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swkbd: Fix a bug where clicking Cancel hangs the game (#5294)
* swkbd: Fix a bug where clicking Cancel hangs the game The text is validated in `Finalize`. If the validation fails, an error is returned and the applet is not actually finalized. This can result in hangs. This is usually not a problem as the frontend is expected to validate the text passed to `Finalize`. However, when the user clicked on `Cancel`, the text is ignored and the frontend won't do any validation. Therefore, we should skip the validation here as well. Also fixed a potential data race. All these functions should now be called on the same thread * Address review comments Renamed the fields Remove close button
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@ -115,6 +115,7 @@ void QtKeyboard::Execute(const Frontend::KeyboardConfig& config) {
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ok_id = static_cast<u8>(this->config.button_config);
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}
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QMetaObject::invokeMethod(this, "OpenInputDialog", Qt::BlockingQueuedConnection);
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Finalize(result_text, result_button);
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}
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void QtKeyboard::ShowError(const std::string& error) {
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@ -125,13 +126,15 @@ void QtKeyboard::ShowError(const std::string& error) {
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void QtKeyboard::OpenInputDialog() {
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QtKeyboardDialog dialog(&parent, this);
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dialog.setWindowFlags(Qt::Dialog | Qt::CustomizeWindowHint | Qt::WindowTitleHint |
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Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint);
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dialog.setWindowFlags(dialog.windowFlags() &
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~(Qt::WindowCloseButtonHint | Qt::WindowContextHelpButtonHint));
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dialog.setWindowModality(Qt::WindowModal);
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dialog.exec();
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LOG_INFO(Frontend, "SWKBD input dialog finished, text={}, button={}", dialog.text.toStdString(),
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dialog.button);
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Finalize(dialog.text.toStdString(), dialog.button);
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result_text = dialog.text.toStdString();
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result_button = dialog.button;
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LOG_INFO(Frontend, "SWKBD input dialog finished, text={}, button={}", result_text,
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result_button);
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}
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void QtKeyboard::ShowErrorDialog(QString message) {
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@ -62,6 +62,9 @@ private:
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QWidget& parent;
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std::string result_text;
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int result_button;
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friend class QtKeyboardDialog;
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friend class QtKeyboardValidator;
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};
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@ -120,12 +120,15 @@ ValidationError SoftwareKeyboard::ValidateButton(u8 button) const {
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}
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ValidationError SoftwareKeyboard::Finalize(const std::string& text, u8 button) {
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ValidationError error;
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if ((error = ValidateInput(text)) != ValidationError::None) {
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return error;
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}
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if ((error = ValidateButton(button)) != ValidationError::None) {
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return error;
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// Skip check when OK is not pressed
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if (button == static_cast<u8>(config.button_config)) {
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ValidationError error;
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if ((error = ValidateInput(text)) != ValidationError::None) {
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return error;
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}
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if ((error = ValidateButton(button)) != ValidationError::None) {
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return error;
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}
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}
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data = {text, button};
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data_ready = true;
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@ -4,7 +4,6 @@
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#pragma once
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#include <atomic>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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@ -135,7 +134,7 @@ protected:
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KeyboardConfig config;
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KeyboardData data;
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std::atomic_bool data_ready = false;
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bool data_ready = false;
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};
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class DefaultKeyboard final : public SoftwareKeyboard {
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