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Loader: Don’t duplicate the docstring into the cpp file.
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@ -213,10 +213,6 @@ AppLoader_THREEDSX::AppLoader_THREEDSX(const std::string& filename) : filename(f
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AppLoader_THREEDSX::~AppLoader_THREEDSX() {
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}
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/**
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* Loads a 3DSX file
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* @return Success on success, otherwise Error
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*/
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ResultStatus AppLoader_THREEDSX::Load() {
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LOG_INFO(Loader, "Loading 3DSX file %s...", filename.c_str());
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FileUtil::IOFile file(filename, "rb");
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@ -339,12 +339,6 @@ AppLoader_ELF::AppLoader_ELF(const std::string& filename) : is_loaded(false) {
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AppLoader_ELF::~AppLoader_ELF() {
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}
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/**
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* Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
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* @param error_string Pointer to string to put error message if an error has occurred
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* @todo Move NCSD parsing out of here and create a separate function for loading these
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* @return True on success, otherwise false
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*/
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ResultStatus AppLoader_ELF::Load() {
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LOG_INFO(Loader, "Loading ELF file %s...", filename.c_str());
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@ -53,11 +53,6 @@ FileType IdentifyFile(const std::string &filename) {
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return FileType::Unknown;
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}
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/**
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* Identifies and loads a bootable file
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* @param filename String filename of bootable file
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* @return ResultStatus result of function
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*/
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ResultStatus LoadFile(const std::string& filename) {
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LOG_INFO(Loader, "Loading file %s...", filename.c_str());
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@ -113,10 +113,6 @@ AppLoader_NCCH::AppLoader_NCCH(const std::string& filename) {
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AppLoader_NCCH::~AppLoader_NCCH() {
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}
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/**
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* Loads .code section into memory for booting
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::LoadExec() const {
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if (!is_loaded)
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return ResultStatus::ErrorNotLoaded;
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@ -130,12 +126,6 @@ ResultStatus AppLoader_NCCH::LoadExec() const {
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return ResultStatus::Error;
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}
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/**
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* Reads an application ExeFS section of an NCCH file into AppLoader (e.g. .code, .logo, etc.)
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* @param name Name of section to read out of NCCH file
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* @param buffer Vector to read data into
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>& buffer) const {
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// Iterate through the ExeFs archive until we find the .code file...
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FileUtil::IOFile file(filename, "rb");
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@ -187,12 +177,6 @@ ResultStatus AppLoader_NCCH::LoadSectionExeFS(const char* name, std::vector<u8>&
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return ResultStatus::ErrorNotUsed;
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}
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/**
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* Loads an NCCH file (e.g. from a CCI, or the first NCCH in a CXI)
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* @param error_string Pointer to string to put error message if an error has occurred
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* @todo Move NCSD parsing out of here and create a separate function for loading these
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* @return True on success, otherwise false
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*/
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ResultStatus AppLoader_NCCH::Load() {
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LOG_INFO(Loader, "Loading NCCH file %s...", filename.c_str());
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@ -248,47 +232,22 @@ ResultStatus AppLoader_NCCH::Load() {
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return ResultStatus::Error;
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}
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/**
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* Get the code (typically .code section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadCode(std::vector<u8>& buffer) const {
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return LoadSectionExeFS(".code", buffer);
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}
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/**
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* Get the icon (typically icon section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadIcon(std::vector<u8>& buffer) const {
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return LoadSectionExeFS("icon", buffer);
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}
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/**
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* Get the banner (typically banner section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadBanner(std::vector<u8>& buffer) const {
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return LoadSectionExeFS("banner", buffer);
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}
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/**
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* Get the logo (typically logo section) of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadLogo(std::vector<u8>& buffer) const {
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return LoadSectionExeFS("logo", buffer);
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}
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/**
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* Get the RomFS of the application
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* @param buffer Reference to buffer to store data
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* @return ResultStatus result of function
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*/
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ResultStatus AppLoader_NCCH::ReadRomFS(std::vector<u8>& buffer) const {
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FileUtil::IOFile file(filename, "rb");
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if (file.IsOpen()) {
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