mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 23:20:15 +00:00
InputCore Overhaul
This commit is contained in:
parent
16a3f9e393
commit
63fc6e6c48
@ -4,6 +4,7 @@ include_directories(.)
|
||||
add_subdirectory(common)
|
||||
add_subdirectory(core)
|
||||
add_subdirectory(video_core)
|
||||
add_subdirectory(input_core)
|
||||
add_subdirectory(audio_core)
|
||||
add_subdirectory(tests)
|
||||
if (ENABLE_SDL2)
|
||||
|
@ -18,7 +18,7 @@ create_directory_groups(${SRCS} ${HEADERS})
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
|
||||
add_executable(citra ${SRCS} ${HEADERS})
|
||||
target_link_libraries(citra core video_core audio_core common)
|
||||
target_link_libraries(citra core video_core audio_core input_core common)
|
||||
target_link_libraries(citra ${SDL2_LIBRARY} ${OPENGL_gl_LIBRARY} inih glad)
|
||||
if (MSVC)
|
||||
target_link_libraries(citra getopt)
|
||||
|
@ -45,17 +45,21 @@ static const std::array<int, Settings::NativeInput::NUM_INPUTS> defaults = {
|
||||
SDL_SCANCODE_L,
|
||||
|
||||
// indirectly mapped keys
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT, SDL_SCANCODE_D,
|
||||
};
|
||||
SDL_SCANCODE_UP, SDL_SCANCODE_DOWN, SDL_SCANCODE_LEFT, SDL_SCANCODE_RIGHT};
|
||||
|
||||
void Config::ReadValues() {
|
||||
// Controls
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
|
||||
sdl2_config->GetInteger("Controls", Settings::NativeInput::Mapping[i], defaults[i]);
|
||||
Settings::InputDeviceMapping(sdl2_config->Get(
|
||||
"Controls", Settings::NativeInput::Mapping[i], std::to_string(defaults[i])));
|
||||
}
|
||||
Settings::values.pad_circle_modifier =
|
||||
Settings::InputDeviceMapping(sdl2_config->Get("Controls", "pad_circle_modifier", ""));
|
||||
Settings::values.pad_circle_modifier_scale =
|
||||
(float)sdl2_config->GetReal("Controls", "pad_circle_modifier_scale", 0.5);
|
||||
Settings::values.pad_circle_deadzone =
|
||||
(float)sdl2_config->GetReal("Controls", "pad_circle_deadzone", 0.3);
|
||||
|
||||
// Core
|
||||
Settings::values.use_cpu_jit = sdl2_config->GetBoolean("Core", "use_cpu_jit", true);
|
||||
|
@ -37,6 +37,10 @@ pad_circle_modifier =
|
||||
# Must be in range of 0.0-1.0. Defaults to 0.5
|
||||
pad_circle_modifier_scale =
|
||||
|
||||
# Deadzone applied to the circle pad.
|
||||
# Must be in range of 0.0 - 1.0. Defaults to 0.3
|
||||
pad_circle_deadzone =
|
||||
|
||||
[Core]
|
||||
# Whether to use the Just-In-Time (JIT) compiler for CPU emulation
|
||||
# 0: Interpreter (slow), 1 (default): JIT (fast)
|
||||
|
@ -8,13 +8,17 @@
|
||||
#define SDL_MAIN_HANDLED
|
||||
#include <SDL.h>
|
||||
#include <glad/glad.h>
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/frontend/key_map.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "input_core/devices/keyboard.h"
|
||||
#include "input_core/input_core.h"
|
||||
|
||||
#include "citra/emu_window/emu_window_sdl2.h"
|
||||
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void EmuWindow_SDL2::OnMouseMotion(s32 x, s32 y) {
|
||||
@ -38,11 +42,14 @@ void EmuWindow_SDL2::OnMouseButton(u32 button, u8 state, s32 x, s32 y) {
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnKeyEvent(int key, u8 state) {
|
||||
void EmuWindow_SDL2::OnKeyEvent(SDL_Keysym key, u8 state) {
|
||||
auto keyboard = InputCore::GetKeyboard();
|
||||
KeyboardKey param = KeyboardKey(key.sym, SDL_GetKeyName(key.scancode));
|
||||
|
||||
if (state == SDL_PRESSED) {
|
||||
KeyMap::PressKey(*this, {key, keyboard_id});
|
||||
keyboard->KeyPressed(param);
|
||||
} else if (state == SDL_RELEASED) {
|
||||
KeyMap::ReleaseKey(*this, {key, keyboard_id});
|
||||
keyboard->KeyReleased(param);
|
||||
}
|
||||
}
|
||||
|
||||
@ -57,11 +64,7 @@ void EmuWindow_SDL2::OnResize() {
|
||||
}
|
||||
|
||||
EmuWindow_SDL2::EmuWindow_SDL2() {
|
||||
keyboard_id = KeyMap::NewDeviceId();
|
||||
|
||||
ReloadSetKeymaps();
|
||||
motion_emu = std::make_unique<Motion::MotionEmu>(*this);
|
||||
|
||||
SDL_SetMainReady();
|
||||
|
||||
// Initialize the window
|
||||
@ -145,7 +148,7 @@ void EmuWindow_SDL2::PollEvents() {
|
||||
break;
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
OnKeyEvent(static_cast<int>(event.key.keysym.scancode), event.key.state);
|
||||
OnKeyEvent(event.key.keysym, event.key.state);
|
||||
break;
|
||||
case SDL_MOUSEMOTION:
|
||||
OnMouseMotion(event.motion.x, event.motion.y);
|
||||
@ -169,17 +172,7 @@ void EmuWindow_SDL2::DoneCurrent() {
|
||||
SDL_GL_MakeCurrent(render_window, nullptr);
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::ReloadSetKeymaps() {
|
||||
KeyMap::ClearKeyMapping(keyboard_id);
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
KeyMap::SetKeyMapping(
|
||||
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
|
||||
KeyMap::mapping_targets[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void EmuWindow_SDL2::OnMinimalClientAreaChangeRequest(
|
||||
const std::pair<unsigned, unsigned>& minimal_size) {
|
||||
|
||||
SDL_SetWindowMinimumSize(render_window, minimal_size.first, minimal_size.second);
|
||||
}
|
||||
|
@ -10,6 +10,7 @@
|
||||
#include "core/frontend/motion_emu.h"
|
||||
|
||||
struct SDL_Window;
|
||||
struct SDL_Keysym;
|
||||
|
||||
class EmuWindow_SDL2 : public EmuWindow {
|
||||
public:
|
||||
@ -31,12 +32,9 @@ public:
|
||||
/// Whether the window is still open, and a close request hasn't yet been sent
|
||||
bool IsOpen() const;
|
||||
|
||||
/// Load keymap from configuration
|
||||
void ReloadSetKeymaps() override;
|
||||
|
||||
private:
|
||||
/// Called by PollEvents when a key is pressed or released.
|
||||
void OnKeyEvent(int key, u8 state);
|
||||
void OnKeyEvent(SDL_Keysym key, u8 state);
|
||||
|
||||
/// Called by PollEvents when the mouse moves.
|
||||
void OnMouseMotion(s32 x, s32 y);
|
||||
|
@ -27,8 +27,10 @@ set(SRCS
|
||||
configure_graphics.cpp
|
||||
configure_system.cpp
|
||||
configure_input.cpp
|
||||
configure_system.cpp
|
||||
game_list.cpp
|
||||
hotkeys.cpp
|
||||
keybinding_names.cpp
|
||||
main.cpp
|
||||
ui_settings.cpp
|
||||
citra-qt.rc
|
||||
@ -61,9 +63,11 @@ set(HEADERS
|
||||
configure_graphics.h
|
||||
configure_system.h
|
||||
configure_input.h
|
||||
configure_system.h
|
||||
game_list.h
|
||||
game_list_p.h
|
||||
hotkeys.h
|
||||
keybinding_names.h
|
||||
main.h
|
||||
ui_settings.h
|
||||
)
|
||||
@ -80,6 +84,7 @@ set(UIS
|
||||
configure_graphics.ui
|
||||
configure_system.ui
|
||||
configure_input.ui
|
||||
configure_system.ui
|
||||
hotkeys.ui
|
||||
main.ui
|
||||
)
|
||||
@ -100,7 +105,7 @@ if (APPLE)
|
||||
else()
|
||||
add_executable(citra-qt ${SRCS} ${HEADERS} ${UI_HDRS})
|
||||
endif()
|
||||
target_link_libraries(citra-qt core video_core audio_core common qhexedit)
|
||||
target_link_libraries(citra-qt core video_core audio_core input_core common qhexedit)
|
||||
target_link_libraries(citra-qt ${OPENGL_gl_LIBRARY} ${CITRA_QT_LIBS})
|
||||
target_link_libraries(citra-qt ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
|
@ -13,7 +13,11 @@
|
||||
#include "common/scm_rev.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/core.h"
|
||||
#include "core/frontend/key_map.h"
|
||||
#include "core/settings.h"
|
||||
|
||||
#include "input_core/devices/keyboard.h"
|
||||
#include "input_core/input_core.h"
|
||||
|
||||
#include "video_core/debug_utils/debug_utils.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
@ -104,9 +108,6 @@ GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread)
|
||||
std::string window_title =
|
||||
Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
|
||||
setWindowTitle(QString::fromStdString(window_title));
|
||||
|
||||
keyboard_id = KeyMap::NewDeviceId();
|
||||
ReloadSetKeymaps();
|
||||
}
|
||||
|
||||
void GRenderWindow::moveContext() {
|
||||
@ -197,11 +198,17 @@ void GRenderWindow::closeEvent(QCloseEvent* event) {
|
||||
}
|
||||
|
||||
void GRenderWindow::keyPressEvent(QKeyEvent* event) {
|
||||
KeyMap::PressKey(*this, {event->key(), keyboard_id});
|
||||
auto keyboard = InputCore::GetKeyboard();
|
||||
KeyboardKey param =
|
||||
KeyboardKey(event->key(), QKeySequence(event->key()).toString().toStdString());
|
||||
keyboard->KeyPressed(param);
|
||||
}
|
||||
|
||||
void GRenderWindow::keyReleaseEvent(QKeyEvent* event) {
|
||||
KeyMap::ReleaseKey(*this, {event->key(), keyboard_id});
|
||||
auto keyboard = InputCore::GetKeyboard();
|
||||
KeyboardKey param =
|
||||
KeyboardKey(event->key(), QKeySequence(event->key()).toString().toStdString());
|
||||
keyboard->KeyReleased(param);
|
||||
}
|
||||
|
||||
void GRenderWindow::mousePressEvent(QMouseEvent* event) {
|
||||
@ -230,15 +237,6 @@ void GRenderWindow::mouseReleaseEvent(QMouseEvent* event) {
|
||||
motion_emu->EndTilt();
|
||||
}
|
||||
|
||||
void GRenderWindow::ReloadSetKeymaps() {
|
||||
KeyMap::ClearKeyMapping(keyboard_id);
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
KeyMap::SetKeyMapping(
|
||||
{Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id},
|
||||
KeyMap::mapping_targets[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height) {
|
||||
NotifyClientAreaSizeChanged(std::make_pair(width, height));
|
||||
}
|
||||
|
@ -127,8 +127,6 @@ public:
|
||||
void mouseMoveEvent(QMouseEvent* event) override;
|
||||
void mouseReleaseEvent(QMouseEvent* event) override;
|
||||
|
||||
void ReloadSetKeymaps() override;
|
||||
|
||||
void OnClientAreaResized(unsigned width, unsigned height);
|
||||
|
||||
void InitRenderTarget();
|
||||
|
@ -23,18 +23,24 @@ const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> Config::defaults =
|
||||
Qt::Key_K, Qt::Key_J, Qt::Key_L,
|
||||
|
||||
// indirectly mapped keys
|
||||
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right, Qt::Key_D,
|
||||
};
|
||||
Qt::Key_Up, Qt::Key_Down, Qt::Key_Left, Qt::Key_Right};
|
||||
|
||||
const QVariant Config::default_circle_pad_modifier = Qt::Key_F;
|
||||
|
||||
void Config::ReadValues() {
|
||||
qt_config->beginGroup("Controls");
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
|
||||
qt_config->value(QString::fromStdString(Settings::NativeInput::Mapping[i]), defaults[i])
|
||||
.toInt();
|
||||
Settings::InputDeviceMapping(
|
||||
qt_config->value(Settings::NativeInput::Mapping[i], defaults[i])
|
||||
.toString()
|
||||
.toStdString());
|
||||
}
|
||||
Settings::values.pad_circle_modifier = Settings::InputDeviceMapping(
|
||||
qt_config->value("pad_circle_modifier", 0).toString().toStdString());
|
||||
Settings::values.pad_circle_modifier_scale =
|
||||
qt_config->value("pad_circle_modifier_scale", 0.5).toFloat();
|
||||
Settings::values.pad_circle_deadzone = qt_config->value("pad_circle_deadzone", 0.3f).toFloat();
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Core");
|
||||
@ -137,11 +143,16 @@ void Config::ReadValues() {
|
||||
void Config::SaveValues() {
|
||||
qt_config->beginGroup("Controls");
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
qt_config->setValue(QString::fromStdString(Settings::NativeInput::Mapping[i]),
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]]);
|
||||
qt_config->setValue(
|
||||
QString::fromStdString(Settings::NativeInput::Mapping[i]),
|
||||
QString::fromStdString(
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]].ToString()));
|
||||
}
|
||||
qt_config->setValue("pad_circle_modifier",
|
||||
QString::fromStdString(Settings::values.pad_circle_modifier.ToString()));
|
||||
qt_config->setValue("pad_circle_modifier_scale",
|
||||
(double)Settings::values.pad_circle_modifier_scale);
|
||||
qt_config->setValue("pad_circle_deadzone", (double)Settings::values.pad_circle_deadzone);
|
||||
qt_config->endGroup();
|
||||
|
||||
qt_config->beginGroup("Core");
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Copyright 2014 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -24,4 +24,5 @@ public:
|
||||
void Reload();
|
||||
void Save();
|
||||
static const std::array<QVariant, Settings::NativeInput::NUM_INPUTS> defaults;
|
||||
static const QVariant default_circle_pad_modifier;
|
||||
};
|
||||
|
@ -1,146 +1,168 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <memory>
|
||||
#include <utility>
|
||||
#include <QTimer>
|
||||
|
||||
#include "citra_qt/config.h"
|
||||
#include "citra_qt/configure_input.h"
|
||||
#include "citra_qt/keybinding_names.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
static QString getKeyName(Qt::Key key_code) {
|
||||
switch (key_code) {
|
||||
case Qt::Key_Shift:
|
||||
return QObject::tr("Shift");
|
||||
case Qt::Key_Control:
|
||||
return QObject::tr("Ctrl");
|
||||
case Qt::Key_Alt:
|
||||
return QObject::tr("Alt");
|
||||
case Qt::Key_Meta:
|
||||
case -1:
|
||||
return "";
|
||||
default:
|
||||
return QKeySequence(key_code).toString();
|
||||
}
|
||||
}
|
||||
#include "input_core/devices/keyboard.h"
|
||||
#include "input_core/input_core.h"
|
||||
|
||||
ConfigureInput::ConfigureInput(QWidget* parent)
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()),
|
||||
timer(std::make_unique<QTimer>()) {
|
||||
: QWidget(parent), ui(std::make_unique<Ui::ConfigureInput>()) {
|
||||
|
||||
ui->setupUi(this);
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
// Initialize mapping of input enum to UI button.
