Merge pull request #2659 from MerryMage/dsp_dsp-correction
dsp_dsp: Messages are modified by service before being sent to DSP
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		| @@ -303,6 +303,24 @@ static void WriteProcessPipe(Service::Interface* self) { | ||||
|         message[i] = Memory::Read8(buffer + i); | ||||
|     } | ||||
|  | ||||
|     // This behaviour was confirmed by RE. | ||||
|     // The likely reason for this is that games tend to pass in garbage at these bytes | ||||
|     // because they read random bytes off the stack. | ||||
|     switch (pipe) { | ||||
|     case DSP::HLE::DspPipe::Audio: | ||||
|         ASSERT(message.size() >= 4); | ||||
|         message[2] = 0; | ||||
|         message[3] = 0; | ||||
|         break; | ||||
|     case DSP::HLE::DspPipe::Binary: | ||||
|         ASSERT(message.size() >= 8); | ||||
|         message[4] = 1; | ||||
|         message[5] = 0; | ||||
|         message[6] = 0; | ||||
|         message[7] = 0; | ||||
|         break; | ||||
|     } | ||||
|  | ||||
|     DSP::HLE::PipeWrite(pipe, message); | ||||
|  | ||||
|     cmd_buff[0] = IPC::MakeHeader(0xD, 1, 0); | ||||
|   | ||||
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