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Don't hardcode the size
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923bd61152
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@ -6,8 +6,10 @@
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#include <glad/glad.h>
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#include <glad/glad.h>
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#include <string.h>
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#include <string.h>
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "core/frontend/emu_window.h"
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#include "scripted_input/script_runner.h"
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#include "scripted_input/script_runner.h"
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#include "scripted_input/scripted_buttons.h"
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#include "scripted_input/scripted_buttons.h"
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#include "video_core/video_core.h"
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#define SCRIPT_MAX_LINE 200
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#define SCRIPT_MAX_LINE 200
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@ -123,8 +125,8 @@ void ScriptRunner::SaveScreenshot() {
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char buf[12];
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char buf[12];
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sprintf(buf, "%i.bmp", frame_number);
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sprintf(buf, "%i.bmp", frame_number);
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const int w = 400; // render_window->GetActiveConfig().min_client_area_size.first;
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const int w = VideoCore::g_emu_window->GetActiveConfig().min_client_area_size.first;
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const int h = 480; // render_window->GetActiveConfig().min_client_area_size.second;
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const int h = VideoCore::g_emu_window->GetActiveConfig().min_client_area_size.second;
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unsigned char* pixels = new unsigned char[w * h * 3];
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unsigned char* pixels = new unsigned char[w * h * 3];
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glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, pixels);
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