|
||||
button_map = {
|
||||
{Settings::NativeInput::Values::A, ui->buttonA},
|
||||
{Settings::NativeInput::Values::B, ui->buttonB},
|
||||
{Settings::NativeInput::Values::X, ui->buttonX},
|
||||
{Settings::NativeInput::Values::Y, ui->buttonY},
|
||||
{Settings::NativeInput::Values::L, ui->buttonL},
|
||||
{Settings::NativeInput::Values::R, ui->buttonR},
|
||||
{Settings::NativeInput::Values::ZL, ui->buttonZL},
|
||||
{Settings::NativeInput::Values::ZR, ui->buttonZR},
|
||||
{Settings::NativeInput::Values::START, ui->buttonStart},
|
||||
{Settings::NativeInput::Values::SELECT, ui->buttonSelect},
|
||||
{Settings::NativeInput::Values::HOME, ui->buttonHome},
|
||||
{Settings::NativeInput::Values::DUP, ui->buttonDpadUp},
|
||||
{Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown},
|
||||
{Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft},
|
||||
{Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight},
|
||||
{Settings::NativeInput::Values::CUP, ui->buttonCStickUp},
|
||||
{Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown},
|
||||
{Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft},
|
||||
{Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight},
|
||||
{Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp},
|
||||
{Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown},
|
||||
{Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft},
|
||||
{Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight},
|
||||
{Settings::NativeInput::Values::CIRCLE_MODIFIER, ui->buttonCircleMod},
|
||||
};
|
||||
{std::make_pair(Settings::NativeInput::Values::A, ui->buttonA)},
|
||||
{std::make_pair(Settings::NativeInput::Values::B, ui->buttonB)},
|
||||
{std::make_pair(Settings::NativeInput::Values::X, ui->buttonX)},
|
||||
{std::make_pair(Settings::NativeInput::Values::Y, ui->buttonY)},
|
||||
{std::make_pair(Settings::NativeInput::Values::L, ui->buttonL)},
|
||||
{std::make_pair(Settings::NativeInput::Values::R, ui->buttonR)},
|
||||
{std::make_pair(Settings::NativeInput::Values::ZL, ui->buttonZL)},
|
||||
{std::make_pair(Settings::NativeInput::Values::ZR, ui->buttonZR)},
|
||||
{std::make_pair(Settings::NativeInput::Values::START, ui->buttonStart)},
|
||||
{std::make_pair(Settings::NativeInput::Values::SELECT, ui->buttonSelect)},
|
||||
{std::make_pair(Settings::NativeInput::Values::HOME, ui->buttonHome)},
|
||||
{std::make_pair(Settings::NativeInput::Values::DUP, ui->buttonDpadUp)},
|
||||
{std::make_pair(Settings::NativeInput::Values::DDOWN, ui->buttonDpadDown)},
|
||||
{std::make_pair(Settings::NativeInput::Values::DLEFT, ui->buttonDpadLeft)},
|
||||
{std::make_pair(Settings::NativeInput::Values::DRIGHT, ui->buttonDpadRight)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CUP, ui->buttonCStickUp)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CDOWN, ui->buttonCStickDown)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CLEFT, ui->buttonCStickLeft)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CRIGHT, ui->buttonCStickRight)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CIRCLE_UP, ui->buttonCircleUp)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CIRCLE_DOWN, ui->buttonCircleDown)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CIRCLE_LEFT, ui->buttonCircleLeft)},
|
||||
{std::make_pair(Settings::NativeInput::Values::CIRCLE_RIGHT, ui->buttonCircleRight)}};
|
||||
|
||||
// Attach handle click method to each button click.
|
||||
for (const auto& entry : button_map) {
|
||||
const Settings::NativeInput::Values input_id = entry.first;
|
||||
connect(entry.second, &QPushButton::released,
|
||||
[this, input_id]() { handleClick(input_id); });
|
||||
connect(entry.second, &QPushButton::released, [=]() { handleClick(entry.second); });
|
||||
}
|
||||
connect(ui->buttonCircleMod, &QPushButton::released,
|
||||
[=]() { handleClick(ui->buttonCircleMod); });
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::released, [=]() { restoreDefaults(); });
|
||||
|
||||
connect(ui->buttonRestoreDefaults, &QPushButton::released, [this]() { restoreDefaults(); });
|
||||
|
||||
timer->setSingleShot(true);
|
||||
connect(timer.get(), &QTimer::timeout, [this]() {
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
current_input_id = boost::none;
|
||||
updateButtonLabels();
|
||||
});
|
||||
setFocusPolicy(Qt::ClickFocus);
|
||||
|
||||
this->loadConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureInput::handleClick(QPushButton* sender) {
|
||||
if (sender == nullptr)
|
||||
return;
|
||||
previous_mapping = sender->text();
|
||||
sender->setText(tr("[press key]"));
|
||||
sender->setFocus();
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
changing_button = sender;
|
||||
auto update = []() { QCoreApplication::processEvents(); };
|
||||
auto input_device = InputCore::DetectInput(5000, update);
|
||||
|
||||
setKey(input_device);
|
||||
}
|
||||
|
||||
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
|
||||
if (!changing_button)
|
||||
return;
|
||||
if (!event || event->key() == Qt::Key_unknown)
|
||||
return;
|
||||
|
||||
auto keyboard = InputCore::GetKeyboard();
|
||||
KeyboardKey param =
|
||||
KeyboardKey(event->key(), QKeySequence(event->key()).toString().toStdString());
|
||||
keyboard->KeyPressed(param);
|
||||
}
|
||||
|
||||
void ConfigureInput::applyConfiguration() {
|
||||
for (const auto& input_id : Settings::NativeInput::All) {
|
||||
const size_t index = static_cast<size_t>(input_id);
|
||||
Settings::values.input_mappings[index] = static_cast<int>(key_map[input_id]);
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
Settings::values.input_mappings[Settings::NativeInput::All[i]] =
|
||||
key_map[button_map[Settings::NativeInput::Values(i)]];
|
||||
}
|
||||
Settings::values.pad_circle_modifier = key_map[ui->buttonCircleMod];
|
||||
Settings::Apply();
|
||||
}
|
||||
|
||||
void ConfigureInput::loadConfiguration() {
|
||||
for (const auto& input_id : Settings::NativeInput::All) {
|
||||
const size_t index = static_cast<size_t>(input_id);
|
||||
key_map[input_id] = static_cast<Qt::Key>(Settings::values.input_mappings[index]);
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
key_map[button_map[Settings::NativeInput::Values(i)]] = Settings::values.input_mappings[i];
|
||||
}
|
||||
key_map[ui->buttonCircleMod] = Settings::values.pad_circle_modifier;
|
||||
updateButtonLabels();
|
||||
}
|
||||
|
||||
void ConfigureInput::setKey(Settings::InputDeviceMapping keyPressed) {
|
||||
if (keyPressed.key == -1 || keyPressed.key == Qt::Key_Escape) {
|
||||
} else {
|
||||
key_map[changing_button] = keyPressed;
|
||||
removeDuplicates(keyPressed);
|
||||
}
|
||||
updateButtonLabels();
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
changing_button = nullptr;
|
||||
previous_mapping = nullptr;
|
||||
}
|
||||
|
||||
QString ConfigureInput::getKeyName(Settings::InputDeviceMapping mapping) {
|
||||
if (mapping.key == -1)
|
||||
return "";
|
||||
if (mapping.device == Settings::Device::Gamepad) {
|
||||
if (KeyBindingNames::sdl_gamepad_names.size() > mapping.key && mapping.key >= 0)
|
||||
return KeyBindingNames::sdl_gamepad_names[mapping.key];
|
||||
else
|
||||
return "";
|
||||
}
|
||||
if (mapping.key == Qt::Key_Shift)
|
||||
return tr("Shift");
|
||||
if (mapping.key == Qt::Key_Control)
|
||||
return tr("Ctrl");
|
||||
if (mapping.key == Qt::Key_Alt)
|
||||
return tr("Alt");
|
||||
if (mapping.key == Qt::Key_Meta)
|
||||
return "";
|
||||
if (mapping.key < 0)
|
||||
return "";
|
||||
|
||||
return QKeySequence(mapping.key).toString();
|
||||
}
|
||||
|
||||
void ConfigureInput::removeDuplicates(const Settings::InputDeviceMapping newValue) {
|
||||
for (auto& entry : key_map) {
|
||||
if (changing_button != entry.first) {
|
||||
if (newValue == entry.second && newValue.key == entry.second.key) {
|
||||
entry.second = Settings::InputDeviceMapping();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::restoreDefaults() {
|
||||
for (const auto& input_id : Settings::NativeInput::All) {
|
||||
const size_t index = static_cast<size_t>(input_id);
|
||||
key_map[input_id] = static_cast<Qt::Key>(Config::defaults[index].toInt());
|
||||
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
|
||||
Settings::InputDeviceMapping mapping =
|
||||
Settings::InputDeviceMapping(Config::defaults[i].toInt());
|
||||
key_map[button_map[Settings::NativeInput::Values(i)]] = mapping;
|
||||
const QString keyValue =
|
||||
getKeyName(Settings::InputDeviceMapping(Config::defaults[i].toInt()));
|
||||
}
|
||||
key_map[ui->buttonCircleMod] =
|
||||
Settings::InputDeviceMapping(Config::default_circle_pad_modifier.toInt());
|
||||
updateButtonLabels();
|
||||
applyConfiguration();
|
||||
}
|
||||
|
||||
void ConfigureInput::updateButtonLabels() {
|
||||
for (const auto& input_id : Settings::NativeInput::All) {
|
||||
button_map[input_id]->setText(getKeyName(key_map[input_id]));
|
||||
for (const auto& mapping : button_map) {
|
||||
auto button = mapping.second;
|
||||
button->setText(getKeyName(key_map[button]));
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigureInput::handleClick(Settings::NativeInput::Values input_id) {
|
||||
QPushButton* button = button_map[input_id];
|
||||
button->setText(tr("[press key]"));
|
||||
button->setFocus();
|
||||
|
||||
current_input_id = input_id;
|
||||
|
||||
grabKeyboard();
|
||||
grabMouse();
|
||||
timer->start(5000); // Cancel after 5 seconds
|
||||
}
|
||||
|
||||
void ConfigureInput::keyPressEvent(QKeyEvent* event) {
|
||||
releaseKeyboard();
|
||||
releaseMouse();
|
||||
|
||||
if (!current_input_id || !event)
|
||||
return;
|
||||
|
||||
if (event->key() != Qt::Key_Escape)
|
||||
setInput(*current_input_id, static_cast<Qt::Key>(event->key()));
|
||||
|
||||
updateButtonLabels();
|
||||
current_input_id = boost::none;
|
||||
timer->stop();
|
||||
}
|
||||
|
||||
void ConfigureInput::setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed) {
|
||||
// Remove duplicates
|
||||
for (auto& pair : key_map) {
|
||||
if (pair.second == key_pressed)
|
||||
pair.second = Qt::Key_unknown;
|
||||
}
|
||||
|
||||
key_map[input_id] = key_pressed;
|
||||
ui->buttonCircleMod->setText(getKeyName(key_map[ui->buttonCircleMod]));
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
@ -7,13 +7,13 @@
|
||||
#include <memory>
|
||||
#include <QKeyEvent>
|
||||
#include <QWidget>
|
||||
#include <boost/optional.hpp>
|
||||
|
||||
#include "core/settings.h"
|
||||
#include "input_core/devices/device.h"
|
||||
#include "ui_configure_input.h"
|
||||
|
||||
class QPushButton;
|
||||
class QString;
|
||||
class QTimer;
|
||||
|
||||
namespace Ui {
|
||||
class ConfigureInput;
|
||||
@ -30,28 +30,33 @@ public:
|
||||
|
||||
private:
|
||||
std::unique_ptr<Ui::ConfigureInput> ui;
|
||||
|
||||
/// This input is currently awaiting configuration.
