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kernel/thread: add ThreadManager
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f3ee5feb02
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@ -21,6 +21,7 @@ KernelSystem::KernelSystem(u32 system_mode) {
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Kernel::MemoryInit(system_mode);
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resource_limits = std::make_unique<ResourceLimitList>(*this);
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thread_manager = std::make_unique<ThreadManager>();
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Kernel::ThreadingInit();
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Kernel::TimersInit();
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}
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@ -53,4 +54,12 @@ void KernelSystem::SetCurrentProcess(SharedPtr<Process> process) {
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current_process = std::move(process);
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}
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ThreadManager& KernelSystem::GetThreadManager() {
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return *thread_manager;
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}
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const ThreadManager& KernelSystem::GetThreadManager() const {
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return *thread_manager;
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}
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} // namespace Kernel
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@ -28,6 +28,7 @@ class ClientSession;
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class ServerSession;
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class ResourceLimitList;
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class SharedMemory;
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class ThreadManager;
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enum class ResetType {
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OneShot,
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@ -187,6 +188,9 @@ public:
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SharedPtr<Process> GetCurrentProcess() const;
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void SetCurrentProcess(SharedPtr<Process> process);
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ThreadManager& GetThreadManager();
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const ThreadManager& GetThreadManager() const;
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private:
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std::unique_ptr<ResourceLimitList> resource_limits;
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std::atomic<u32> next_object_id{0};
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@ -199,6 +203,8 @@ private:
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std::vector<SharedPtr<Process>> process_list;
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SharedPtr<Process> current_process;
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std::unique_ptr<ThreadManager> thread_manager;
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};
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} // namespace Kernel
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@ -59,7 +59,9 @@ inline static u32 const NewThreadId() {
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return next_thread_id++;
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}
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Thread::Thread(KernelSystem& kernel) : WaitObject(kernel), context(Core::CPU().NewContext()) {}
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Thread::Thread(KernelSystem& kernel)
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: WaitObject(kernel), context(Core::CPU().NewContext()),
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thread_manager(kernel.GetThreadManager()) {}
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Thread::~Thread() {}
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Thread* GetCurrentThread() {
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@ -53,6 +53,10 @@ enum class ThreadWakeupReason {
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Timeout // The thread was woken up due to a wait timeout.
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};
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class ThreadManager {
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public:
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};
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class Thread final : public WaitObject {
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public:
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std::string GetName() const override {
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@ -210,6 +214,8 @@ private:
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explicit Thread(KernelSystem&);
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~Thread() override;
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ThreadManager& thread_manager;
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friend class KernelSystem;
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};
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