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fixup!
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bda2234553
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3c4618bfd4
@ -851,18 +851,18 @@ void RasterizerOpenGL::ReloadColorBuffer() {
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using VideoCore::CopyTextureAndUntile;
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switch (bytes_per_pixel) {
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case 4:
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CopyTextureAndUntile<u32>(reinterpret_cast<u32*>(color_buffer),
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reinterpret_cast<u32*>(temp_fb_color_buffer.get()),
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CopyTextureAndUntile<4>(color_buffer,
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temp_fb_color_buffer.get(),
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fb_color_texture.width, fb_color_texture.height);
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break;
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case 3:
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CopyTextureAndUntile<u24_be>(reinterpret_cast<u24_be*>(color_buffer),
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reinterpret_cast<u24_be*>(temp_fb_color_buffer.get()),
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CopyTextureAndUntile<3>(color_buffer,
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temp_fb_color_buffer.get(),
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fb_color_texture.width, fb_color_texture.height);
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break;
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case 2:
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CopyTextureAndUntile<u16>(reinterpret_cast<u16*>(color_buffer),
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reinterpret_cast<u16*>(temp_fb_color_buffer.get()),
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CopyTextureAndUntile<2>(color_buffer,
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temp_fb_color_buffer.get(),
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fb_color_texture.width, fb_color_texture.height);
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break;
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default:
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@ -974,18 +974,18 @@ void RasterizerOpenGL::CommitColorBuffer() {
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using VideoCore::CopyTextureAndTile;
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switch (bytes_per_pixel) {
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case 4:
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CopyTextureAndTile<u32>(reinterpret_cast<u32*>(temp_gl_color_buffer.get()),
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reinterpret_cast<u32*>(color_buffer),
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CopyTextureAndTile<4>(temp_gl_color_buffer.get(),
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color_buffer,
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fb_color_texture.width, fb_color_texture.height);
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break;
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case 3:
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CopyTextureAndTile<u24_be>(reinterpret_cast<u24_be*>(temp_gl_color_buffer.get()),
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reinterpret_cast<u24_be*>(color_buffer),
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CopyTextureAndTile<3>(temp_gl_color_buffer.get(),
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color_buffer,
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fb_color_texture.width, fb_color_texture.height);
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break;
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case 2:
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CopyTextureAndTile<u16>(reinterpret_cast<u16*>(temp_gl_color_buffer.get()),
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reinterpret_cast<u16*>(color_buffer),
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CopyTextureAndTile<2>(temp_gl_color_buffer.get(),
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color_buffer,
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fb_color_texture.width, fb_color_texture.height);
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break;
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default:
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@ -34,15 +34,15 @@ void DumpTGA(std::string filename, short width, short height, u8* raw_data) {
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fclose(fout);
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}
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template<typename T>
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void CopyTextureAndTile(const T* src, T* dst, unsigned int width, unsigned int height) {
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template<int size>
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void CopyTextureAndTile(const u8* src, u8* dst, unsigned int width, unsigned int height) {
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for (unsigned int y = 0; y + 8 <= height; y += 8) {
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for (unsigned int x = 0; x + 8 <= width; x += 8) {
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const T* line = &src[y * width + x];
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const u8* line = &src[y * width + x];
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for (unsigned int yy = 0; yy < 8; ++yy) {
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for (unsigned int xx = 0; xx < 8; ++xx) {
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dst[morton_lut[yy * 8 + xx]] = line[xx];
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memcpy(dst + size * morton_lut[yy * 8 + xx], line + size * xx, size);
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}
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line += width;
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}
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@ -52,19 +52,19 @@ void CopyTextureAndTile(const T* src, T* dst, unsigned int width, unsigned int h
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}
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}
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template void CopyTextureAndTile<u16>(const u16* src, u16* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndTile<u24_be>(const u24_be* src, u24_be* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndTile<u32>(const u32* src, u32* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndTile<2>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndTile<3>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndTile<4>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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template<typename T>
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void CopyTextureAndUntile(const T* src, T* dst, unsigned int width, unsigned int height) {
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template<int size>
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void CopyTextureAndUntile(const u8* src, u8* dst, unsigned int width, unsigned int height) {
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for (unsigned int y = 0; y + 8 <= height; y += 8) {
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for (unsigned int x = 0; x + 8 <= width; x += 8) {
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T* line = &dst[y * width + x];
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u8* line = &dst[y * width + x];
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for (unsigned int yy = 0; yy < 8; ++yy) {
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for (unsigned int xx = 0; xx < 8; ++xx) {
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line[xx] = src[morton_lut[yy * 8 + xx]];
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memcpy(line + size * xx, src + size * morton_lut[yy * 8 + xx], size);
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}
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line += width;
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}
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@ -74,8 +74,8 @@ void CopyTextureAndUntile(const T* src, T* dst, unsigned int width, unsigned int
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}
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}
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template void CopyTextureAndUntile<u16>(const u16* src, u16* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u24_be>(const u24_be* src, u24_be* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<u32>(const u32* src, u32* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<2>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<3>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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template void CopyTextureAndUntile<4>(const u8* src, u8* dst, unsigned int width, unsigned int height);
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} // namespace
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@ -60,28 +60,26 @@ static inline u32 MortonInterleave(u32 x, u32 y) {
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* Copies the texture data from the source address to the destination address, applying a
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* Morton-order transformation while copying.
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*
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* @param T Type of the source and destination pointers, the swizzling process depends on the size
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* of this parameter.
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* @param T Byte size of a pixel in the source and destination pointers.
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* @param src Pointer to the source texture data.
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* @param dst Pointer to which the texture will be copied.
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* @param width Width of the texture, should be a multiple of 8.
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* @param height Height of the texture, should be a multiple of 8.
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*/
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template<typename T>
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void CopyTextureAndTile(const T* src, T* dst, unsigned int width, unsigned int height);
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template<int size>
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void CopyTextureAndTile(const u8* src, u8* dst, unsigned int width, unsigned int height);
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/**
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* Copies texture data while undoing the transformation applied by `CopyTextureAndTile`.
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*
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* @param T Type of the source and destination pointers, the swizzling process depends on the size
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* of this parameter.
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* @param T Byte size of a pixel in the source and destination pointers.
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* @param src Pointer to the source texture data.
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* @param dst Pointer to which the texture will be copied.
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* @param width Width of the texture, should be a multiple of 8.
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* @param height Height of the texture, should be a multiple of 8.
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*/
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template<typename T>
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void CopyTextureAndUntile(const T* src, T* dst, unsigned int width, unsigned int height);
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template<int size>
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void CopyTextureAndUntile(const u8* src, u8* dst, unsigned int width, unsigned int height);
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/**
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* Calculates the offset of the position of the pixel in Morton order
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