|
||||
/// (i.e.: its corresponding QPushButton has been pressed.)
|
||||
boost::optional<Settings::NativeInput::Values> current_input_id;
|
||||
std::unique_ptr<QTimer> timer;
|
||||
|
||||
/// Each input is represented by a QPushButton.
|
||||
std::map<Settings::NativeInput::Values, QPushButton*> button_map;
|
||||
/// Each input is configured to respond to the press of a Qt::Key.
|
||||
std::map<Settings::NativeInput::Values, Qt::Key> key_map;
|
||||
std::map<QPushButton*, Settings::InputDeviceMapping> key_map;
|
||||
QPushButton* changing_button = nullptr; ///< button currently waiting for key press.
|
||||
QString previous_mapping;
|
||||
|
||||
/// Load configuration settings.
|
||||
/// Load configuration settings into button text
|
||||
void loadConfiguration();
|
||||
|
||||
/// Check all inputs for duplicate keys. Clears out any other button with the same value as this
|
||||
/// button's new value.
|
||||
void removeDuplicates(const Settings::InputDeviceMapping newValue);
|
||||
|
||||
/// Handle keykoard key press event for input tab when a button is 'waiting'.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
|
||||
/// Convert key ASCII value to its' letter/name
|
||||
static QString getKeyName(Settings::InputDeviceMapping mapping);
|
||||
|
||||
/// Set button text to name of key pressed.
|
||||
void setKey(Settings::InputDeviceMapping keyPressed);
|
||||
|
||||
/// Event handler for all button released() event.
|
||||
void handleClick(QPushButton* sender);
|
||||
|
||||
/// Restore all buttons to their default values.
|
||||
void restoreDefaults();
|
||||
|
||||
/// Update UI to reflect current configuration.
|
||||
void updateButtonLabels();
|
||||
|
||||
/// Called when the button corresponding to input_id was pressed.
|
||||
void handleClick(Settings::NativeInput::Values input_id);
|
||||
/// Handle key press events.
|
||||
void keyPressEvent(QKeyEvent* event) override;
|
||||
/// Configure input input_id to respond to key key_pressed.
|
||||
void setInput(Settings::NativeInput::Values input_id, Qt::Key key_pressed);
|
||||
};
|
||||
|
31
src/citra_qt/keybinding_names.cpp
Normal file
31
src/citra_qt/keybinding_names.cpp
Normal file
@ -0,0 +1,31 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "citra_qt/keybinding_names.h"
|
||||
|
||||
const std::array<QString, static_cast<int>(SDLGamepad::GamepadInputs::MAX)>
|
||||
KeyBindingNames::sdl_gamepad_names = {{tr("Button A"),
|
||||
tr("Button B"),
|
||||
tr("Button X"),
|
||||
tr("Button Y"),
|
||||
tr("Left Shoulder"),
|
||||
tr("Right Shoulder"),
|
||||
tr("Start"),
|
||||
tr("Back"),
|
||||
tr("Dpad Up"),
|
||||
tr("Dpad Down"),
|
||||
tr("Dpad Left"),
|
||||
tr("Dpad Right"),
|
||||
tr("L3"),
|
||||
tr("R3"),
|
||||
tr("Left Trigger"),
|
||||
tr("Right Trigger"),
|
||||
tr("Left Y+"),
|
||||
tr("Left Y-"),
|
||||
tr("Left X+"),
|
||||
tr("Left X-"),
|
||||
tr("Right Y+"),
|
||||
tr("Right Y-"),
|
||||
tr("Right X+"),
|
||||
tr("Right X-")}};
|
19
src/citra_qt/keybinding_names.h
Normal file
19
src/citra_qt/keybinding_names.h
Normal file
@ -0,0 +1,19 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <QCoreApplication>
|
||||
|
||||
#include "input_core/devices/sdl_gamepad.h"
|
||||
|
||||
/// Map translatable, user-friendly names to input device buttons for use in the Qt input
|
||||
/// configuration GUI.
|
||||
class KeyBindingNames {
|
||||
Q_DECLARE_TR_FUNCTIONS(KeyBindingNames)
|
||||
public:
|
||||
static const std::array<QString, static_cast<int>(SDLGamepad::GamepadInputs::MAX)>
|
||||
sdl_gamepad_names;
|
||||
};
|
@ -565,7 +565,6 @@ void GMainWindow::OnConfigure() {
|
||||
auto result = configureDialog.exec();
|
||||
if (result == QDialog::Accepted) {
|
||||
configureDialog.applyConfiguration();
|
||||
render_window->ReloadSetKeymaps();
|
||||
config->Save();
|
||||
}
|
||||
}
|
||||
|
@ -69,7 +69,8 @@ namespace Log {
|
||||
CLS(Audio) \
|
||||
SUB(Audio, DSP) \
|
||||
SUB(Audio, Sink) \
|
||||
CLS(Loader)
|
||||
CLS(Loader) \
|
||||
CLS(Input)
|
||||
|
||||
// GetClassName is a macro defined by Windows.h, grrr...
|
||||
const char* GetLogClassName(Class log_class) {
|
||||
|
@ -87,7 +87,9 @@ enum class Class : ClassType {
|
||||
Audio_DSP, ///< The HLE implementation of the DSP
|
||||
Audio_Sink, ///< Emulator audio output backend
|
||||
Loader, ///< ROM loader
|
||||
Count ///< Total number of logging classes
|
||||
Input, ///< Input backend
|
||||
|
||||
Count ///< Total number of logging classes
|
||||
};
|
||||
|
||||
/// Logs a message to the global logger.
|
||||
|
@ -30,8 +30,7 @@ set(SRCS
|
||||
file_sys/path_parser.cpp
|
||||
file_sys/savedata_archive.cpp
|
||||
frontend/emu_window.cpp
|
||||
frontend/key_map.cpp
|
||||
frontend/motion_emu.cpp
|
||||
frontend/motion_emu.cpp
|
||||
gdbstub/gdbstub.cpp
|
||||
hle/config_mem.cpp
|
||||
hle/applets/applet.cpp
|
||||
@ -204,8 +203,7 @@ set(HEADERS
|
||||
file_sys/path_parser.h
|
||||
file_sys/savedata_archive.h
|
||||
frontend/emu_window.h
|
||||
frontend/key_map.h
|
||||
frontend/motion_emu.h
|
||||
frontend/motion_emu.h
|
||||
gdbstub/gdbstub.h
|
||||
hle/config_mem.h
|
||||
hle/function_wrappers.h
|
||||
|
@ -19,6 +19,7 @@
|
||||
#include "core/hw/hw.h"
|
||||
#include "core/loader/loader.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_core/input_core.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
namespace Core {
|
||||
@ -140,6 +141,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
|
||||
Kernel::Init(system_mode);
|
||||
Service::Init();
|
||||
AudioCore::Init();
|
||||
InputCore::Init();
|
||||
GDBStub::Init();
|
||||
|
||||
if (!VideoCore::Init(emu_window)) {
|
||||
@ -153,6 +155,7 @@ System::ResultStatus System::Init(EmuWindow* emu_window, u32 system_mode) {
|
||||
|
||||
void System::Shutdown() {
|
||||
GDBStub::Shutdown();
|
||||
InputCore::Shutdown();
|
||||
AudioCore::Shutdown();
|
||||
VideoCore::Shutdown();
|
||||
Service::Shutdown();
|
||||
|
@ -7,32 +7,11 @@
|
||||
#include "common/assert.h"
|
||||
#include "common/profiler_reporting.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
#include "core/frontend/key_map.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
|
||||
pad_state.hex |= pad.hex;
|
||||
}
|
||||
|
||||
void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
|
||||
pad_state.hex &= ~pad.hex;
|
||||
}
|
||||
|
||||
void EmuWindow::CirclePadUpdated(float x, float y) {
|
||||
constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
|
||||
|
||||
// Make sure the coordinates are in the unit circle,
|
||||
// otherwise normalize it.
|
||||
float r = x * x + y * y;
|
||||
if (r > 1) {
|
||||
r = std::sqrt(r);
|
||||
x /= r;
|
||||
y /= r;
|
||||
}
|
||||
|
||||
circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
|
||||
circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
|
||||
}
|
||||
#include "emu_window.h"
|
||||
#include "input_core/input_core.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
/**
|
||||
* Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
|
||||
@ -62,22 +41,25 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y))
|
||||
return;
|
||||
|
||||
touch_x = VideoCore::kScreenBottomWidth *
|
||||
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
||||
touch_y = VideoCore::kScreenBottomHeight *
|
||||
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||
|
||||
int touch_x = VideoCore::kScreenBottomWidth *
|
||||
(framebuffer_x - framebuffer_layout.bottom_screen.left) /
|
||||
(framebuffer_layout.bottom_screen.right - framebuffer_layout.bottom_screen.left);
|
||||
int touch_y = VideoCore::kScreenBottomHeight *
|
||||
(framebuffer_y - framebuffer_layout.bottom_screen.top) /
|
||||
(framebuffer_layout.bottom_screen.bottom - framebuffer_layout.bottom_screen.top);
|
||||
touch_pressed = true;
|
||||
InputCore::SetTouchState(std::make_tuple(touch_x, touch_y, true));
|
||||
auto pad_state = InputCore::GetPadState();
|
||||
pad_state.touch.Assign(1);
|
||||
InputCore::SetPadState(pad_state);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchReleased() {
|
||||
touch_pressed = false;
|
||||
touch_x = 0;
|
||||
touch_y = 0;
|
||||
InputCore::SetTouchState(std::make_tuple(0, 0, false));
|
||||
auto pad_state = InputCore::GetPadState();
|
||||
pad_state.touch.Assign(0);
|
||||
InputCore::SetPadState(pad_state);
|
||||
}
|
||||
|
||||
void EmuWindow::TouchMoved(unsigned framebuffer_x, unsigned framebuffer_y) {
|
||||
|
@ -52,30 +52,6 @@ public:
|
||||
/// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
|
||||
virtual void DoneCurrent() = 0;
|
||||
|
||||
virtual void ReloadSetKeymaps() = 0;
|
||||
|
||||
/**
|
||||
* Signals a button press action to the HID module.
|
||||
* @param pad_state indicates which button to press
|
||||
* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
|
||||
*/
|
||||
void ButtonPressed(Service::HID::PadState pad_state);
|
||||
|
||||
/**
|
||||
* Signals a button release action to the HID module.
|
||||
* @param pad_state indicates which button to press
|
||||
* @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
|
||||
*/
|
||||
void ButtonReleased(Service::HID::PadState pad_state);
|
||||
|
||||
/**
|
||||
* Signals a circle pad change action to the HID module.
|
||||
* @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
|
||||
* @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
|
||||
* @note the coordinates will be normalized if the radius is larger than 1
|
||||
*/
|
||||
void CirclePadUpdated(float x, float y);
|
||||
|
||||
/**
|
||||
* Signal that a touch pressed event has occurred (e.g. mouse click pressed)
|
||||
* @param framebuffer_x Framebuffer x-coordinate that was pressed
|
||||
@ -114,38 +90,7 @@ public:
|
||||
*/
|
||||
void GyroscopeChanged(float x, float y, float z);
|
||||
|
||||
/**
|
||||
* Gets the current pad state (which buttons are pressed).
|
||||
* @note This should be called by the core emu thread to get a state set by the window thread.
|
||||
* @note This doesn't include analog input like circle pad direction
|
||||
* @todo Fix this function to be thread-safe.
|
||||
* @return PadState object indicating the current pad state
|
||||
*/
|
||||
Service::HID::PadState GetPadState() const {
|
||||
return pad_state;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current circle pad state.
|
||||
* @note This should be called by the core emu thread to get a state set by the window thread.
|
||||
* @todo Fix this function to be thread-safe.
|
||||
* @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
|
||||
*/
|
||||
std::tuple<s16, s16> GetCirclePadState() const {
|
||||
return std::make_tuple(circle_pad_x, circle_pad_y);
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
|
||||
* @note This should be called by the core emu thread to get a state set by the window thread.
|
||||
* @todo Fix this function to be thread-safe.
|
||||
* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
|
||||
* `pressed` is true if the touch screen is currently being pressed
|
||||
*/
|
||||
std::tuple<u16, u16, bool> GetTouchState() const {
|
||||
return std::make_tuple(touch_x, touch_y, touch_pressed);
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Gets the current accelerometer state (acceleration along each three axis).
|
||||
* Axis explained:
|
||||
@ -230,12 +175,7 @@ protected:
|
||||
// TODO: Find a better place to set this.
