Switch context on the same thread if necessary
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		@@ -542,8 +542,12 @@ void Reschedule() {
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    HLE::DoneRescheduling();
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    // Don't bother switching to the same thread
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    if (next == cur)
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    // Don't bother switching to the same thread.
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    // But if the thread was waiting on objects, we still need to switch it
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    // to perform PC modification, change state to RUNNING, etc.
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    // This occurs in the case when an object the thread is waiting on immediately wakes up
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    // the current thread before Reschedule() is called.
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    if (next == cur && (next == nullptr || next->waitsynch_waited == false))
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        return;
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    if (cur && next) {
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