remove dedicated_room dependence on core
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@@ -5,7 +5,7 @@
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#pragma once
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#include <QWidget>
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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class QStandardItemModel;
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@@ -80,7 +80,7 @@ private:
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QStandardItemModel* game_list_model = nullptr;
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QAction* leave_room;
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QAction* show_room;
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std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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std::shared_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
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Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
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bool has_mod_perms = false;
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Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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