|
||||
config.min_client_area_size = std::make_pair(400u, 480u);
|
||||
active_config = config;
|
||||
pad_state.hex = 0;
|
||||
touch_x = 0;
|
||||
touch_y = 0;
|
||||
circle_pad_x = 0;
|
||||
circle_pad_y = 0;
|
||||
touch_pressed = false;
|
||||
|
||||
accel_x = 0;
|
||||
accel_y = -512;
|
||||
accel_z = 0;
|
||||
@ -301,11 +241,7 @@ private:
|
||||
|
||||
bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
|
||||
|
||||
u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
|
||||
u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
|
||||
|
||||
s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
|
||||
s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
|
||||
|
||||
|
||||
std::mutex accel_mutex;
|
||||
s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
|
||||
@ -321,6 +257,4 @@ private:
|
||||
* Clip the provided coordinates to be inside the touchscreen area.
|
||||
*/
|
||||
std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
|
||||
|
||||
Service::HID::PadState pad_state;
|
||||
};
|
||||
|
@ -3,9 +3,16 @@
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cmath>
|
||||
#include "common/logging/log.h"
|
||||
#include "core/core_timing.h"
|
||||
#include "core/frontend/emu_window.h"
|
||||
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/hle/service/hid/hid_spvr.h"
|
||||
#include "core/hle/service/hid/hid_user.h"
|
||||
#include "core/hle/service/service.h"
|
||||
|
||||
#include "input_core/input_core.h"
|
||||
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hle/kernel/event.h"
|
||||
#include "core/hle/kernel/shared_memory.h"
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
@ -73,11 +80,10 @@ void Update() {
|
||||
return;
|
||||
}
|
||||
|
||||
PadState state = VideoCore::g_emu_window->GetPadState();
|
||||
|
||||
PadState state = InputCore::GetPadState();
|
||||
// Get current circle pad position and update circle pad direction
|
||||
s16 circle_pad_x, circle_pad_y;
|
||||
std::tie(circle_pad_x, circle_pad_y) = VideoCore::g_emu_window->GetCirclePadState();
|
||||
std::tie(circle_pad_x, circle_pad_y) = InputCore::GetCirclePad();
|
||||
state.hex |= GetCirclePadDirectionState(circle_pad_x, circle_pad_y).hex;
|
||||
|
||||
mem->pad.current_state.hex = state.hex;
|
||||
@ -114,7 +120,7 @@ void Update() {
|
||||
TouchDataEntry& touch_entry = mem->touch.entries[mem->touch.index];
|
||||
bool pressed = false;
|
||||
|
||||
std::tie(touch_entry.x, touch_entry.y, pressed) = VideoCore::g_emu_window->GetTouchState();
|
||||
std::tie(touch_entry.x, touch_entry.y, pressed) = InputCore::GetTouchState();
|
||||
touch_entry.valid.Assign(pressed ? 1 : 0);
|
||||
|
||||
// TODO(bunnei): We're not doing anything with offset 0xA8 + 0x18 of HID SharedMemory, which
|
||||
|
@ -23,6 +23,7 @@ namespace HID {
|
||||
* Structure of a Pad controller state.
|
||||
*/
|
||||
struct PadState {
|
||||
PadState() = default;
|
||||
union {
|
||||
u32 hex;
|
||||
|
||||
@ -53,6 +54,16 @@ struct PadState {
|
||||
BitField<30, 1, u32> circle_up;
|
||||
BitField<31, 1, u32> circle_down;
|
||||
};
|
||||
bool operator==(const PadState& other) const {
|
||||
return hex == other.hex;
|
||||
}
|
||||
bool operator<(const PadState& other) const {
|
||||
return hex < other.hex;
|
||||
}
|
||||
PadState& operator=(const PadState& other) {
|
||||
hex = other.hex;
|
||||
return *this;
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
|
@ -31,9 +31,6 @@
|
||||
namespace GPU {
|
||||
|
||||
Regs g_regs;
|
||||
|
||||
/// 268MHz CPU clocks / 60Hz frames per second
|
||||
const u64 frame_ticks = 268123480ull / 60;
|
||||
/// Event id for CoreTiming
|
||||
static int vblank_event;
|
||||
/// Total number of frames drawn
|
||||
@ -551,9 +548,6 @@ static void VBlankCallback(u64 userdata, int cycles_late) {
|
||||
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC0);
|
||||
Service::GSP::SignalInterrupt(Service::GSP::InterruptId::PDC1);
|
||||
|
||||
// Check for user input updates
|
||||
Service::HID::Update();
|
||||
|
||||
if (!Settings::values.use_vsync && Settings::values.toggle_framelimit) {
|
||||
FrameLimiter();
|
||||
}
|
||||
|
@ -317,6 +317,9 @@ static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of regis
|
||||
|
||||
extern Regs g_regs;
|
||||
|
||||
/// 268MHz CPU clocks / 60Hz frames per second
|
||||
static constexpr u64 frame_ticks = 268123480ull / 60;
|
||||
|
||||
template <typename T>
|
||||
void Read(T& var, const u32 addr);
|
||||
|
||||
|
@ -4,7 +4,7 @@
|
||||
|
||||
#include "audio_core/audio_core.h"
|
||||
#include "core/gdbstub/gdbstub.h"
|
||||
#include "settings.h"
|
||||
#include "input_core/input_core.h"
|
||||
#include "video_core/video_core.h"
|
||||
|
||||
#include "core/frontend/emu_window.h"
|
||||
@ -29,6 +29,8 @@ void Apply() {
|
||||
|
||||
AudioCore::SelectSink(values.sink_id);
|
||||
AudioCore::EnableStretching(values.enable_audio_stretching);
|
||||
|
||||
InputCore::ReloadSettings();
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
@ -5,8 +5,12 @@
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <tuple>
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
namespace Settings {
|
||||
|
||||
@ -46,35 +50,94 @@ enum Values {
|
||||
CIRCLE_DOWN,
|
||||
CIRCLE_LEFT,
|
||||
CIRCLE_RIGHT,
|
||||
CIRCLE_MODIFIER,
|
||||
|
||||
NUM_INPUTS
|
||||
};
|
||||
static const std::array<const char*, NUM_INPUTS> Mapping = {
|
||||
{// directly mapped keys
|
||||
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
|
||||
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
|
||||
"pad_cdown", "pad_cleft", "pad_cright",
|
||||
|
||||
static const std::array<const char*, NUM_INPUTS> Mapping = {{
|
||||
// directly mapped keys
|
||||
"pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
|
||||
"pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
|
||||
"pad_cdown", "pad_cleft", "pad_cright",
|
||||
|
||||
// indirectly mapped keys
|
||||
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
|
||||
"pad_circle_modifier",
|
||||
}};
|
||||
static const std::array<Values, NUM_INPUTS> All = {{
|
||||
A, B, X, Y, L, R, ZL, ZR,
|
||||
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
|
||||
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
|
||||
}};
|
||||
// indirectly mapped keys
|
||||
"pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right"}};
|
||||
static const std::array<Values, NUM_INPUTS> All = {
|
||||
{A, B, X, Y, L, R, ZL, ZR,
|
||||
START, SELECT, HOME, DUP, DDOWN, DLEFT, DRIGHT, CUP,
|
||||
CDOWN, CLEFT, CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT}};
|
||||
}
|
||||
|
||||
enum class DeviceFramework { SDL };
|
||||
enum class Device { Keyboard, Gamepad };
|
||||
struct InputDeviceMapping {
|
||||
DeviceFramework framework = DeviceFramework::SDL;
|
||||
int number = 0;
|
||||
Device device = Device::Keyboard;
|
||||
int key = -1;
|
||||
|
||||
InputDeviceMapping() = default;
|
||||
explicit InputDeviceMapping(int key_) {
|
||||
key = key_;
|
||||
}
|
||||
explicit InputDeviceMapping(const std::string& input) {
|
||||
std::vector<std::string> parts;
|
||||
Common::SplitString(input, '/', parts);
|
||||
if (parts.size() != 4)
|
||||
return;
|
||||
if (parts[0] == "SDL")
|
||||
framework = DeviceFramework::SDL;
|
||||
|
||||
number = std::stoi(parts[1]);
|
||||
|
||||
if (parts[2] == "Keyboard")
|
||||
device = Device::Keyboard;
|
||||
else if (parts[2] == "Gamepad")
|
||||
device = Device::Gamepad;
|
||||
Common::TryParse(parts[3], &key);
|
||||
}
|
||||
|
||||
bool operator==(const InputDeviceMapping& rhs) const {
|
||||
return std::tie(device, framework, number) ==
|
||||
std::tie(rhs.device, rhs.framework, rhs.number);
|
||||
}
|
||||
bool operator==(const std::string& rhs) const {
|
||||
return ToString() == rhs;
|
||||
}
|
||||
bool operator<(const InputDeviceMapping& rhs) const {
|
||||
return ToString() < rhs.ToString();
|
||||
}
|
||||
|
||||
void InitKey() {}
|
||||
|
||||
std::string ToString() const {
|
||||
std::string result;
|
||||
if (framework == DeviceFramework::SDL)
|
||||
result = "SDL";
|
||||
|
||||
result += "/";
|
||||
result += std::to_string(this->number);
|
||||
result += "/";
|
||||
|
||||
if (device == Device::Keyboard)
|
||||
result += "Keyboard";
|
||||
else if (device == Device::Gamepad)
|
||||
result += "Gamepad";
|
||||
|
||||
result += "/";
|
||||
result += std::to_string(key);
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
struct Values {
|
||||
// CheckNew3DS
|
||||
bool is_new_3ds;
|
||||
|
||||
// Controls
|
||||
std::array<int, NativeInput::NUM_INPUTS> input_mappings;
|
||||
std::array<InputDeviceMapping, NativeInput::NUM_INPUTS> input_mappings;
|
||||
InputDeviceMapping pad_circle_modifier;
|
||||
float pad_circle_modifier_scale;
|
||||
float pad_circle_deadzone;
|
||||
|
||||
// Core
|
||||
bool use_cpu_jit;
|
||||
@ -108,7 +171,8 @@ struct Values {
|
||||
// Debugging
|
||||
bool use_gdbstub;
|
||||
u16 gdbstub_port;
|
||||
} extern values;
|
||||
};
|
||||
extern Values values;
|
||||
|
||||
// a special value for Values::region_value indicating that citra will automatically select a region
|
||||
// value to fit the region lockout info of the game
|
||||
|
30
src/input_core/CMakeLists.txt
Normal file
30
src/input_core/CMakeLists.txt
Normal file
@ -0,0 +1,30 @@
|
||||
set(SRCS
|
||||
input_core.cpp
|
||||
devices/device.cpp
|
||||
devices/keyboard.cpp
|
||||
devices/sdl_gamepad.cpp
|
||||
key_map.cpp
|
||||
)
|
||||
|
||||
set(HEADERS
|
||||
input_core.h
|
||||
key_map.h
|
||||
devices/device.h
|
||||
devices/gamecontrollerdb.h
|
||||
devices/keyboard.h
|
||||
devices/sdl_gamepad.h
|
||||
)
|
||||
|
||||
|
||||
if(SDL2_FOUND)
|
||||
include_directories(${SDL2_INCLUDE_DIR})
|
||||
endif()
|
||||
|
||||
create_directory_groups(${SRCS} ${HEADERS})
|
||||
|
||||
add_library(input_core STATIC ${SRCS} ${HEADERS})
|
||||
|
||||
if(SDL2_FOUND)
|
||||
target_link_libraries(input_core ${SDL2_LIBRARY})
|
||||
set_property(TARGET input_core APPEND PROPERTY COMPILE_DEFINITIONS HAVE_SDL2)
|
||||
endif()
|
7
src/input_core/devices/device.cpp
Normal file
7
src/input_core/devices/device.cpp
Normal file
@ -0,0 +1,7 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_core/devices/device.h"
|
||||
|
||||
IDevice::~IDevice() = default;
|
49
src/input_core/devices/device.h
Normal file
49
src/input_core/devices/device.h
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_core/key_map.h"
|
||||
|
||||
class IDevice {
|
||||
public:
|
||||
virtual ~IDevice();
|
||||
|
||||
/**
|
||||
* Initialize IDevice object with device's index and the map of keys that it will listen to.
|
||||
* @param number: device number as ordered connected to computer.
|
||||
* @param keymap: vector of PadStates for device to listen for
|
||||
* @return true if successful
|
||||
*/
|
||||
virtual bool InitDevice(int number, Settings::InputDeviceMapping device_mapping) = 0;
|
||||
|
||||
/**
|
||||
* Process inputs that were pressed since last frame
|
||||
*/
|
||||
virtual std::map<Settings::InputDeviceMapping, float> ProcessInput() = 0;
|
||||
|
||||
/**
|
||||
* Close connection to device
|
||||
* @return true if successful
|
||||
*/
|
||||
virtual bool CloseDevice() = 0;
|
||||
|
||||
/**
|
||||
* Gets Input for a single frame. Used only in Qt gui for key binding.
|
||||
* @return Settings::InputDeviceMapping instance that captures what button was pressed
|
||||
*/
|
||||
virtual Settings::InputDeviceMapping GetInput() = 0;
|
||||
|
||||
/**
|
||||
* Clears info from last frame.
