mirror of
https://github.com/citra-emu/citra.git
synced 2024-12-18 15:50:03 +00:00
Pica: Use zero for the SecondaryFragmentColor source.
- This is a workaround until we support fragment lighting.
This commit is contained in:
parent
dcbc653b90
commit
33b9abb91e
@ -240,6 +240,7 @@ struct Regs {
|
||||
enum class Source : u32 {
|
||||
PrimaryColor = 0x0,
|
||||
PrimaryFragmentColor = 0x1,
|
||||
SecondaryFragmentColor = 0x2,
|
||||
|
||||
Texture0 = 0x3,
|
||||
Texture1 = 0x4,
|
||||
|
@ -402,11 +402,16 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
|
||||
|
||||
auto GetSource = [&](Source source) -> Math::Vec4<u8> {
|
||||
switch (source) {
|
||||
// TODO: What's the difference between these two?
|
||||
case Source::PrimaryColor:
|
||||
|
||||
// HACK: Until we implement fragment lighting, use primary_color
|
||||
case Source::PrimaryFragmentColor:
|
||||
return primary_color;
|
||||
|
||||
// HACK: Until we implement fragment lighting, use zero
|
||||
case Source::SecondaryFragmentColor:
|
||||
return {0, 0, 0, 0};
|
||||
|
||||
case Source::Texture0:
|
||||
return texture_color[0];
|
||||
|
||||
|
@ -69,15 +69,16 @@ const char g_fragment_shader_hw[] = R"(
|
||||
#define NUM_VTX_ATTR 7
|
||||
#define NUM_TEV_STAGES 6
|
||||
|
||||
#define SOURCE_PRIMARYCOLOR 0x0
|
||||
#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
|
||||
#define SOURCE_TEXTURE0 0x3
|
||||
#define SOURCE_TEXTURE1 0x4
|
||||
#define SOURCE_TEXTURE2 0x5
|
||||
#define SOURCE_TEXTURE3 0x6
|
||||
#define SOURCE_PREVIOUSBUFFER 0xd
|
||||
#define SOURCE_CONSTANT 0xe
|
||||
#define SOURCE_PREVIOUS 0xf
|
||||
#define SOURCE_PRIMARYCOLOR 0x0
|
||||
#define SOURCE_PRIMARYFRAGMENTCOLOR 0x1
|
||||
#define SOURCE_SECONDARYFRAGMENTCOLOR 0x2
|
||||
#define SOURCE_TEXTURE0 0x3
|
||||
#define SOURCE_TEXTURE1 0x4
|
||||
#define SOURCE_TEXTURE2 0x5
|
||||
#define SOURCE_TEXTURE3 0x6
|
||||
#define SOURCE_PREVIOUSBUFFER 0xd
|
||||
#define SOURCE_CONSTANT 0xe
|
||||
#define SOURCE_PREVIOUS 0xf
|
||||
|
||||
#define COLORMODIFIER_SOURCECOLOR 0x0
|
||||
#define COLORMODIFIER_ONEMINUSSOURCECOLOR 0x1
|
||||
@ -151,8 +152,11 @@ vec4 GetSource(int source) {
|
||||
if (source == SOURCE_PRIMARYCOLOR) {
|
||||
return o[2];
|
||||
} else if (source == SOURCE_PRIMARYFRAGMENTCOLOR) {
|
||||
// HACK: Uses color value, but should really use fragment lighting output
|
||||
// HACK: Until we implement fragment lighting, use primary_color
|
||||
return o[2];
|
||||
} else if (source == SOURCE_SECONDARYFRAGMENTCOLOR) {
|
||||
// HACK: Until we implement fragment lighting, use zero
|
||||
return vec4(0.0, 0.0, 0.0, 0.0);
|
||||
} else if (source == SOURCE_TEXTURE0) {
|
||||
return texture(tex[0], o[3].xy);
|
||||
} else if (source == SOURCE_TEXTURE1) {
|
||||
|
Loading…
Reference in New Issue
Block a user