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fixup
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3ec4a6d856
commit
5e6b72bea9
@ -393,9 +393,9 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0,
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for (u16 x = min_x + 8; x < max_x; x += 0x10) {
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for (u16 x = min_x + 8; x < max_x; x += 0x10) {
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// Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
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// Do not process the pixel if it's inside the scissor box and the scissor mode is set to Exclude
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if (regs.scissor_test.mode == Regs::ScissorMode::Exclude) {
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if (regs.scissor_test.mode == Regs::ScissorMode::Exclude &&
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if (x >= scissor_x && x <= scissor_x + scissor_width &&
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x >= scissor_x && x <= scissor_x + scissor_width &&
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y >= scissor_y && y <= scissor_y + scissor_height)
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y >= scissor_y && y <= scissor_y + scissor_height) {
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continue;
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continue;
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}
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}
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@ -346,6 +346,12 @@ uniform sampler2D tex[3];
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void main() {
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void main() {
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)";
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)";
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (config.alpha_test_func == Regs::CompareFunc::Never) {
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out += "discard; }";
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return out;
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}
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// Append the scissor test
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// Append the scissor test
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if (config.scissor_test_mode == Regs::ScissorMode::Include || config.scissor_test_mode == Regs::ScissorMode::Exclude) {
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if (config.scissor_test_mode == Regs::ScissorMode::Include || config.scissor_test_mode == Regs::ScissorMode::Exclude) {
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out += "if (scissor_left <= scissor_right || scissor_top >= scissor_bottom) discard;\n";
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out += "if (scissor_left <= scissor_right || scissor_top >= scissor_bottom) discard;\n";
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@ -356,12 +362,6 @@ void main() {
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out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_top && gl_FragCoord.y <= scissor_bottom)) discard;\n";
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out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_top && gl_FragCoord.y <= scissor_bottom)) discard;\n";
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}
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}
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (config.alpha_test_func == Regs::CompareFunc::Never) {
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out += "discard; }";
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return out;
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}
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out += "vec4 combiner_buffer = vec4(0.0);\n";
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out += "vec4 combiner_buffer = vec4(0.0);\n";
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out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n";
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out += "vec4 next_combiner_buffer = tev_combiner_buffer_color;\n";
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out += "vec4 last_tex_env_out = vec4(0.0);\n";
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out += "vec4 last_tex_env_out = vec4(0.0);\n";
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