Merge pull request #4596 from CarlKenner/master
Fix mouse touchscreen in SBS 3D mode
This commit is contained in:
		| @@ -63,8 +63,10 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne | ||||
|     if (Settings::values.toggle_3d) { | ||||
|         return (framebuffer_y >= layout.bottom_screen.top && | ||||
|                 framebuffer_y < layout.bottom_screen.bottom && | ||||
|                 framebuffer_x >= layout.bottom_screen.left / 2 && | ||||
|                 framebuffer_x < layout.bottom_screen.right / 2); | ||||
|                 ((framebuffer_x >= layout.bottom_screen.left / 2 && | ||||
|                   framebuffer_x < layout.bottom_screen.right / 2) || | ||||
|                  (framebuffer_x >= (layout.bottom_screen.left / 2) + (layout.width / 2) && | ||||
|                   framebuffer_x < (layout.bottom_screen.right / 2) + (layout.width / 2)))); | ||||
|     } else { | ||||
|         return (framebuffer_y >= layout.bottom_screen.top && | ||||
|                 framebuffer_y < layout.bottom_screen.bottom && | ||||
| @@ -74,8 +76,15 @@ static bool IsWithinTouchscreen(const Layout::FramebufferLayout& layout, unsigne | ||||
| } | ||||
|  | ||||
| std::tuple<unsigned, unsigned> EmuWindow::ClipToTouchScreen(unsigned new_x, unsigned new_y) { | ||||
|     new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); | ||||
|     new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); | ||||
|     if (Settings::values.toggle_3d) { | ||||
|         if (new_x >= framebuffer_layout.width / 2) | ||||
|             new_x -= framebuffer_layout.width / 2; | ||||
|         new_x = std::max(new_x, framebuffer_layout.bottom_screen.left / 2); | ||||
|         new_x = std::min(new_x, framebuffer_layout.bottom_screen.right / 2 - 1); | ||||
|     } else { | ||||
|         new_x = std::max(new_x, framebuffer_layout.bottom_screen.left); | ||||
|         new_x = std::min(new_x, framebuffer_layout.bottom_screen.right - 1); | ||||
|     } | ||||
|  | ||||
|     new_y = std::max(new_y, framebuffer_layout.bottom_screen.top); | ||||
|     new_y = std::min(new_y, framebuffer_layout.bottom_screen.bottom - 1); | ||||
| @@ -87,6 +96,8 @@ void EmuWindow::TouchPressed(unsigned framebuffer_x, unsigned framebuffer_y) { | ||||
|     if (!IsWithinTouchscreen(framebuffer_layout, framebuffer_x, framebuffer_y)) | ||||
|         return; | ||||
|  | ||||
|     if (Settings::values.toggle_3d && framebuffer_x >= framebuffer_layout.width / 2) | ||||
|         framebuffer_x -= framebuffer_layout.width / 2; | ||||
|     std::lock_guard<std::mutex> guard(touch_state->mutex); | ||||
|     if (Settings::values.toggle_3d) { | ||||
|         touch_state->touch_x = | ||||
|   | ||||
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	 Weiyi Wang
					Weiyi Wang