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OpenGL: Move Attributes enum to a more appropriate file
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@ -20,7 +20,6 @@
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#include "video_core/regs_texturing.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_rasterizer.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_gen.h"
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#include "video_core/renderer_opengl/gl_shader_util.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/pica_to_gl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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#include "video_core/renderer_opengl/renderer_opengl.h"
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@ -10,6 +10,17 @@ union PicaShaderConfig;
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namespace GLShader {
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namespace GLShader {
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enum Attributes {
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ATTRIBUTE_POSITION,
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ATTRIBUTE_COLOR,
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ATTRIBUTE_TEXCOORD0,
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ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2,
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ATTRIBUTE_TEXCOORD0_W,
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ATTRIBUTE_NORMQUAT,
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ATTRIBUTE_VIEW,
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};
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/**
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/**
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* Generates the GLSL vertex shader program source code for the current Pica state
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* Generates the GLSL vertex shader program source code for the current Pica state
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* @returns String of the shader source code
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* @returns String of the shader source code
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@ -8,17 +8,6 @@
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namespace GLShader {
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namespace GLShader {
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enum Attributes {
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ATTRIBUTE_POSITION,
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ATTRIBUTE_COLOR,
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ATTRIBUTE_TEXCOORD0,
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ATTRIBUTE_TEXCOORD1,
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ATTRIBUTE_TEXCOORD2,
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ATTRIBUTE_TEXCOORD0_W,
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ATTRIBUTE_NORMQUAT,
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ATTRIBUTE_VIEW,
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};
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/**
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/**
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* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
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* Utility function to create and compile an OpenGL GLSL shader program (vertex + fragment shader)
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* @param vertex_shader String of the GLSL vertex shader program
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* @param vertex_shader String of the GLSL vertex shader program
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