoint state
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*/
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struct BreakPoint {
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bool enabled = false;
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};
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/**
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* Static constructor used to create a shared_ptr of a DebugContext.
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*/
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static std::shared_ptr<DebugContext> Construct() {
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return std::shared_ptr<DebugContext>(new DebugContext);
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}
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/**
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* Static constructor used to create a shared_ptr of a DebugContext.
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*/
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static std::shared_ptr<DebugContext> Construct() {
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return std::shared_ptr<DebugContext>(new DebugContext);
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}
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/**
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* Used by the emulation core when a given event has happened. If a breakpoint has been set
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* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
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* The current thread then is halted until Resume() is called from another thread (or until
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* emulation is stopped).
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* @param event Event which has happened
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* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
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* Resume() is called.
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*/
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void OnEvent(Event event, void* data) {
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// This check is left in the header to allow the compiler to inline it.
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if (!breakpoints[(int)event].enabled)
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return;
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// For the rest of event handling, call a separate function.
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DoOnEvent(event, data);
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}
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/**
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* Used by the emulation core when a given event has happened. If a breakpoint has been set
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* for this event, OnEvent calls the event handlers of the registered breakpoint observers.
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* The current thread then is halted until Resume() is called from another thread (or until
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* emulation is stopped).
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* @param event Event which has happened
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* @param data Optional data pointer (pass nullptr if unused). Needs to remain valid until
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* Resume() is called.
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*/
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void OnEvent(Event event, void* data) {
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// This check is left in the header to allow the compiler to inline it.
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if (!breakpoints[(int)event].enabled)
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return;
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// For the rest of event handling, call a separate function.
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DoOnEvent(event, data);
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}
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void DoOnEvent(Event event, void* data);
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void DoOnEvent(Event event, void* data);
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/**
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* Resume from the current breakpoint.
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* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
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* Calling from any other thread is safe.
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*/
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void Resume();
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/**
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* Resume from the current breakpoint.
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* @warning Calling this from the same thread that OnEvent was called in will cause a deadlock.
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* Calling from any other thread is safe.
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*/
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void Resume();
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/**
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* Delete all set breakpoints and resume emulation.
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*/
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void ClearBreakpoints() {
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for (auto& bp : breakpoints) {
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bp.enabled = false;
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}
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Resume();
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}
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/**
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* Delete all set breakpoints and resume emulation.
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*/
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void ClearBreakpoints() {
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for (auto& bp : breakpoints) {
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bp.enabled = false;
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}
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Resume();
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}
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// TODO: Evaluate if access to these members should be hidden behind a public interface.
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std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
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Event active_breakpoint;
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bool at_breakpoint = false;
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// TODO: Evaluate if access to these members should be hidden behind a public interface.
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std::array<BreakPoint, (int)Event::NumEvents> breakpoints;
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Event active_breakpoint;
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bool at_breakpoint = false;
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std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
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std::shared_ptr<CiTrace::Recorder> recorder = nullptr;
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private:
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/**
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* Private default constructor to make sure people always construct this through Construct()
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* instead.
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*/
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DebugContext() = default;
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private:
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/**
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* Private default constructor to make sure people always construct this through Construct()
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* instead.
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*/
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DebugContext() = default;
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/// Mutex protecting current breakpoint state and the observer list.
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std::mutex breakpoint_mutex;
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/// Mutex protecting current breakpoint state and the observer list.
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std::mutex breakpoint_mutex;
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/// Used by OnEvent to wait for resumption.
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std::condition_variable resume_from_breakpoint;
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/// Used by OnEvent to wait for resumption.
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std::condition_variable resume_from_breakpoint;
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/// List of registered observers
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std::list<BreakPointObserver*> breakpoint_observers;
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};
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/// List of registered observers
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std::list<BreakPointObserver*> breakpoint_observers;
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};
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extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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extern std::shared_ptr<DebugContext> g_debug_context; // TODO: Get rid of this global
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namespace DebugUtils {
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namespace DebugUtils {
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#define PICA_DUMP_TEXTURES 0
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#define PICA_LOG_TEV 0
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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const Shader::ShaderSetup& setup,
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const Regs::VSOutputAttributes* output_attributes);
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void DumpShader(const std::string& filename, const Regs::ShaderConfig& config,
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const Shader::ShaderSetup& setup,
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const Regs::VSOutputAttributes* output_attributes);
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// Utility class to log Pica commands.
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struct PicaTrace {
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struct Write {
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u16 cmd_id;
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u16 mask;
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u32 value;
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};
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std::vector<Write> writes;
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};
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// Utility class to log Pica commands.
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struct PicaTrace {
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struct Write {
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u16 cmd_id;
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u16 mask;
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u32 value;
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};
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std::vector<Write> writes;
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std::vector<Write> search_corrected_writes;
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bool isSearchCorrected = false;
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void CorrectSearchWrites(std::string search_string) {
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void StartPicaTracing();
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bool IsPicaTracing();
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void OnPicaRegWrite(PicaTrace::Write write);
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std::unique_ptr<PicaTrace> FinishPicaTracing();
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search_corrected_writes.clear();
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struct TextureInfo {
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PAddr physical_address;
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int width;
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int height;
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int stride;
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Pica::Regs::TextureFormat format;
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if (search_string.size() == 0)
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isSearchCorrected = false;
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else isSearchCorrected = true;
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static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
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const Pica::Regs::TextureFormat& format);
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};
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for (int i = 0; i < writes.size(); i++) {
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bool isValid = true;
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/**
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* Lookup texel located at the given coordinates and return an RGBA vector of its color.
