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Pica: Fix DP3 instruction, which wasn't assigning to the w component
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@ -221,7 +221,7 @@ static void ProcessShaderCode(VertexShaderState& state) {
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for (int i = 0; i < num_components; ++i)
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dot = dot + src1[i] * src2[i];
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for (int i = 0; i < num_components; ++i) {
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for (int i = 0; i < 4; ++i) {
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if (!swizzle.DestComponentEnabled(i))
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continue;
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