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PICA: Minor updates to the pica registers
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1981aa3d7e
commit
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@ -62,8 +62,8 @@ static void InitScreenCoordinates(OutputVertex& vtx)
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viewport.halfsize_y = float24::FromRawFloat24(registers.viewport_size_y);
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viewport.offset_x = float24::FromFloat32(static_cast<float>(registers.viewport_corner.x));
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viewport.offset_y = float24::FromFloat32(static_cast<float>(registers.viewport_corner.y));
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viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_range);
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viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_far_plane);
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viewport.zscale = float24::FromRawFloat24(registers.viewport_depth_scale);
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viewport.offset_z = float24::FromRawFloat24(registers.viewport_depth_offset);
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float24 inv_w = float24::FromFloat32(1.f) / vtx.pos.w;
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vtx.color *= inv_w;
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@ -53,9 +53,9 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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GSP_GPU::SignalInterrupt(GSP_GPU::InterruptId::P3D);
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return;
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// It seems like these trigger vertex rendering
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case PICA_REG_INDEX(trigger_draw):
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case PICA_REG_INDEX(trigger_draw_indexed):
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// These trigger the usage of arrays and elements
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case PICA_REG_INDEX(draw_arrays):
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case PICA_REG_INDEX(draw_elements):
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{
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Common::Profiling::ScopeTimer scope_timer(category_drawing);
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@ -98,7 +98,7 @@ static inline void WritePicaReg(u32 id, u32 value, u32 mask) {
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}
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// Load vertices
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bool is_indexed = (id == PICA_REG_INDEX(trigger_draw_indexed));
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bool is_indexed = (id == PICA_REG_INDEX(draw_elements));
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const auto& index_info = registers.index_array;
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const u8* index_address_8 = Memory::GetPointer(PAddrToVAddr(base_address + index_info.offset));
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@ -65,8 +65,8 @@ struct Regs {
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INSERT_PADDING_WORDS(0x9);
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BitField<0, 24, u32> viewport_depth_range; // float24
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BitField<0, 24, u32> viewport_depth_far_plane; // float24
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BitField<0, 24, u32> viewport_depth_scale; // float24
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BitField<0, 24, u32> viewport_depth_offset; // float24
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INSERT_PADDING_WORDS(0x1);
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@ -112,6 +112,7 @@ struct Regs {
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struct TextureConfig {
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enum WrapMode : u32 {
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ClampToEdge = 0,
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ClampToBorder = 1, // TODO: Check if that is right
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Repeat = 2,
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MirroredRepeat = 3,
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};
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@ -124,6 +125,8 @@ struct Regs {
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};
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union {
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BitField< 1, 1, u32> mag_filter;
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BitField< 2, 1, u32> min_filter;
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BitField< 8, 2, WrapMode> wrap_s;
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BitField<12, 2, WrapMode> wrap_t;
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};
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@ -487,7 +490,15 @@ struct Regs {
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}
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} framebuffer;
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INSERT_PADDING_WORDS(0xe0);
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INSERT_PADDING_WORDS(0xa5);
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u32 frag_lut_sampler;
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INSERT_PADDING_WORDS(0x2);
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u32 frag_lut_param;
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INSERT_PADDING_WORDS(0x37);
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struct {
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enum class Format : u64 {
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@ -619,11 +630,14 @@ struct Regs {
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// Number of vertices to render
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u32 num_vertices;
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INSERT_PADDING_WORDS(0x5);
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u32 geometry_stage_cfg;
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INSERT_PADDING_WORDS(0x4);
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// These two trigger rendering of triangles
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u32 trigger_draw;
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u32 trigger_draw_indexed;
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u32 draw_arrays;
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u32 draw_elements;
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INSERT_PADDING_WORDS(0x2e);
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@ -636,7 +650,17 @@ struct Regs {
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BitField<8, 2, TriangleTopology> triangle_topology;
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INSERT_PADDING_WORDS(0x51);
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INSERT_PADDING_WORDS(0x21);
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BitField<0, 16, u32> gs_bool_uniforms;
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union {
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BitField< 0, 8, u32> x;
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BitField< 8, 8, u32> y;
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BitField<16, 8, u32> z;
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BitField<24, 8, u32> w;
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} gs_int_uniforms[4];
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INSERT_PADDING_WORDS(0x2B);
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BitField<0, 16, u32> vs_bool_uniforms;
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union {
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@ -680,7 +704,27 @@ struct Regs {
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}
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} vs_input_register_map;
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INSERT_PADDING_WORDS(0x3);
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// Toggles the vertex shader units' output registers