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* @param source Source pointer to read data from
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* @param s,t Texture coordinates to read from
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* @param info TextureInfo object describing the texture setup
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* @param disable_alpha This is used for debug widgets which use this method to display textures
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* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
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* the alpha component, and either drop the information entirely or store it in an "unused" color
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* channel.
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* @todo Eventually we should get rid of the disable_alpha parameter.
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*/
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const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
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bool disable_alpha = false);
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std::string cmdName = Pica::Regs::GetCommandName(writes[i].cmd_id);
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void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
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if (cmdName.size() < search_string.size())
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continue;
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std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
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std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
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for (int j = 0; j < search_string.size(); j++) {
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if (cmdName.at(j) != search_string.at(j)) {
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isValid = false;
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break;
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}
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}
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/// Dumps the Tev stage config to log at trace level
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void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
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if (!isValid)
|
||||
continue;
|
||||
|
||||
/**
|
||||
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
|
||||
*/
|
||||
class MemoryAccessTracker {
|
||||
/// Combine overlapping and close ranges
|
||||
void SimplifyRanges() {
|
||||
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
|
||||
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined,
|
||||
// too
|
||||
auto it2 = std::next(it);
|
||||
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
|
||||
it->second = std::max(it->second, it2->first + it2->second - it->first);
|
||||
it2 = ranges.erase(it2);
|
||||
}
|
||||
}
|
||||
}
|
||||
search_corrected_writes.push_back(writes[i]);
|
||||
}
|
||||
|
||||
public:
|
||||
/// Record a particular memory access in the list
|
||||
void AddAccess(u32 paddr, u32 size) {
|
||||
// Create new range or extend existing one
|
||||
ranges[paddr] = std::max(ranges[paddr], size);
|
||||
}
|
||||
};
|
||||
|
||||
// Simplify ranges...
|
||||
SimplifyRanges();
|
||||
}
|
||||
void StartPicaTracing();
|
||||
bool IsPicaTracing();
|
||||
void OnPicaRegWrite(PicaTrace::Write write);
|
||||
std::unique_ptr<PicaTrace> FinishPicaTracing();
|
||||
|
||||
/// Map of accessed ranges (mapping start address to range size)
|
||||
std::map<u32, u32> ranges;
|
||||
};
|
||||
struct TextureInfo {
|
||||
PAddr physical_address;
|
||||
int width;
|
||||
int height;
|
||||
int stride;
|
||||
Pica::Regs::TextureFormat format;
|
||||
|
||||
} // namespace
|
||||
static TextureInfo FromPicaRegister(const Pica::Regs::TextureConfig& config,
|
||||
const Pica::Regs::TextureFormat& format);
|
||||
};
|
||||
|
||||
} // namespace
|
||||
/**
|
||||
* Lookup texel located at the given coordinates and return an RGBA vector of its color.
|
||||
* @param source Source pointer to read data from
|
||||
* @param s,t Texture coordinates to read from
|
||||
* @param info TextureInfo object describing the texture setup
|
||||
* @param disable_alpha This is used for debug widgets which use this method to display textures
|
||||
* without providing a good way to visualize alpha by themselves. If true, this will return 255 for
|
||||
* the alpha component, and either drop the information entirely or store it in an "unused" color
|
||||
* channel.
|
||||
* @todo Eventually we should get rid of the disable_alpha parameter.
|
||||
*/
|
||||
const Math::Vec4<u8> LookupTexture(const u8* source, int s, int t, const TextureInfo& info,
|
||||
bool disable_alpha = false);
|
||||
|
||||
void DumpTexture(const Pica::Regs::TextureConfig& texture_config, u8* data);
|
||||
|
||||
std::string GetTevStageConfigColorCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
|
||||
std::string GetTevStageConfigAlphaCombinerString(const Pica::Regs::TevStageConfig& tev_stage);
|
||||
|
||||
/// Dumps the Tev stage config to log at trace level
|
||||
void DumpTevStageConfig(const std::array<Pica::Regs::TevStageConfig, 6>& stages);
|
||||
|
||||
/**
|
||||
* Used in the vertex loader to merge access records. TODO: Investigate if actually useful.
|
||||
*/
|
||||
class MemoryAccessTracker {
|
||||
/// Combine overlapping and close ranges
|
||||
void SimplifyRanges() {
|
||||
for (auto it = ranges.begin(); it != ranges.end(); ++it) {
|
||||
// NOTE: We add 32 to the range end address to make sure "close" ranges are combined,
|
||||
// too
|
||||
auto it2 = std::next(it);
|
||||
while (it2 != ranges.end() && it->first + it->second + 32 >= it2->first) {
|
||||
it->second = std::max(it->second, it2->first + it2->second - it->first);
|
||||
it2 = ranges.erase(it2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public:
|
||||
/// Record a particular memory access in the list
|
||||
void AddAccess(u32 paddr, u32 size) {
|
||||
// Create new range or extend existing one
|
||||
ranges[paddr] = std::max(ranges[paddr], size);
|
||||
|
||||
// Simplify ranges...
|
||||
SimplifyRanges();
|
||||
}
|
||||
|
||||
/// Map of accessed ranges (mapping start address to range size)
|
||||
std::map<u32, u32> ranges;
|
||||
};
|
||||
|
||||
} // namespace
|
||||
|
||||
} // namespace
|
Loading…
Reference in New Issue
Block a user