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GPU/Scissor: Implemented scissor testing in the hw renderer.
We're doing this in the shader since it's not possible to provide the Exclude functionality using glScissor.
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232594bee4
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3ec4a6d856
@ -150,6 +150,8 @@ void RasterizerOpenGL::DrawTriangles() {
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SyncFramebuffer();
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SyncDrawState();
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SyncScissorTest();
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if (state.draw.shader_dirty) {
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SetShader();
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state.draw.shader_dirty = false;
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@ -222,6 +224,11 @@ void RasterizerOpenGL::NotifyPicaRegisterChanged(u32 id) {
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SyncDepthTest();
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break;
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// Scissor test
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case PICA_REG_INDEX(scissor_test.mode):
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state.draw.shader_dirty = true;
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break;
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// Logic op
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case PICA_REG_INDEX(output_merger.logic_op):
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SyncLogicOp();
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@ -499,6 +506,7 @@ void RasterizerOpenGL::SetShader() {
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// Update uniforms
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SyncAlphaTest();
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SyncCombinerColor();
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SyncScissorTest();
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auto& tev_stages = Pica::g_state.regs.GetTevStages();
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for (int index = 0; index < tev_stages.size(); ++index)
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SyncTevConstColor(index, tev_stages[index]);
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@ -657,6 +665,32 @@ void RasterizerOpenGL::SyncDepthTest() {
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state.depth.write_mask = regs.output_merger.depth_write_enable ? GL_TRUE : GL_FALSE;
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}
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void RasterizerOpenGL::SyncScissorTest() {
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const auto& regs = Pica::g_state.regs;
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GLsizei viewport_height = (GLsizei)Pica::float24::FromRawFloat24(regs.viewport_size_y).ToFloat32() * 2;
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GLsizei viewport_corner_y = -(GLsizei)static_cast<float>(regs.viewport_corner.y)
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+ regs.framebuffer.GetHeight() - viewport_height;
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// OpenGL uses different y coordinates, so negate corner offset and flip origin
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GLint scissor_bottom = viewport_height - (GLsizei)regs.scissor_test.bottom + viewport_corner_y;
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GLint scissor_top = viewport_height - (GLsizei)regs.scissor_test.top - 1;
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if (uniform_block_data.data.scissor_right != regs.scissor_test.right ||
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uniform_block_data.data.scissor_bottom != scissor_bottom ||
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uniform_block_data.data.scissor_left != regs.scissor_test.left + 1 ||
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uniform_block_data.data.scissor_top != scissor_top) {
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uniform_block_data.data.scissor_right = regs.scissor_test.right;
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uniform_block_data.data.scissor_bottom = scissor_bottom;
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uniform_block_data.data.scissor_left = regs.scissor_test.left + 1;
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uniform_block_data.data.scissor_top = scissor_top;
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uniform_block_data.dirty = true;
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}
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}
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void RasterizerOpenGL::SyncCombinerColor() {
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auto combiner_color = PicaToGL::ColorRGBA8(Pica::g_state.regs.tev_combiner_buffer_color.raw);
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if (combiner_color != uniform_block_data.data.tev_combiner_buffer_color) {
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@ -36,6 +36,8 @@ struct PicaShaderConfig {
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res.alpha_test_func = regs.output_merger.alpha_test.enable ?
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regs.output_merger.alpha_test.func.Value() : Pica::Regs::CompareFunc::Always;
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res.scissor_test_mode = regs.scissor_test.mode;
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// Copy relevant TevStageConfig fields only. We're doing this manually (instead of calling
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// the GetTevStages() function) because BitField explicitly disables copies.
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@ -87,6 +89,7 @@ struct PicaShaderConfig {
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};
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Pica::Regs::CompareFunc alpha_test_func;
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Pica::Regs::ScissorMode scissor_test_mode;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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u8 combiner_buffer_input;
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};
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@ -191,16 +194,19 @@ private:
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GLfloat tex_coord2[2];
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};
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/// Uniform structure for the Uniform Buffer Object, all members must be 16-byte aligned
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/// Uniform structure for the Uniform Buffer Object, all members must be aligned as per the OpenGL std140 layout specification
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struct UniformData {
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// A vec4 color for each of the six tev stages
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std::array<GLfloat, 4> const_color[6];
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std::array<GLfloat, 4> tev_combiner_buffer_color;
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GLint alphatest_ref;
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INSERT_PADDING_BYTES(12);
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GLint scissor_right;
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GLint scissor_bottom;
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GLint scissor_left;
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GLint scissor_top;
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};
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static_assert(sizeof(UniformData) == 0x80, "The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) == 0x84, "The size of the UniformData structure has changed, update the structure in the shader");
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static_assert(sizeof(UniformData) < 16000, "UniformData structure must be less than 16kb as per the OpenGL spec");
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/// Reconfigure the OpenGL color texture to use the given format and dimensions
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@ -239,6 +245,9 @@ private:
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/// Syncs the depth test states to match the PICA register
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void SyncDepthTest();
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/// Syncs the scissor test state to match the PICA register
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void SyncScissorTest();
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/// Syncs the TEV constant color to match the PICA register
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void SyncTevConstColor(int tev_index, const Pica::Regs::TevStageConfig& tev_stage);
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@ -327,6 +327,7 @@ std::string GenerateFragmentShader(const PicaShaderConfig& config) {
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in vec4 primary_color;
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in vec2 texcoord[3];
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in vec4 gl_FragCoord;
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out vec4 color;
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@ -334,6 +335,10 @@ layout (std140) uniform shader_data {
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vec4 const_color[NUM_TEV_STAGES];
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vec4 tev_combiner_buffer_color;
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int alphatest_ref;
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int scissor_right;
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int scissor_bottom;
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int scissor_left;
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int scissor_top;
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};
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uniform sampler2D tex[3];
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@ -341,6 +346,16 @@ uniform sampler2D tex[3];
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void main() {
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)";
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// Append the scissor test
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if (config.scissor_test_mode == Regs::ScissorMode::Include || config.scissor_test_mode == Regs::ScissorMode::Exclude) {
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out += "if (scissor_left <= scissor_right || scissor_top >= scissor_bottom) discard;\n";
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out += "if (";
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// Negate the condition if we have to keep only the pixels outside the scissor box
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if (config.scissor_test_mode == Regs::ScissorMode::Include)
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out += "!";
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out += "(gl_FragCoord.x >= scissor_right && gl_FragCoord.x <= scissor_left && gl_FragCoord.y >= scissor_top && gl_FragCoord.y <= scissor_bottom)) discard;\n";
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}
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// Do not do any sort of processing if it's obvious we're not going to pass the alpha test
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if (config.alpha_test_func == Regs::CompareFunc::Never) {
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out += "discard; }";
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