|
||||
*/
|
||||
virtual void Clear() = 0;
|
||||
|
||||
protected:
|
||||
Settings::InputDeviceMapping input_device_mapping;
|
||||
};
|
190
src/input_core/devices/gamecontrollerdb.h
Normal file
190
src/input_core/devices/gamecontrollerdb.h
Normal file
@ -0,0 +1,190 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
// Community sourced database of controllers, from
|
||||
// https://raw.githubusercontent.com/gabomdq/SDL_GameControllerDB/master/gamecontrollerdb.txt. Taken
|
||||
// 1/14/2017
|
||||
#pragma once
|
||||
namespace SDLGameControllerDB {
|
||||
|
||||
const char* db_file1 = R"(
|
||||
# Windows - DINPUT
|
||||
8f0e1200000000000000504944564944,Acme,platform:Windows,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||
341a3608000000000000504944564944,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
ffff0000000000000000504944564944,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
|
||||
6d0416c2000000000000504944564944,Generic DirectInput Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
0d0f6e00000000000000504944564944,HORIPAD 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
6d0419c2000000000000504944564944,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
|
||||
88880803000000000000504944564944,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
|
||||
4c056802000000000000504944564944,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
|
||||
25090500000000000000504944564944,PS3 DualShock,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
|
||||
4c05c405000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,
|
||||
4c05cc09000000000000504944564944,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,
|
||||
4c05a00b000000000000504944564944,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Windows,
|
||||
6d0418c2000000000000504944564944,Logitech RumblePad 2 USB,platform:Windows,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
36280100000000000000504944564944,OUYA Controller,platform:Windows,a:b0,b:b3,y:b2,x:b1,start:b14,guide:b15,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b8,dpleft:b10,dpdown:b9,dpright:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b12,righttrigger:b13,
|
||||
4f0400b3000000000000504944564944,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Windows,
|
||||
00f00300000000000000504944564944,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
|
||||
00f0f100000000000000504944564944,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Windows,
|
||||
28040140000000000000504944564944,GamePad Pro USB,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
|
||||
ff113133000000000000504944564944,SVEN X-PAD,platform:Windows,a:b2,b:b3,y:b1,x:b0,start:b5,back:b4,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b8,righttrigger:b9,
|
||||
8f0e0300000000000000504944564944,Piranha xtreme,platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||
8f0e0d31000000000000504944564944,Multilaser JS071 USB,platform:Windows,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||
10080300000000000000504944564944,PS2 USB,platform:Windows,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a4,righty:a2,lefttrigger:b4,righttrigger:b5,
|
||||
79000600000000000000504944564944,G-Shark GS-GP702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
4b12014d000000000000504944564944,NYKO AIRFLO,a:b0,b:b1,x:b2,y:b3,back:b8,guide:b10,start:b9,leftstick:a0,rightstick:a2,leftshoulder:a3,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:h0.6,lefty:h0.12,rightx:h0.9,righty:h0.4,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
d6206dca000000000000504944564944,PowerA Pro Ex,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.0,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
a3060cff000000000000504944564944,Saitek P2500,a:b2,b:b3,y:b1,x:b0,start:b4,guide:b10,back:b5,leftstick:b8,rightstick:b9,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,
|
||||
4f0415b3000000000000504944564944,Thrustmaster Dual Analog 3.2,platform:Windows,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
6f0e1e01000000000000504944564944,Rock Candy Gamepad for PS3,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
83056020000000000000504944564944,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Windows,
|
||||
10080100000000000000504944564944,PS1 USB,platform:Windows,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
49190204000000000000504944564944,Ipega PG-9023,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b8,righttrigger:b9,platform:Windows,
|
||||
4f0423b3000000000000504944564944,Dual Trigger 3-in-1,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
0d0f4900000000000000504944564944,Hatsune Miku Sho Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
79004318000000000000504944564944,Mayflash GameCube Controller Adapter,platform:Windows,a:b1,b:b2,x:b0,y:b3,back:b0,start:b9,guide:b0,leftshoulder:b4,rightshoulder:b7,leftstick:b0,rightstick:b0,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
79000018000000000000504944564944,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
2509e803000000000000504944564944,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Windows,
|
||||
300f1001000000000000504944564944,Saitek P480 Rumble Pad,a:b2,b:b3,x:b0,y:b1,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b5,righttrigger:b7,platform:Windows,
|
||||
10280900000000000000504944564944,8Bitdo SFC30 GamePad,a:b1,b:b0,y:b3,x:b4,start:b11,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,platform:Windows,
|
||||
63252305000000000000504944564944,USB Vibration Joystick (BM),platform:Windows,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
20380900000000000000504944564944,8Bitdo NES30 PRO Wireless,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
02200090000000000000504944564944,8Bitdo NES30 PRO USB,platform:Windows,a:b0,b:b1,x:b3,y:b4,leftshoulder:b6,rightshoulder:b7,lefttrigger:b8,righttrigger:b9,back:b10,start:b11,leftstick:b13,rightstick:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,dpup:h0.1,dpright:h0.2,dpdown:h0.4,dpleft:h0.8,
|
||||
ff113133000000000000504944564944,Gembird JPD-DualForce,platform:Windows,a:b2,b:b3,x:b0,y:b1,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,leftstick:b10,rightstick:b11,
|
||||
341a0108000000000000504944564944,EXEQ RF USB Gamepad 8206,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,leftstick:b8,rightstick:b7,back:b8,start:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Windows,
|
||||
c0111352000000000000504944564944,Battalife Joystick,platform:Windows,x:b4,a:b6,b:b7,y:b5,back:b2,start:b3,leftshoulder:b0,rightshoulder:b1,leftx:a0,lefty:a1,
|
||||
100801e5000000000000504944564944,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Windows,
|
||||
)";
|
||||
const char* db_file2 = R"(
|
||||
# OS X
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
|
||||
6d0400000000000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
6d0400000000000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
6d040000000000001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
6d0400000000000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
|
||||
4c050000000000006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Mac OS X,
|
||||
4c05000000000000c405000000000000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,
|
||||
4c05000000000000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Mac OS X,
|
||||
5e040000000000008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
891600000000000000fd000000000000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b8,guide:b10,back:b9,leftstick:b6,rightstick:b7,leftshoulder:b4,rightshoulder:b5,dpup:b11,dpleft:b13,dpdown:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Mac OS X,
|
||||
4f0400000000000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Mac OS X,
|
||||
8f0e0000000000000300000000000000,Piranha xtreme,platform:Mac OS X,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||
0d0f0000000000004d00000000000000,HORI Gem Pad 3,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||
79000000000000000600000000000000,G-Shark GP-702,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
|
||||
4f0400000000000015b3000000000000,Thrustmaster Dual Analog 3.2,platform:Mac OS X,x:b1,a:b0,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
AD1B00000000000001F9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
|
||||
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,y:b9,x:b10,start:b6,guide:b8,back:b7,dpup:b2,dpleft:b0,dpdown:b3,dpright:b1,leftx:a0,lefty:a1,lefttrigger:b12,righttrigger:,leftshoulder:b11,platform:Mac OS X,
|
||||
83050000000000006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
bd1200000000000015d0000000000000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
79000000000000001100000000000000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a3,lefty:a4,platform:Mac OS X,
|
||||
5e04000000000000dd02000000000000,Xbox One Wired Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
5e04000000000000ea02000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b9,guide:b10,start:b8,dpleft:b13,dpdown:b12,dpright:b14,dpup:b11,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b6,rightstick:b7,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
5e04000000000000e002000000000000,Xbox Wireless Controller,platform:Mac OS X,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b10,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,x:b18,y:b17,back:b7,guide:b8,start:b6,leftstick:b23,rightstick:b24,leftshoulder:b19,rightshoulder:b20,dpup:b11,dpdown:b12,dpleft:b13,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b21,righttrigger:b22,platform:Mac OS X,
|
||||
79000000000000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,x:b0,y:b12,back:b32,start:b36,leftstick:b40,rightstick:b44,leftshoulder:b16,rightshoulder:b20,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a4,rightx:a8,righty:a12,lefttrigger:b24,righttrigger:b28,platform:Mac OS X,
|
||||
2509000000000000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,x:b3,y:b2,back:b8,guide:b10,start:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:b11,dpdown:b13,dpleft:b12,dpright:b14,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
|
||||
351200000000000021ab000000000000,SFC30 Joystick,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
b4040000000000000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,x:b3,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
10280000000000000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Mac OS X,
|
||||
d814000000000000cecf000000000000,MC Cthulhu,platform:Mac OS X,leftx:,lefty:,rightx:,righty:,lefttrigger:b6,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,righttrigger:b7,
|
||||
0d0f0000000000006600000000000000,HORIPAD FPS PLUS 4,platform:Mac OS X,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:a4,
|
||||
)";
|
||||
const char* db_file3 = R"(
|
||||
# Linux
|
||||
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
|
||||
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
|
||||
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000016c2000011010000,Logitech F310 Gamepad (DInput),x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,platform:Linux,
|
||||
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
|
||||
030000004c050000c405000011010000,Sony DualShock 4,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
|
||||
050000004c050000c405000000010000,Sony DualShock 4 BT,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
|
||||
030000004c050000cc09000011010000,Sony DualShock 4 V2,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
|
||||
050000004c050000cc09000000010000,Sony DualShock 4 V2 BT,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
|
||||
030000004c050000a00b000011010000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b13,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,platform:Linux,
|
||||
030000006f0e00003001000001010000,EA Sports PS3 Controller,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||
03000000de280000ff11000001000000,Valve Streaming Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
|
||||
03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,y:b0,x:b3,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
|
||||
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,y:b3,x:b0,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a4,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,y:b3,x:b1,start:b9,guide:,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a5,
|
||||
030000008f0e00000300000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||
030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick ,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a2,
|
||||
030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
030000006d04000016c2000010010000,Logitech Logitech Dual Action,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
03000000260900008888000000010000,GameCube {WiseGroup USB box},a:b0,b:b2,y:b3,x:b1,start:b7,leftshoulder:,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,rightstick:,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Linux,
|
||||
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,y:b4,x:b3,start:b8,guide:b5,back:b2,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:b9,righttrigger:b10,platform:Linux,
|
||||
030000006d04000018c2000010010000,Logitech Logitech RumblePad 2 USB,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
05000000d6200000ad0d000001000000,Moga Pro,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b6,leftstick:b7,rightstick:b8,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,
|
||||
030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,guide:b12,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||
030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,platform:Linux,a:b1,b:b2,x:b0,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:b6,righttrigger:b7,
|
||||
0300000000f000000300000000010000,RetroUSB.com RetroPad,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
|
||||
0300000000f00000f100000000010000,RetroUSB.com Super RetroPort,a:b1,b:b5,x:b0,y:b4,back:b2,start:b3,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,platform:Linux,
|
||||
030000006f0e00001f01000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000280400000140000000010000,Gravis GamePad Pro USB ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftx:a0,lefty:a1,
|
||||
030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000005e0400008502000000010000,Microsoft X-Box pad (Japan),platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b6,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b5,lefttrigger:a2,rightshoulder:b2,righttrigger:a5,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000006f0e00001e01000011010000,Rock Candy Gamepad for PS3,platform:Linux,a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,guide:b12,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,platform:Linux,a:b2,b:b1,y:b0,x:b3,start:b8,back:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,
|
||||
030000008916000000fd000024010000,Razer Onza Tournament,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b11,dpdown:b14,dpright:b12,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,y:b3,x:b1,start:b10,guide:b8,back:b9,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Linux,
|
||||
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
|
||||
060000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
|
||||
050000004c0500006802000000010000,PS3 Controller (Bluetooth),a:b14,b:b13,y:b12,x:b15,start:b3,guide:b16,back:b0,leftstick:b1,rightstick:b2,leftshoulder:b10,rightshoulder:b11,dpup:b4,dpleft:b7,dpdown:b6,dpright:b5,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b8,righttrigger:b9,platform:Linux,
|
||||
03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick ,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a3,rightx:a1,righty:a4,
|
||||
03000000666600000488000000010000,Super Joy Box 5 Pro,platform:Linux,a:b2,b:b1,x:b3,y:b0,back:b9,start:b8,leftshoulder:b6,rightshoulder:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b4,righttrigger:b5,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,
|
||||
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
|
||||
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,platform:Linux,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,
