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shader_jit_x64: Free memory that's no longer needed after compilation.
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@ -845,6 +845,12 @@ void JitCompiler::Compile() {
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SetJumpTarget(branch.first, code_ptr[branch.second]);
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}
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// Free memory that's no longer needed
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return_offsets.clear();
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return_offsets.shrink_to_fit();
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fixup_branches.clear();
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fixup_branches.shrink_to_fit();
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uintptr_t size = reinterpret_cast<uintptr_t>(GetCodePtr()) - reinterpret_cast<uintptr_t>(program);
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ASSERT_MSG(size <= MAX_SHADER_SIZE, "Compiled a shader that exceeds the allocated size!");
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