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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
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644d1e7ca3
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@ -39,13 +39,12 @@ void PrimitiveAssembler<VertexType>::SubmitVertex(VertexType& vtx, TriangleHandl
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buffer[buffer_index] = vtx;
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if (topology == Regs::TriangleTopology::Strip) {
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strip_ready |= (buffer_index == 1);
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strip_ready |= (buffer_index == 1);
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if (topology == Regs::TriangleTopology::Strip)
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buffer_index = !buffer_index;
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} else if (topology == Regs::TriangleTopology::Fan) {
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else if (topology == Regs::TriangleTopology::Fan)
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buffer_index = 1;
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strip_ready = true;
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}
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break;
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default:
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