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Minor style changes
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0498d34d18
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@ -875,10 +875,11 @@ Surface FindMatch(const SurfaceCache& surface_cache, const SurfaceParams& params
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const bool res_scale_matched = match_scale_type == ScaleMatch::Exact
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? (params.res_scale == surface->res_scale)
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: (params.res_scale <= surface->res_scale);
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// validity will be checked in GetCopyableInterval
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bool is_valid =
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find_flags & MatchFlags::Copy ? true
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: // validity will be checked in GetCopyableInterval
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surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
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find_flags & MatchFlags::Copy
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? true
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: surface->IsRegionValid(validate_interval.value_or(params.GetInterval()));
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if (!(find_flags & MatchFlags::Invalid) && !is_valid)
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continue;
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@ -976,8 +977,8 @@ Surface RasterizerCacheOpenGL::GetSurface(const SurfaceParams& params, ScaleMatc
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if (params.addr == 0 || params.height * params.width == 0) {
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return nullptr;
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}
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ASSERT(params.width == params.stride); // Use GetSurfaceSubRect instead
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// Use GetSurfaceSubRect instead
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ASSERT(params.width == params.stride);
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// Check for an exact match in existing surfaces
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Surface surface =
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@ -1072,7 +1073,8 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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// No subrect found - create and return a new surface
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if (surface == nullptr) {
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SurfaceParams new_params = params;
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new_params.width = params.stride; // Can't have gaps in a surface
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// Can't have gaps in a surface
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new_params.width = params.stride;
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new_params.UpdateParams();
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// GetSurface will create the new surface and possibly adjust res_scale if necessary
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surface = GetSurface(new_params, match_res_scale, load_if_create);
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@ -1141,7 +1143,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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auto color_vp_interval = color_params.GetSubRectInterval(viewport_clamped);
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auto depth_vp_interval = depth_params.GetSubRectInterval(viewport_clamped);
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// Make sur that framebuffers don't overlap if both color and depth are being used
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// Make sure that framebuffers don't overlap if both color and depth are being used
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if (using_color_fb && using_depth_fb &&
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boost::icl::length(color_vp_interval & depth_vp_interval)) {
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LOG_CRITICAL(Render_OpenGL, "Color and depth framebuffer memory regions overlap; "
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@ -1322,10 +1324,8 @@ void RasterizerCacheOpenGL::FlushRegion(PAddr addr, u32 size, Surface flush_surf
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SurfaceRegions flushed_intervals;
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for (auto& pair : RangeFromInterval(dirty_regions, flush_interval)) {
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const auto interval = size <= 8
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? // this most likely comes from the cpu, flush the entire region
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pair.first
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: pair.first & flush_interval;
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// small sizes imply that this most likely comes from the cpu, flush the entire region
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const auto interval = size <= 8 ? pair.first : pair.first & flush_interval;
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auto& surface = pair.second;
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if (flush_surface != nullptr && surface != flush_surface)
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@ -1358,7 +1358,8 @@ void RasterizerCacheOpenGL::InvalidateRegion(PAddr addr, u32 size, const Surface
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if (region_owner != nullptr) {
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ASSERT(region_owner->type != SurfaceType::Texture);
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ASSERT(addr >= region_owner->addr && addr + size <= region_owner->end);
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ASSERT(region_owner->width == region_owner->stride); // Surfaces can't have a gap
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// Surfaces can't have a gap
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ASSERT(region_owner->width == region_owner->stride);
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region_owner->invalid_regions.erase(invalid_interval);
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}
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