fix clang format
This commit is contained in:
		| @@ -779,8 +779,9 @@ bool RasterizerOpenGL::Draw(bool accelerate, bool is_indexed) { | ||||
|         temp_tex.Create(); | ||||
|         glBindTexture(GL_TEXTURE_2D, temp_tex.handle); | ||||
|         auto [internal_format, format, type] = GetFormatTuple(color_surface->pixel_format); | ||||
|         OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, type, | ||||
|                              color_surface->GetScaledWidth(), color_surface->GetScaledHeight()); | ||||
|         OGLTexture::Allocate(GL_TEXTURE_2D, color_surface->max_level + 1, internal_format, format, | ||||
|                              type, color_surface->GetScaledWidth(), | ||||
|                              color_surface->GetScaledHeight()); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | ||||
|         glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | ||||
|   | ||||
| @@ -52,9 +52,8 @@ void OGLTexture::Release() { | ||||
|     handle = 0; | ||||
| } | ||||
|  | ||||
| void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, | ||||
|                                  GLenum format, GLenum type, GLsizei width, GLsizei height, | ||||
|                                  GLsizei depth) { | ||||
| void OGLTexture::Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, | ||||
|                           GLenum type, GLsizei width, GLsizei height, GLsizei depth) { | ||||
|     const bool tex_storage = GLAD_GL_ARB_texture_storage || GLES; | ||||
|  | ||||
|     switch (target) { | ||||
|   | ||||
| @@ -59,7 +59,8 @@ public: | ||||
|     /// Deletes the internal OpenGL resource | ||||
|     void Release(); | ||||
|  | ||||
|     static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1); | ||||
|     static void Allocate(GLenum target, GLsizei levels, GLenum internalformat, GLenum format, | ||||
|                          GLenum type, GLsizei width, GLsizei height = 1, GLsizei depth = 1); | ||||
|  | ||||
|     GLuint handle = 0; | ||||
| }; | ||||
|   | ||||
| @@ -384,7 +384,7 @@ void RendererOpenGL::SwapBuffers() { | ||||
|     if (frame_dumper.IsDumping()) { | ||||
|         try { | ||||
|             RenderToMailbox(frame_dumper.GetLayout(), frame_dumper.mailbox, true); | ||||
|         } catch(const OGLTextureMailboxException& exception) { | ||||
|         } catch (const OGLTextureMailboxException& exception) { | ||||
|             LOG_DEBUG(Render_OpenGL, "Frame dumper exception caught: {}", exception.what()); | ||||
|         } | ||||
|     } | ||||
|   | ||||
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