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PicaTypes: strip internal float down to the needed inaccuracy
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@ -25,9 +25,42 @@ template <unsigned M, unsigned E>
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struct Float {
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public:
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static Float<M, E> FromFloat32(float val) {
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Float<M, E> ret;
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ret.value = val;
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return ret;
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u32 hex;
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std::memcpy(&hex, &val, sizeof(u32));
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if (val == 0.f)
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return Float<M, E>::Zero(); // Pica200 has no -0
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const int bias = 127 - Float<M, E>::EXPONENT_BIAS;
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u32 sign = hex >> 31;
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u32 exponent = ((hex >> 23) & ((1 << 8) - 1)) - bias;
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u32 mantissa = (hex & ((1 << 23) - 1)) >> (23 - M - 1);
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// calculate with a M+1-bit mantissa and round down to M bit
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if (mantissa << 31)
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mantissa = ((mantissa >> 1) + 1);
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else
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mantissa = (mantissa >> 1);
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if (std::isnan(val)) {
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Float<M, E> res;
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res.value = val;
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return res;
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} else if (exponent & (1 << E)) {
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if (sign) {
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Float<M, E> res;
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res.value = -std::numeric_limits<float>::infinity();
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return res;
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} else {
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Float<M, E> res;
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res.value = std::numeric_limits<float>::infinity();
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return res;
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}
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}
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u32 res = (sign << 31) | ((exponent + bias) << 23) | (mantissa << (23 - M));
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Float<M, E> result;
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std::memcpy(&result.value, &res, sizeof(float));
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return result;
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}
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static Float<M, E> FromRaw(u32 hex) {
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@ -49,17 +82,18 @@ public:
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}
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static Float<M, E> Zero() {
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return FromFloat32(0.f);
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Float<M, E> res;
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res.value = 0.f;
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return res;
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}
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// Not recommended for anything but logging
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float ToFloat32() const {
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return value;
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}
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Float<M, E> operator*(const Float<M, E>& flt) const {
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if ((this->value == 0.f && !std::isnan(flt.value)) ||
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(flt.value == 0.f && !std::isnan(this->value)))
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if ((ToFloat32() == 0.f && !std::isnan(flt.ToFloat32())) ||
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(flt.ToFloat32() == 0.f && !std::isnan(ToFloat32())))
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// PICA gives 0 instead of NaN when multiplying by inf
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return Zero();
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return Float<M, E>::FromFloat32(ToFloat32() * flt.ToFloat32());
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@ -78,27 +112,22 @@ public:
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}
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Float<M, E>& operator*=(const Float<M, E>& flt) {
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if ((this->value == 0.f && !std::isnan(flt.value)) ||
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(flt.value == 0.f && !std::isnan(this->value)))
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// PICA gives 0 instead of NaN when multiplying by inf
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*this = Zero();
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else
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value *= flt.ToFloat32();
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*this = *this * flt;
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return *this;
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}
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Float<M, E>& operator/=(const Float<M, E>& flt) {
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value /= flt.ToFloat32();
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*this = *this / flt;
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return *this;
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}
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Float<M, E>& operator+=(const Float<M, E>& flt) {
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value += flt.ToFloat32();
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*this = *this + flt;
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return *this;
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}
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Float<M, E>& operator-=(const Float<M, E>& flt) {
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value -= flt.ToFloat32();
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*this = *this - flt;
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return *this;
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}
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@ -131,9 +160,11 @@ public:
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}
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private:
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static_assert(M + E + 1 <= 32, "Maximum bitsize is 32");
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static const unsigned MASK = (1 << (M + E + 1)) - 1;
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static const unsigned MANTISSA_MASK = (1 << M) - 1;
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static const unsigned EXPONENT_MASK = (1 << E) - 1;
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static const u32 EXPONENT_BIAS = (1 << (E - 1)) - 1;
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// Stored as a regular float, merely for convenience
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// TODO: Perform proper arithmetic on this!
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