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Review Changes 11
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@ -24,7 +24,7 @@ void Init(EmuWindow* emu_window) {
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Kernel::Init();
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HLE::Init();
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VideoCore::Init(emu_window);
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InputCommon::Init(InputCommon::ControllerBackends::SDL2);
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InputCommon::Init(InputCommon::InputBackends::SDL2);
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}
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void Shutdown() {
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@ -40,17 +40,17 @@ Service::HID::PadState InputBase::GetPadState() const {
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return controller.pad_state;
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}
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void Init(ControllerBackends backend) {
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void Init(InputBackends backend) {
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switch (backend) {
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#ifdef HAS_SDL
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// SDL2 backend selected
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case ControllerBackends::SDL2:
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case InputBackends::SDL2:
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g_user_input = new SDLController();
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break;
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#endif
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// No backend selected
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case ControllerBackends::NONE:
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case InputBackends::NONE:
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break;
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// If no backend whatsoever inits, launch a critical log
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@ -10,12 +10,12 @@
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namespace InputCommon {
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/// Enum defining available backends
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enum class ControllerBackends {
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enum InputBackends {
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NONE,
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SDL2
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};
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class InputBase {
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class InputBase : NonCopyable {
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public:
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InputBase() {}
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virtual ~InputBase() {}
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@ -49,7 +49,7 @@ protected:
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};
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/// Initialize the user input system
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void Init(ControllerBackends backend);
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void Init(InputBackends backend);
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/// Deactive the user input system
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void Shutdown();
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