|
||||
030000008916000001fd000024010000,Razer Onza Classic Edition,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:b11,dpdown:b14,dpright:b12,dpup:b13,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000005e040000d102000001010000,Microsoft X-Box One pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000005e040000dd02000003020000,Microsoft X-Box One pad v2,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,
|
||||
)";
|
||||
const char* db_file4 = R"(
|
||||
03000000790000001100000010010000,RetroLink Saturn Classic Controller,platform:Linux,x:b3,a:b0,b:b1,y:b4,back:b5,guide:b2,start:b8,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
|
||||
050000007e0500003003000001000000,Nintendo Wii U Pro Controller,platform:Linux,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,guide:b10,leftshoulder:b4,rightshoulder:b5,leftstick:b11,rightstick:b12,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,
|
||||
030000005e0400008e02000004010000,Microsoft X-Box 360 pad,platform:Linux,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,guide:b8,leftshoulder:b4,rightshoulder:b5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,
|
||||
030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,
|
||||
030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7
|
||||
03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b7,back:b6,guide:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftshoulder:b4,rightshoulder:b5,lefttrigger:a5,righttrigger:a4,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000006f0e00001304000000010000,Generic X-Box pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:a0,rightstick:a3,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,start:b9,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000830500006020000010010000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,x:b3,y:b2,back:b6,start:b7,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,
|
||||
03000000bd12000015d0000010010000,Tomee SNES USB Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,
|
||||
03000000790000001100000010010000,Retrolink Classic Controller,x:b3,a:b2,b:b1,y:b0,back:b8,start:b9,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,platform:Linux,
|
||||
03000000c9110000f055000011010000,HJC Game GAMEPAD,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b11,rightshoulder:b5,rightx:a2,start:b9,righty:a3,dpleft:h0.8,lefttrigger:b6,x:b2,dpup:h0.1,back:b8,leftstick:b10,leftshoulder:b4,y:b3,a:b0,dpright:h0.2,righttrigger:b7,b:b1,platform:Linux,
|
||||
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
|
||||
03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,y:b3,x:b0,start:b9,guide:,back:,leftstick:,rightstick:,leftshoulder:,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,rightshoulder:b7,dpup:b12,platform:Linux,
|
||||
030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,platform:Linux,x:b0,a:b2,b:b3,y:b1,back:b10,guide:b12,start:b11,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b8,rightstick:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
030000006f0e00004601000001010000,Rock Candy Wired Controller for Xbox One,platform:Linux,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b6,start:b7,guide:b8,leftstick:b9,rightstick:b10,lefttrigger:a2,righttrigger:a5,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
030000006f0e00003901000020060000,Afterglow Wired Controller for Xbox One,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,platform:Linux,
|
||||
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,platform:Linux,a:b0,b:b2,x:b1,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,
|
||||
05000000102800000900000000010000,8Bitdo SFC30 GamePad,platform:Linux,x:b4,a:b1,b:b0,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
|
||||
03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,platform:Linux,a:b1,b:b2,y:b3,x:b0,start:b12,guide:b9,back:b8,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,leftx:a0,lefty:a1,
|
||||
030000000d0f00000d00000000010000,hori,platform:Linux,a:b0,b:b6,y:b2,x:b1,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,start:b9,guide:b10,back:b8,leftshoulder:b3,rightshoulder:b7,leftx:b4,lefty:b5,
|
||||
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,
|
||||
03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,platform:Linux,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftshoulder:b4,rightshoulder:b5,leftx:a0,lefty:a1,lefttrigger:b6,righttrigger:b7,
|
||||
03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),platform:Linux,a:b3,b:b4,y:b1,x:b0,start:b7,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,
|
||||
05000000010000000100000003000000,Nintendo Wiimote,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b9,guide:b10,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,
|
||||
030000005e0400008e02000062230000,Microsoft X-Box 360 pad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,y:b1,x:b0,leftstick:b8,rightstick:b9,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,
|
||||
030000006f0e00000103000000020000,Logic3 Controller,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.0,dpdown:h0.4,dpright:h0.0,dpright:h0.2,dpup:h0.0,dpup:h0.1,leftshoulder:h0.0,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
05000000380700006652000025010000,Mad Catz C.T.R.L.R ,platform:Linux,x:b0,a:b1,b:b2,y:b3,back:b8,guide:b12,start:b9,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,leftstick:b10,rightstick:b11,leftx:a0,lefty:a1,rightx:a2,righty:a3,
|
||||
030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,platform:Linux,x:b2,a:b0,b:b1,y:b3,back:b6,guide:b8,start:b7,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,leftstick:b9,rightstick:b10,leftx:a0,lefty:a1,rightx:a3,righty:a4,
|
||||
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,platform:Linux,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,lefttrigger:a2,righttrigger:a5,
|
||||
05000000a00500003232000001000000,8Bitdo Zero GamePad,platform:Linux,a:b0,b:b1,x:b3,y:b4,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,leftx:a0,lefty:a1,
|
||||
030000001008000001e5000010010000,NEXT Classic USB Game Controller,a:b0,b:b1,back:b8,start:b9,rightx:a2,righty:a3,leftx:a0,lefty:a1,platform:Linux,
|
||||
03000000100800000300000010010000,USB Gamepad,platform:Linux,a:b2,b:b1,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,
|
||||
05000000ac0500003232000001000000,VR-BOX,platform:Linux,a:b0,b:b1,x:b2,y:b3,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,
|
||||
)";
|
||||
}
|
60
src/input_core/devices/keyboard.cpp
Normal file
60
src/input_core/devices/keyboard.cpp
Normal file
@ -0,0 +1,60 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <SDL_keyboard.h>
|
||||
|
||||
#include "input_core/devices/keyboard.h"
|
||||
|
||||
Keyboard::Keyboard() {}
|
||||
|
||||
Keyboard::~Keyboard() {}
|
||||
|
||||
bool Keyboard::InitDevice(int number, Settings::InputDeviceMapping device_mapping) {
|
||||
input_device_mapping = device_mapping;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::map<Settings::InputDeviceMapping, float> Keyboard::ProcessInput() {
|
||||
std::map<KeyboardKey, bool> keysPressedCopy;
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(m);
|
||||
keysPressedCopy = keys_pressed;
|
||||
}
|
||||
std::map<Settings::InputDeviceMapping, float> button_status;
|
||||
bool circlePadModPressed = keysPressedCopy[circle_pad_modifier];
|
||||
for (const auto& key : keysPressedCopy) {
|
||||
input_device_mapping.key = key.first.key;
|
||||
button_status.emplace(input_device_mapping, key.second ? 1.0 : 0.0);
|
||||
}
|
||||
return button_status;
|
||||
}
|
||||
|
||||
bool Keyboard::CloseDevice() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void Keyboard::KeyPressed(KeyboardKey key) {
|
||||
std::lock_guard<std::mutex> lock(m);
|
||||
keys_pressed[key] = true;
|
||||
}
|
||||
|
||||
void Keyboard::KeyReleased(KeyboardKey key) {
|
||||
std::lock_guard<std::mutex> lock(m);
|
||||
keys_pressed[key] = false;
|
||||
}
|
||||
|
||||
void Keyboard::Clear() {
|
||||
std::lock_guard<std::mutex> lock(m);
|
||||
keys_pressed.clear();
|
||||
}
|
||||
|
||||
Settings::InputDeviceMapping Keyboard::GetInput() {
|
||||
auto result = ProcessInput();
|
||||
for (const auto& entry : result) {
|
||||
if (entry.second > 0.5)
|
||||
return entry.first;
|
||||
}
|
||||
return Settings::InputDeviceMapping("");
|
||||
}
|
49
src/input_core/devices/keyboard.h
Normal file
49
src/input_core/devices/keyboard.h
Normal file
@ -0,0 +1,49 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
|
||||
#include "input_core/devices/device.h"
|
||||
|
||||
struct KeyboardKey {
|
||||
uint32_t key;
|
||||
std::string character;
|
||||
|
||||
KeyboardKey() = default;
|
||||
KeyboardKey(uint32_t key_, std::string character_)
|
||||
: key(key_), character(std::move(character_)) {}
|
||||
bool operator==(const KeyboardKey& other) const {
|
||||
return key == other.key;
|
||||
}
|
||||
bool operator==(uint32_t other) const {
|
||||
return key == other;
|
||||
}
|
||||
bool operator<(const KeyboardKey& other) const {
|
||||
return key < other.key;
|
||||
}
|
||||
};
|
||||
class Keyboard : public IDevice {
|
||||
public:
|
||||
Keyboard();
|
||||
~Keyboard();
|
||||
bool InitDevice(int number, Settings::InputDeviceMapping device_mapping) override;
|
||||
std::map<Settings::InputDeviceMapping, float> ProcessInput() override;
|
||||
bool CloseDevice() override;
|
||||
void KeyPressed(KeyboardKey key);
|
||||
void KeyReleased(KeyboardKey key);
|
||||
void Clear() override;
|
||||
Settings::InputDeviceMapping GetInput() override;
|
||||
|
||||
private:
|
||||
std::map<KeyboardKey, bool> keys_pressed;
|
||||
std::map<int, bool> keys_pressed_last;
|
||||
std::mutex m; ///< Keys pressed from frontend is on a separate thread.
|
||||
std::map<int, float> circle_pad_directions; ///< Inverts the strength of key press if it is a
|
||||
/// circle pad direction that needs it.
|
||||
KeyboardKey circle_pad_modifier;
|
||||
};
|
122
src/input_core/devices/sdl_gamepad.cpp
Normal file
122
src/input_core/devices/sdl_gamepad.cpp
Normal file
@ -0,0 +1,122 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <cmath>
|
||||
#include <memory>
|
||||
#include <SDL.h>
|
||||
#include <SDL_gamecontroller.h>
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "common/string_util.h"
|
||||
|
||||
#include "input_core/devices/gamecontrollerdb.h"
|
||||
#include "input_core/devices/sdl_gamepad.h"
|
||||
|
||||
bool SDLGamepad::SDLInitialized = false;
|
||||
|
||||
SDLGamepad::SDLGamepad() {}
|
||||
SDLGamepad::SDLGamepad(int number_, _SDL_GameController* gamepad_)
|
||||
: number(number_), gamepad(gamepad_) {}
|
||||
SDLGamepad::~SDLGamepad() {
|
||||
CloseDevice();
|
||||
}
|
||||
|
||||
bool SDLGamepad::InitDevice(int number, Settings::InputDeviceMapping device_mapping) {
|
||||
if (!SDLGamepad::SDLInitialized && SDL_Init(SDL_INIT_GAMECONTROLLER) < 0) {
|
||||
LOG_CRITICAL(Input, "SDL_Init(SDL_INIT_GAMECONTROLLER) failed");
|
||||
return false;
|
||||
}
|
||||
SDL_GameControllerEventState(SDL_IGNORE);
|
||||
SDLGamepad::SDLInitialized = true;
|
||||
LoadGameControllerDB();
|
||||
|
||||
if (SDL_IsGameController(number)) {
|
||||
gamepad = SDL_GameControllerOpen(number);
|
||||
if (gamepad == nullptr) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
input_device_mapping = device_mapping;
|
||||
return true;
|
||||
}
|
||||
|
||||
std::map<Settings::InputDeviceMapping, float> SDLGamepad::ProcessInput() {
|
||||
std::map<Settings::InputDeviceMapping, float> button_status;
|
||||
if (gamepad == nullptr)
|
||||
return button_status;
|
||||
SDL_GameControllerUpdate();
|
||||
for (int i = 0; i < SDL_GameControllerButton::SDL_CONTROLLER_BUTTON_MAX; i++) {
|
||||
SDL_GameControllerButton button = static_cast<SDL_GameControllerButton>(i);
|
||||
Uint8 pressed = SDL_GameControllerGetButton(gamepad, button);
|
||||
input_device_mapping.key = static_cast<int>(
|
||||
gamepadinput_to_sdlname_mapping2[SDL_GameControllerGetStringForButton(button)]);
|
||||
button_status.emplace(input_device_mapping, pressed);
|
||||
}
|
||||
for (int i = 0; i < SDL_GameControllerAxis::SDL_CONTROLLER_AXIS_MAX; i++) {
|
||||
SDL_GameControllerAxis axis = static_cast<SDL_GameControllerAxis>(i);
|
||||
float strength = fmaxf(-1, (float)SDL_GameControllerGetAxis(gamepad, axis) / 32767.0);
|
||||
input_device_mapping.key = static_cast<int>(
|
||||
gamepadinput_to_sdlname_mapping2[SDL_GameControllerGetStringForAxis(axis)]);
|
||||
if (strength < 0) {
|
||||
button_status.emplace(input_device_mapping, 0);
|
||||
input_device_mapping.key += 1; // minus axis value is always one greater
|
||||
button_status.emplace(input_device_mapping, abs(strength));
|
||||
} else if (strength >= 0 && i < 4) {
|
||||
button_status.emplace(input_device_mapping, abs(strength));
|
||||
input_device_mapping.key += 1;
|
||||
button_status.emplace(input_device_mapping, 0);
|
||||
} else { // Only trigger buttons
|
||||
button_status.emplace(input_device_mapping, abs(strength));
|
||||
}
|
||||
}
|
||||
return button_status;
|
||||
}
|
||||
|
||||
bool SDLGamepad::CloseDevice() {
|
||||
if (gamepad != nullptr) {
|
||||
SDL_GameControllerClose(gamepad);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<IDevice>> SDLGamepad::GetAllDevices() {
|
||||
std::vector<std::shared_ptr<IDevice>> devices;
|
||||
for (int i = 0; i < 8; i++) {
|
||||
auto gamepad = std::make_shared<SDLGamepad>();
|
||||
bool success = gamepad->InitDevice(
|
||||
i, Settings::InputDeviceMapping("SDL/" + std::to_string(i) + "/Gamepad/-1"));
|
||||
if (success)
|
||||
devices.push_back(gamepad);
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
void SDLGamepad::LoadGameControllerDB() {
|
||||
std::vector<std::string> lines1, lines2, lines3, lines4;
|
||||
Common::SplitString(SDLGameControllerDB::db_file1, '\n', lines1);
|
||||
Common::SplitString(SDLGameControllerDB::db_file2, '\n', lines2);
|
||||
Common::SplitString(SDLGameControllerDB::db_file3, '\n', lines3);
|
||||
Common::SplitString(SDLGameControllerDB::db_file4, '\n', lines4);
|
||||
lines1.insert(lines1.end(), lines2.begin(), lines2.end());
|
||||
lines1.insert(lines1.end(), lines3.begin(), lines3.end());
|
||||
lines1.insert(lines1.end(), lines4.begin(), lines4.end());
|
||||
for (std::string s : lines1) {
|
||||
SDL_GameControllerAddMapping(s.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
Settings::InputDeviceMapping SDLGamepad::GetInput() {
|
||||
if (gamepad == nullptr)
|
||||
return Settings::InputDeviceMapping("");
|
||||
|
||||
auto results = ProcessInput();
|
||||
for (auto& input : results) {
|
||||
if (input.second > 0.5)
|
||||
return input.first;
|
||||
}
|
||||
return Settings::InputDeviceMapping("");
|
||||
}
|
||||
|
||||
void SDLGamepad::Clear() {}
|
113
src/input_core/devices/sdl_gamepad.h
Normal file
113
src/input_core/devices/sdl_gamepad.h
Normal file
@ -0,0 +1,113 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "input_core/devices/device.h"
|
||||
|
||||
struct _SDL_GameController;
|
||||
class SDLGamepad : public IDevice {
|
||||
public:
|
||||
SDLGamepad();
|
||||
SDLGamepad(int number_, _SDL_GameController* gamepad_);
|
||||
~SDLGamepad();
|
||||
|
||||
bool InitDevice(int number, Settings::InputDeviceMapping device_mapping) override;
|
||||
std::map<Settings::InputDeviceMapping, float> ProcessInput() override;
|
||||
bool CloseDevice() override;
|
||||
Settings::InputDeviceMapping GetInput() override;
|
||||
void Clear() override;
|
||||
|
||||
/// Returns vector of all gamepads connected to computer. Used for keybinding setup
|
||||
static std::vector<std::shared_ptr<IDevice>> GetAllDevices();
|
||||
enum class GamepadInputs {
|
||||
ButtonA,
|
||||
ButtonB,
|
||||
ButtonX,
|
||||
ButtonY,
|
||||
LeftShoulder,
|
||||
RightShoulder,
|
||||
Start,
|
||||
Back,
|
||||
DPadUp,
|
||||
DpadDown,
|
||||
DpadLeft,
|
||||
DpadRight,
|
||||
L3,
|
||||
R3,
|
||||
LeftTrigger,
|
||||
RightTrigger,
|
||||
LeftYPlus,
|
||||
LeftYMinus,
|
||||
LeftXPlus,
|
||||
LeftXMinus,
|
||||
RightYPlus,
|
||||
RightYMinus,
|
||||
RightXPlus,
|
||||
RightXMinus,
|
||||
MAX
|
||||
};
|
||||
|
||||
private:
|
||||
/// Maps the friendly name shown on GUI with the string name for getting the SDL button
|
||||
/// instance.
