Don't hardcode the size

This commit is contained in:
danzel 2017-08-14 08:52:28 +12:00
parent 923bd61152
commit 285ab66af5

View File

@ -6,8 +6,10 @@
#include <glad/glad.h>
#include <string.h>
#include "common/logging/log.h"
#include "core/frontend/emu_window.h"
#include "scripted_input/script_runner.h"
#include "scripted_input/scripted_buttons.h"
#include "video_core/video_core.h"
#define SCRIPT_MAX_LINE 200
@ -123,8 +125,8 @@ void ScriptRunner::SaveScreenshot() {
char buf[12];
sprintf(buf, "%i.bmp", frame_number);
const int w = 400; // render_window->GetActiveConfig().min_client_area_size.first;
const int h = 480; // render_window->GetActiveConfig().min_client_area_size.second;
const int w = VideoCore::g_emu_window->GetActiveConfig().min_client_area_size.first;
const int h = VideoCore::g_emu_window->GetActiveConfig().min_client_area_size.second;
unsigned char* pixels = new unsigned char[w * h * 3];
glReadPixels(0, 0, w, h, GL_BGR, GL_UNSIGNED_BYTE, pixels);