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Properly remove a thread from its wait_objects' waitlist when it is awoken by a timeout.
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@ -38,6 +38,11 @@ SharedPtr<Thread> WaitObject::GetHighestPriorityReadyThread() {
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return thread->status == THREADSTATUS_RUNNING || thread->status == THREADSTATUS_READY;
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});
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// TODO(Subv): This call should be performed inside the loop below to check if an object can be
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// acquired by a particular thread. This is useful for things like recursive locking of Mutexes.
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if (ShouldWait())
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return nullptr;
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Thread* candidate = nullptr;
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s32 candidate_priority = THREADPRIO_LOWEST + 1;
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@ -67,7 +72,7 @@ void WaitObject::WakeupAllWaitingThreads() {
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thread->wait_set_output = false;
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}
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} else {
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for (auto object : thread->wait_objects) {
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for (auto& object : thread->wait_objects) {
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object->Acquire();
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object->RemoveWaitingThread(thread.get());
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}
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@ -277,6 +277,10 @@ static void ThreadWakeupCallback(u64 thread_handle, int cycles_late) {
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if (thread->status == THREADSTATUS_WAIT_SYNCH || thread->status == THREADSTATUS_WAIT_ARB) {
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thread->wait_set_output = false;
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// Remove the thread from each of its waiting objects' waitlists
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for (auto& object : thread->wait_objects)
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object->RemoveWaitingThread(thread.get());
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thread->wait_objects.clear();
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thread->SetWaitSynchronizationResult(ResultCode(ErrorDescription::Timeout, ErrorModule::OS,
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ErrorSummary::StatusChanged,
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ErrorLevel::Info));
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@ -321,7 +321,7 @@ static ResultCode WaitSynchronizationN(s32* out, Handle* handles, s32 handle_cou
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});
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if (all_available) {
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// We can acquire all objects right now, do so.
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for (auto object : objects)
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for (auto& object : objects)
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object->Acquire();
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// Note: In this case, the `out` parameter is not set, and retains whatever value it had before.
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return RESULT_SUCCESS;
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