|
||||
std::map<GamepadInputs, std::string> gamepadinput_to_sdlname_mapping = {
|
||||
{GamepadInputs::ButtonA, "a"},
|
||||
{GamepadInputs::ButtonB, "b"},
|
||||
{GamepadInputs::ButtonX, "x"},
|
||||
{GamepadInputs::ButtonY, "y"},
|
||||
{GamepadInputs::LeftShoulder, "leftshoulder"},
|
||||
{GamepadInputs::RightShoulder, "rightshoulder"},
|
||||
{GamepadInputs::Start, "start"},
|
||||
{GamepadInputs::Back, "back"},
|
||||
{GamepadInputs::DPadUp, "dpup"},
|
||||
{GamepadInputs::DpadDown, "dpdown"},
|
||||
{GamepadInputs::DpadLeft, "dpleft"},
|
||||
{GamepadInputs::DpadRight, "dpright"},
|
||||
{GamepadInputs::L3, "leftstick"},
|
||||
{GamepadInputs::R3, "rightstick"},
|
||||
{GamepadInputs::LeftTrigger, "lefttrigger"},
|
||||
{GamepadInputs::RightTrigger, "righttrigger"},
|
||||
{GamepadInputs::LeftYPlus, "lefty"},
|
||||
{GamepadInputs::LeftYMinus, "lefty"},
|
||||
{GamepadInputs::LeftXPlus, "leftx"},
|
||||
{GamepadInputs::LeftXMinus, "leftx"},
|
||||
{GamepadInputs::RightYPlus, "righty"},
|
||||
{GamepadInputs::RightYMinus, "righty"},
|
||||
{GamepadInputs::RightXPlus, "rightx"},
|
||||
{GamepadInputs::RightXMinus, "rightx"},
|
||||
};
|
||||
std::map<std::string, GamepadInputs> gamepadinput_to_sdlname_mapping2 = {
|
||||
{"a", GamepadInputs::ButtonA},
|
||||
{"b", GamepadInputs::ButtonB},
|
||||
{"x", GamepadInputs::ButtonX},
|
||||
{"y", GamepadInputs::ButtonY},
|
||||
{"leftshoulder", GamepadInputs::LeftShoulder},
|
||||
{"rightshoulder", GamepadInputs::RightShoulder},
|
||||
{"start", GamepadInputs::Start},
|
||||
{"back", GamepadInputs::Back},
|
||||
{"dpup", GamepadInputs::DPadUp},
|
||||
{"dpdown", GamepadInputs::DpadDown},
|
||||
{"dpleft", GamepadInputs::DpadLeft},
|
||||
{"dpright", GamepadInputs::DpadRight},
|
||||
{"leftstick", GamepadInputs::L3},
|
||||
{"rightstick", GamepadInputs::R3},
|
||||
{"lefttrigger", GamepadInputs::LeftTrigger},
|
||||
{"righttrigger", GamepadInputs::RightTrigger},
|
||||
{"lefty", GamepadInputs::LeftYPlus},
|
||||
{"lefty2", GamepadInputs::LeftYMinus},
|
||||
{"leftx", GamepadInputs::LeftXPlus},
|
||||
{"leftx2", GamepadInputs::LeftXMinus},
|
||||
{"righty", GamepadInputs::RightYPlus},
|
||||
{"righty2", GamepadInputs::RightYMinus},
|
||||
{"rightx", GamepadInputs::RightXPlus},
|
||||
{"rightx2", GamepadInputs::RightXMinus}};
|
||||
static bool SDLInitialized;
|
||||
std::map<std::string, bool>
|
||||
keys_pressed; ///< Map of keys that were pressed on previous iteration
|
||||
_SDL_GameController* gamepad = nullptr;
|
||||
int number; ///< Index of gamepad connection
|
||||
|
||||
static void LoadGameControllerDB();
|
||||
};
|
262
src/input_core/input_core.cpp
Normal file
262
src/input_core/input_core.cpp
Normal file
@ -0,0 +1,262 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <cmath>
|
||||
#include <map>
|
||||
|
||||
#include "core/core_timing.h"
|
||||
#include "core/hw/gpu.h"
|
||||
|
||||
#include "input_core/devices/keyboard.h"
|
||||
#include "input_core/devices/sdl_gamepad.h"
|
||||
#include "input_core/input_core.h"
|
||||
|
||||
int InputCore::tick_event;
|
||||
Service::HID::PadState InputCore::pad_state;
|
||||
std::tuple<s16, s16> InputCore::circle_pad;
|
||||
std::shared_ptr<Keyboard> InputCore::main_keyboard;
|
||||
std::vector<std::shared_ptr<IDevice>>
|
||||
InputCore::devices; ///< Devices that are handling input for the game
|
||||
std::map<Settings::InputDeviceMapping, std::vector<Service::HID::PadState>> InputCore::key_mappings;
|
||||
std::map<Service::HID::PadState, bool>
|
||||
InputCore::keys_pressed; ///< keys that were pressed on previous frame.
|
||||
std::mutex InputCore::pad_state_mutex;
|
||||
std::mutex InputCore::touch_mutex;
|
||||
u16 InputCore::touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
|
||||
u16 InputCore::touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
|
||||
bool InputCore::touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
|
||||
const float input_detect_threshold =
|
||||
0.45; ///< Applies to analog controls being used for digital 3ds inputs.
|
||||
|
||||
void InputCore::Init() {
|
||||
ParseSettings();
|
||||
tick_event = CoreTiming::RegisterEvent("InputCore::tick_event", InputTickCallback);
|
||||
CoreTiming::ScheduleEvent(GPU::frame_ticks, tick_event);
|
||||
}
|
||||
|
||||
void InputCore::Shutdown() {
|
||||
CoreTiming::UnscheduleEvent(tick_event, 0);
|
||||
devices.clear();
|
||||
}
|
||||
|
||||
void InputCore::InputTickCallback(u64, int cycles_late) {
|
||||
std::vector<std::map<Settings::InputDeviceMapping, float>> inputs;
|
||||
for (auto& device : devices) {
|
||||
inputs.push_back(device->ProcessInput());
|
||||
}
|
||||
UpdateEmulatorInputs(inputs);
|
||||
|
||||
Service::HID::Update();
|
||||
|
||||
// Reschedule recurrent event
|
||||
CoreTiming::ScheduleEvent(GPU::frame_ticks - cycles_late, tick_event);
|
||||
}
|
||||
|
||||
void InputCore::UpdateEmulatorInputs(
|
||||
std::vector<std::map<Settings::InputDeviceMapping, float>> inputs) {
|
||||
std::lock_guard<std::mutex> lock(pad_state_mutex);
|
||||
|
||||
// Apply deadzone for circle pad
|
||||
float leftx = 0, lefty = 0;
|
||||
float circle_pad_modifier = 1.0;
|
||||
auto circle_pad_modifier_mapping = Settings::values.pad_circle_modifier;
|
||||
for (auto& input_device : inputs) {
|
||||
for (auto& button_states : input_device) { // Loop through all buttons from input device
|
||||
float strength = button_states.second;
|
||||
auto emulator_inputs = key_mappings[button_states.first];
|
||||
for (auto& emulator_input : emulator_inputs) {
|
||||
if (emulator_input == Service::HID::PAD_CIRCLE_UP && abs(strength) > 0) {
|
||||
lefty = -strength;
|
||||
} else if (emulator_input == Service::HID::PAD_CIRCLE_DOWN && abs(strength) > 0) {
|
||||
lefty = strength;
|
||||
} else if (emulator_input == Service::HID::PAD_CIRCLE_LEFT && abs(strength) > 0) {
|
||||
leftx = -strength;
|
||||
} else if (emulator_input == Service::HID::PAD_CIRCLE_RIGHT && abs(strength) > 0) {
|
||||
leftx = strength;
|
||||
}
|
||||
}
|
||||
if (button_states.first == circle_pad_modifier_mapping)
|
||||
circle_pad_modifier = (button_states.second > input_detect_threshold)
|
||||
? Settings::values.pad_circle_modifier_scale
|
||||
: 1.0;
|
||||
}
|
||||
}
|
||||
float deadzone = Settings::values.pad_circle_deadzone;
|
||||
std::tuple<float, float> left_stick = ApplyDeadzone(leftx, lefty, deadzone);
|
||||
|
||||
// Set emulator circlepad values
|
||||
std::get<0>(circle_pad) =
|
||||
std::get<0>(left_stick) * KeyMap::MAX_CIRCLEPAD_POS * circle_pad_modifier;
|
||||
std::get<1>(circle_pad) =
|
||||
std::get<1>(left_stick) * KeyMap::MAX_CIRCLEPAD_POS * -1 * circle_pad_modifier;
|
||||
|
||||
// Set emulator digital button values
|
||||
for (auto& input_device : inputs) {
|
||||
for (auto& button_states : input_device) { // Loop through all buttons from input device
|
||||
float strength = button_states.second;
|
||||
auto emulator_inputs = key_mappings[button_states.first]; // vector of emulator inputs
|
||||
// bound to physical button
|
||||
for (auto& emulator_input : emulator_inputs) {
|
||||
if (std::find(std::begin(KeyMap::analog_inputs), std::end(KeyMap::analog_inputs),
|
||||
emulator_input) == std::end(KeyMap::analog_inputs)) {
|
||||
if (abs(strength) < input_detect_threshold && // Key released
|
||||
keys_pressed[emulator_input] == true) {
|
||||
pad_state.hex &= ~emulator_input.hex;
|
||||
keys_pressed[emulator_input] = false;
|
||||
} else if (abs(strength) >= input_detect_threshold &&
|
||||
keys_pressed[emulator_input] == false) { // Key pressed
|
||||
pad_state.hex |= emulator_input.hex;
|
||||
keys_pressed[emulator_input] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Service::HID::PadState InputCore::GetPadState() {
|
||||
std::lock_guard<std::mutex> lock(pad_state_mutex);
|
||||
return pad_state;
|
||||
}
|
||||
|
||||
void InputCore::SetPadState(const Service::HID::PadState& state) {
|
||||
std::lock_guard<std::mutex> lock(pad_state_mutex);
|
||||
pad_state.hex = state.hex;
|
||||
}
|
||||
|
||||
std::tuple<s16, s16> InputCore::GetCirclePad() {
|
||||
return circle_pad;
|
||||
}
|
||||
|
||||
std::shared_ptr<Keyboard> InputCore::GetKeyboard() {
|
||||
if (main_keyboard == nullptr) {
|
||||
main_keyboard = std::make_shared<Keyboard>();
|
||||
main_keyboard->InitDevice(0, Settings::InputDeviceMapping("SDL/0/Keyboard/-1"));
|
||||
}
|
||||
return main_keyboard;
|
||||
}
|
||||
|
||||
std::tuple<u16, u16, bool> InputCore::GetTouchState() {
|
||||
std::lock_guard<std::mutex> lock(touch_mutex);
|
||||
return std::make_tuple(touch_x, touch_y, touch_pressed);
|
||||
}
|
||||
|
||||
void InputCore::SetTouchState(std::tuple<u16, u16, bool> value) {
|
||||
std::lock_guard<std::mutex> lock(touch_mutex);
|
||||
std::tie(touch_x, touch_y, touch_pressed) = value;
|
||||
}
|
||||
|
||||
bool InputCore::CheckIfMappingExists(const std::vector<Settings::InputDeviceMapping>& uniqueMapping,
|
||||
Settings::InputDeviceMapping mappingToCheck) {
|
||||
return std::any_of(uniqueMapping.begin(), uniqueMapping.end(),
|
||||
[mappingToCheck](const auto& mapping) { return mapping == mappingToCheck; });
|
||||
}
|
||||
|
||||
std::vector<Settings::InputDeviceMapping> InputCore::GatherUniqueMappings() {
|
||||
std::vector<Settings::InputDeviceMapping> uniqueMappings;
|
||||
|
||||
for (const auto& mapping : Settings::values.input_mappings) {
|
||||
if (!CheckIfMappingExists(uniqueMappings, mapping)) {
|
||||
uniqueMappings.push_back(mapping);
|
||||
}
|
||||
}
|
||||
if (!CheckIfMappingExists(uniqueMappings, Settings::values.pad_circle_modifier)) {
|
||||
uniqueMappings.push_back(Settings::values.pad_circle_modifier);
|
||||
}
|
||||
return uniqueMappings;
|
||||
}
|
||||
|
||||
void InputCore::BuildKeyMapping() {
|
||||
key_mappings.clear();
|
||||
for (size_t i = 0; i < Settings::values.input_mappings.size(); i++) {
|
||||