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union {
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BitField< 0, 1, u32> output0_register;
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BitField< 1, 1, u32> output1_register;
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BitField< 2, 1, u32> output2_register;
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BitField< 3, 1, u32> output3_register;
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BitField< 4, 1, u32> output4_register;
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BitField< 5, 1, u32> output5_register;
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BitField< 6, 1, u32> output6_register;
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BitField< 7, 1, u32> output7_register;
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BitField< 8, 1, u32> output8_register;
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BitField< 9, 1, u32> output9_register;
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BitField<10, 1, u32> output10_register;
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BitField<11, 1, u32> output11_register;
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BitField<12, 1, u32> output12_register;
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BitField<13, 1, u32> output13_register;
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BitField<14, 1, u32> output14_register;
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BitField<15, 1, u32> output15_register;
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} vs_output_register_map;
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INSERT_PADDING_WORDS(0x2);
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struct {
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enum Format : u32
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@ -752,8 +796,8 @@ struct Regs {
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ADD_FIELD(cull_mode);
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ADD_FIELD(viewport_size_x);
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ADD_FIELD(viewport_size_y);
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ADD_FIELD(viewport_depth_range);
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ADD_FIELD(viewport_depth_far_plane);
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ADD_FIELD(viewport_depth_scale);
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ADD_FIELD(viewport_depth_offset);
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ADD_FIELD(viewport_corner);
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ADD_FIELD(texture0_enable);
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ADD_FIELD(texture0);
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@ -770,16 +814,22 @@ struct Regs {
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ADD_FIELD(tev_stage5);
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ADD_FIELD(output_merger);
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ADD_FIELD(framebuffer);
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ADD_FIELD(frag_lut_sampler);
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ADD_FIELD(frag_lut_param);
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ADD_FIELD(vertex_attributes);
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ADD_FIELD(index_array);
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ADD_FIELD(num_vertices);
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ADD_FIELD(trigger_draw);
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ADD_FIELD(trigger_draw_indexed);
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ADD_FIELD(geometry_stage_cfg);
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ADD_FIELD(draw_arrays);
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ADD_FIELD(draw_elements);
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ADD_FIELD(triangle_topology);
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ADD_FIELD(gs_bool_uniforms);
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ADD_FIELD(gs_int_uniforms);
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ADD_FIELD(vs_bool_uniforms);
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ADD_FIELD(vs_int_uniforms);
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ADD_FIELD(vs_main_offset);
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ADD_FIELD(vs_input_register_map);
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ADD_FIELD(vs_output_register_map);
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ADD_FIELD(vs_uniform_setup);
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ADD_FIELD(vs_program);
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ADD_FIELD(vs_swizzle_patterns);
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@ -824,8 +874,8 @@ ASSERT_REG_POSITION(trigger_irq, 0x10);
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ASSERT_REG_POSITION(cull_mode, 0x40);
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ASSERT_REG_POSITION(viewport_size_x, 0x41);
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ASSERT_REG_POSITION(viewport_size_y, 0x43);
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ASSERT_REG_POSITION(viewport_depth_range, 0x4d);
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ASSERT_REG_POSITION(viewport_depth_far_plane, 0x4e);
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ASSERT_REG_POSITION(viewport_depth_scale, 0x4d);
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ASSERT_REG_POSITION(viewport_depth_offset, 0x4e);
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ASSERT_REG_POSITION(vs_output_attributes[0], 0x50);
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ASSERT_REG_POSITION(vs_output_attributes[1], 0x51);
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ASSERT_REG_POSITION(viewport_corner, 0x68);
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@ -844,16 +894,22 @@ ASSERT_REG_POSITION(tev_stage4, 0xf0);
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ASSERT_REG_POSITION(tev_stage5, 0xf8);
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ASSERT_REG_POSITION(output_merger, 0x100);
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ASSERT_REG_POSITION(framebuffer, 0x110);
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ASSERT_REG_POSITION(frag_lut_sampler, 0x1c5);
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ASSERT_REG_POSITION(frag_lut_param, 0x1c8);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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ASSERT_REG_POSITION(num_vertices, 0x228);
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ASSERT_REG_POSITION(trigger_draw, 0x22e);
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ASSERT_REG_POSITION(trigger_draw_indexed, 0x22f);
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ASSERT_REG_POSITION(geometry_stage_cfg, 0x229);
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ASSERT_REG_POSITION(draw_arrays, 0x22e);
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ASSERT_REG_POSITION(draw_elements, 0x22f);
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ASSERT_REG_POSITION(triangle_topology, 0x25e);
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ASSERT_REG_POSITION(gs_bool_uniforms, 0x280);
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ASSERT_REG_POSITION(gs_int_uniforms, 0x281);
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ASSERT_REG_POSITION(vs_bool_uniforms, 0x2b0);
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ASSERT_REG_POSITION(vs_int_uniforms, 0x2b1);
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ASSERT_REG_POSITION(vs_main_offset, 0x2ba);
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ASSERT_REG_POSITION(vs_input_register_map, 0x2bb);
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ASSERT_REG_POSITION(vs_output_register_map, 0x2bd);
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ASSERT_REG_POSITION(vs_uniform_setup, 0x2c0);
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ASSERT_REG_POSITION(vs_program, 0x2cb);
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ASSERT_REG_POSITION(vs_swizzle_patterns, 0x2d5);
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