auto key = Settings::values.input_mappings[i];
|
||||
auto val = KeyMap::mapping_targets[i];
|
||||
key_mappings.emplace(key, std::vector<Service::HID::PadState>());
|
||||
key_mappings[key].push_back(val);
|
||||
}
|
||||
}
|
||||
|
||||
void InputCore::GenerateUniqueDevices() {
|
||||
auto uniqueMappings = GatherUniqueMappings();
|
||||
devices.clear();
|
||||
std::shared_ptr<IDevice> input;
|
||||
for (const auto& mapping : uniqueMappings) {
|
||||
switch (mapping.framework) {
|
||||
case Settings::DeviceFramework::SDL: {
|
||||
if (mapping.device == Settings::Device::Keyboard) {
|
||||
main_keyboard = std::make_shared<Keyboard>();
|
||||
input = main_keyboard;
|
||||
break;
|
||||
} else if (mapping.device == Settings::Device::Gamepad) {
|
||||
input = std::make_shared<SDLGamepad>();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
devices.push_back(input);
|
||||
input->InitDevice(mapping.number, mapping);
|
||||
}
|
||||
}
|
||||
|
||||
void InputCore::ParseSettings() {
|
||||
GenerateUniqueDevices();
|
||||
BuildKeyMapping();
|
||||
}
|
||||
|
||||
std::tuple<float, float> InputCore::ApplyDeadzone(float x, float y, float dead_zone) {
|
||||
float magnitude = std::sqrt((x * x) + (y * y));
|
||||
if (magnitude < dead_zone) {
|
||||
x = 0;
|
||||
y = 0;
|
||||
} else {
|
||||
float normalized_x = x / magnitude;
|
||||
float normalized_y = y / magnitude;
|
||||
x = normalized_x * ((magnitude - dead_zone) / (1 - dead_zone));
|
||||
y = normalized_y * ((magnitude - dead_zone) / (1 - dead_zone));
|
||||
}
|
||||
return std::tuple<float, float>(x, y);
|
||||
}
|
||||
|
||||
void InputCore::ReloadSettings() {
|
||||
if (devices.empty())
|
||||
return;
|
||||
std::lock_guard<std::mutex> lock(pad_state_mutex);
|
||||
devices.clear();
|
||||
ParseSettings();
|
||||
}
|
||||
|
||||
std::vector<std::shared_ptr<IDevice>> InputCore::GetAllDevices() {
|
||||
auto all_devices = SDLGamepad::GetAllDevices();
|
||||
auto keyboard = InputCore::GetKeyboard();
|
||||
all_devices.push_back(keyboard);
|
||||
|
||||
return all_devices;
|
||||
}
|
||||
|
||||
Settings::InputDeviceMapping InputCore::DetectInput(int max_time,
|
||||
std::function<void(void)> update_GUI) {
|
||||
auto devices = GetAllDevices();
|
||||
for (auto& device : devices) {
|
||||
device->Clear();
|
||||
}
|
||||
Settings::InputDeviceMapping input_device;
|
||||
auto start = std::chrono::high_resolution_clock::now();
|
||||
while (input_device.key == -1) {
|
||||
update_GUI();
|
||||
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
std::chrono::high_resolution_clock::now() - start)
|
||||
.count();
|
||||
if (duration >= max_time) {
|
||||
break;
|
||||
}
|
||||
for (auto& device : devices) {
|
||||
input_device = device->GetInput();
|
||||
if (input_device.key != -1)
|
||||
break;
|
||||
}
|
||||
};
|
||||
return input_device;
|
||||
}
|
125
src/input_core/input_core.h
Normal file
125
src/input_core/input_core.h
Normal file
@ -0,0 +1,125 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <tuple>
|
||||
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
#include "core/settings.h"
|
||||
#include "input_core/devices/device.h"
|
||||
|
||||
class Keyboard;
|
||||
|
||||
class InputCore {
|
||||
public:
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
/**
|
||||
* Threadsafe getter to the current PadState
|
||||
* @return Service::HID::PadState instance
|
||||
*/
|
||||
static Service::HID::PadState GetPadState();
|
||||
|
||||
/**
|
||||
* Threadsafe setter for the current PadState
|
||||
* @param state New PadState to overwrite current PadState.
|
||||
*/
|
||||
static void SetPadState(const Service::HID::PadState& state);
|
||||
|
||||
/**
|
||||
* Getter for current CirclePad
|
||||
* @return std::tuple<s16, s16> CirclePad state
|
||||
*/
|
||||
static std::tuple<s16, s16> GetCirclePad();
|
||||
|
||||
/**
|
||||
* Getter for Citra's main keyboard input handler
|
||||
* @return std::shared_ptr<Keyboard> Device Keyboard instance
|
||||
*/
|
||||
static std::shared_ptr<Keyboard> GetKeyboard();
|
||||
|
||||
/**
|
||||
* Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
|
||||
* Threadsafe.
|
||||
* @note This should be called by the core emu thread to get a state set by the window thread.
|
||||
* @return std::tuple of (x, y, pressed) where `x` and `y` are the touch coordinates and
|
||||
* `pressed` is true if the touch screen is currently being pressed
|
||||
*/
|
||||
static std::tuple<u16, u16, bool> GetTouchState();
|
||||
|
||||
/**
|
||||
* Threadsafe setter for the current touch screen state.
|
||||
* @param value New Touch State
|
||||
*/
|
||||
static void SetTouchState(std::tuple<u16, u16, bool> value);
|
||||
|
||||
/**
|
||||
* Reload input key mapping settings during game-play
|
||||
*/
|
||||
static void ReloadSettings();
|
||||
/**
|
||||
* Returns vector of all available devices from user's system.
|
||||
*/
|
||||
static std::vector<std::shared_ptr<IDevice>> GetAllDevices();
|
||||
|
||||
/**
|
||||
* Loops through all devices and detects the first device that produces an input
|
||||
* @param max_time: maximum amount of time to wait until input detected, in milliseconds.
|
||||
* @param update_GUI: function to run in while loop to process any gui events.
|
||||
* @return Settings::InputDeviceMapping of input device
|
||||
*/
|
||||
static Settings::InputDeviceMapping DetectInput(int max_time,
|
||||
std::function<void(void)> update_GUI);
|
||||
|
||||
private:
|
||||
static int tick_event;
|
||||
static Service::HID::PadState pad_state;
|
||||
static std::tuple<s16, s16> circle_pad;
|
||||
static std::shared_ptr<Keyboard> main_keyboard; ///< Keyboard is always active for Citra
|
||||
static std::vector<std::shared_ptr<IDevice>>
|
||||
devices; ///< Devices that are handling input for the game
|
||||
static std::map<Settings::InputDeviceMapping, std::vector<Service::HID::PadState>> key_mappings;
|
||||
static std::map<Service::HID::PadState, bool>
|
||||
keys_pressed; ///< keys that were pressed on previous frame.
|
||||
static std::mutex pad_state_mutex;
|
||||
static std::mutex touch_mutex;
|
||||
static u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
|
||||
static u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
|
||||
static bool touch_pressed; ///< True if touchpad area is currently pressed, otherwise false
|
||||
|
||||
/**
|
||||
* Loops through all unique input devices, and all bound inputs to update the emulator's input
|
||||
* status.
|
||||
*/
|
||||
static void UpdateEmulatorInputs(
|
||||
std::vector<std::map<Settings::InputDeviceMapping, float>> inputs);
|
||||
|
||||
static void InputTickCallback(u64, int cycles_late);
|
||||
|
||||
/**
|
||||
* Helper methodto check if device was already initialized
|
||||
*/
|
||||
static bool CheckIfMappingExists(const std::vector<Settings::InputDeviceMapping>& uniqueMapping,
|
||||
Settings::InputDeviceMapping mappingToCheck);
|
||||
|
||||
static std::vector<Settings::InputDeviceMapping>
|
||||
GatherUniqueMappings(); /// Get unique input mappings from settings
|
||||
|
||||
static void BuildKeyMapping(); /// Builds map of input keys to 3ds buttons for unique device
|
||||
|
||||
static void GenerateUniqueDevices(); /// Generate a device for each unique mapping
|
||||
|
||||
static void ParseSettings(); /// Read settings to initialize devices
|
||||
|
||||
/**
|
||||
* Takes two floats and the deadzone and applies formula to
|
||||
* correct the stick position.
|
||||
*/
|
||||
static std::tuple<float, float> ApplyDeadzone(float x, float y, float dead_zone);
|
||||
};
|
27
src/input_core/key_map.cpp
Normal file
27
src/input_core/key_map.cpp
Normal file
@ -0,0 +1,27 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "input_core/key_map.h"
|
||||
|
||||
namespace KeyMap {
|
||||
const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
|
||||
Service::HID::PAD_A, Service::HID::PAD_B,
|
||||
Service::HID::PAD_X, Service::HID::PAD_Y,
|
||||
Service::HID::PAD_L, Service::HID::PAD_R,
|
||||
Service::HID::PAD_ZL, Service::HID::PAD_ZR,
|
||||
Service::HID::PAD_START, Service::HID::PAD_SELECT,
|
||||
Service::HID::PAD_TOUCH, Service::HID::PAD_UP,
|
||||
Service::HID::PAD_DOWN, Service::HID::PAD_LEFT,
|
||||
Service::HID::PAD_RIGHT, Service::HID::PAD_C_UP,
|
||||
Service::HID::PAD_C_DOWN, Service::HID::PAD_C_LEFT,
|
||||
Service::HID::PAD_C_RIGHT,
|
||||
|
||||
Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN,
|
||||
Service::HID::PAD_CIRCLE_LEFT, Service::HID::PAD_CIRCLE_RIGHT,
|
||||
}};
|
||||
/// Array of inputs that are analog only, and require a strength when set
|
||||
const std::array<Service::HID::PadState, 4> analog_inputs = {
|
||||
Service::HID::PAD_CIRCLE_UP, Service::HID::PAD_CIRCLE_DOWN, Service::HID::PAD_CIRCLE_LEFT,
|
||||
Service::HID::PAD_CIRCLE_RIGHT};
|
||||
}
|
15
src/input_core/key_map.h
Normal file
15
src/input_core/key_map.h
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright 2016 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
|
||||
#include "core/hle/service/hid/hid.h"
|
||||
|
||||
namespace KeyMap {
|
||||
extern const std::array<Service::HID::PadState, Settings::NativeInput::NUM_INPUTS> mapping_targets;
|
||||
extern const std::array<Service::HID::PadState, 4> analog_inputs;
|
||||
constexpr int MAX_CIRCLEPAD_POS = 0x9C; /// Max value for a circle pad position
|
||||
}
|
@ -12,7 +12,7 @@ create_directory_groups(${SRCS} ${HEADERS})
|
||||
include_directories(../../externals/catch/single_include/)
|
||||
|
||||
add_executable(tests ${SRCS} ${HEADERS})
|
||||
target_link_libraries(tests core video_core audio_core common)
|
||||
target_link_libraries(tests core video_core audio_core input_core common)
|
||||
target_link_libraries(tests ${PLATFORM_LIBRARIES} Threads::Threads)
|
||||
|
||||
add_test(NAME tests COMMAND $<TARGET_FILE:tests>)
|
||||
|
Loading…
Reference in New Issue
Block a user