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https://github.com/citra-emu/citra.git
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remove dedicated_room dependence on core
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parent
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commit
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@ -20,7 +20,7 @@
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#include "citra_qt/multiplayer/chat_room.h"
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#include "citra_qt/multiplayer/message.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_chat_room.h"
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#ifdef ENABLE_WEB_SERVICE
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#include "web_service/web_backend.h"
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@ -16,7 +16,7 @@ namespace Ui {
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class ChatRoom;
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}
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namespace Core {
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namespace Network {
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class AnnounceMultiplayerSession;
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}
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@ -16,7 +16,7 @@
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#include "citra_qt/multiplayer/moderation_dialog.h"
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#include "citra_qt/multiplayer/state.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "ui_client_room.h"
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ClientRoomWindow::ClientRoomWindow(QWidget* parent)
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@ -19,8 +19,8 @@
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#include "citra_qt/multiplayer/validation.h"
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#include "citra_qt/uisettings.h"
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#include "common/logging/log.h"
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#include "core/announce_multiplayer_session.h"
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#include "core/hle/service/cfg/cfg.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network_settings.h"
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#include "ui_host_room.h"
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#ifdef ENABLE_WEB_SERVICE
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@ -28,7 +28,7 @@
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#endif
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HostRoomWindow::HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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std::shared_ptr<Network::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::HostRoom>()), announce_multiplayer_session(session) {
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ui->setupUi(this);
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@ -17,7 +17,7 @@ namespace Ui {
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class HostRoom;
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}
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namespace Core {
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namespace Network {
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class AnnounceMultiplayerSession;
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}
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@ -35,7 +35,7 @@ class HostRoomWindow : public QDialog {
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public:
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explicit HostRoomWindow(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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std::shared_ptr<Network::AnnounceMultiplayerSession> session);
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~HostRoomWindow();
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/**
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@ -50,7 +50,7 @@ private:
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std::unique_ptr<Network::VerifyUser::Backend> CreateVerifyBackend(bool use_validation) const;
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std::unique_ptr<Ui::HostRoom> ui;
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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std::weak_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
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QStandardItemModel* game_list;
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ComboBoxProxyModel* proxy;
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Validation validation;
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@ -24,7 +24,7 @@
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#endif
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Lobby::Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session)
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std::shared_ptr<Network::AnnounceMultiplayerSession> session)
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: QDialog(parent, Qt::WindowTitleHint | Qt::WindowCloseButtonHint | Qt::WindowSystemMenuHint),
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ui(std::make_unique<Ui::Lobby>()), announce_multiplayer_session(session) {
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ui->setupUi(this);
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@ -11,7 +11,7 @@
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#include <QStandardItemModel>
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#include "citra_qt/multiplayer/validation.h"
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#include "common/announce_multiplayer_room.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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namespace Ui {
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@ -30,7 +30,7 @@ class Lobby : public QDialog {
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public:
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explicit Lobby(QWidget* parent, QStandardItemModel* list,
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std::shared_ptr<Core::AnnounceMultiplayerSession> session);
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std::shared_ptr<Network::AnnounceMultiplayerSession> session);
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~Lobby() override;
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/**
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@ -91,7 +91,7 @@ private:
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LobbyFilterProxyModel* proxy{};
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QFutureWatcher<AnnounceMultiplayerRoom::RoomList> room_list_watcher;
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std::weak_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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std::weak_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
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QFutureWatcher<void>* watcher;
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Validation validation;
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};
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@ -37,7 +37,7 @@ MultiplayerState::MultiplayerState(QWidget* parent, QStandardItemModel* game_lis
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qRegisterMetaType<Network::RoomMember::State>();
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qRegisterMetaType<Network::RoomMember::Error>();
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qRegisterMetaType<Common::WebResult>();
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announce_multiplayer_session = std::make_shared<Core::AnnounceMultiplayerSession>();
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announce_multiplayer_session = std::make_shared<Network::AnnounceMultiplayerSession>();
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announce_multiplayer_session->BindErrorCallback(
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[this](const Common::WebResult& result) { emit AnnounceFailed(result); });
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connect(this, &MultiplayerState::AnnounceFailed, this, &MultiplayerState::OnAnnounceFailed);
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@ -5,7 +5,7 @@
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#pragma once
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#include <QWidget>
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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class QStandardItemModel;
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@ -80,7 +80,7 @@ private:
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QStandardItemModel* game_list_model = nullptr;
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QAction* leave_room;
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QAction* show_room;
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std::shared_ptr<Core::AnnounceMultiplayerSession> announce_multiplayer_session;
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std::shared_ptr<Network::AnnounceMultiplayerSession> announce_multiplayer_session;
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Network::RoomMember::State current_state = Network::RoomMember::State::Uninitialized;
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bool has_mod_perms = false;
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Network::RoomMember::CallbackHandle<Network::RoomMember::State> state_callback_handle;
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@ -1,7 +1,5 @@
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add_library(core STATIC
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3ds.h
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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arm/arm_interface.h
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arm/dyncom/arm_dyncom.cpp
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arm/dyncom/arm_dyncom.h
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@ -7,13 +7,13 @@ add_executable(citra-room
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create_target_directory_groups(citra-room)
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target_link_libraries(citra-room PRIVATE common core network)
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target_link_libraries(citra-room PRIVATE common network)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(citra-room PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(citra-room PRIVATE web_service)
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endif()
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target_link_libraries(citra-room PRIVATE cryptopp glad)
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target_link_libraries(citra-room PRIVATE cryptopp)
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if (MSVC)
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target_link_libraries(citra-room PRIVATE getopt)
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endif()
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@ -26,7 +26,7 @@
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#include "common/logging/log.h"
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#include "common/scm_rev.h"
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#include "common/string_util.h"
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#include "core/announce_multiplayer_session.h"
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#include "network/announce_multiplayer_session.h"
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#include "network/network.h"
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#include "network/network_settings.h"
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#include "network/room.h"
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@ -342,7 +342,7 @@ int main(int argc, char** argv) {
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return -1;
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}
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std::cout << "Room is open. Close with Q+Enter...\n\n";
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auto announce_session = std::make_unique<Core::AnnounceMultiplayerSession>();
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auto announce_session = std::make_unique<Network::AnnounceMultiplayerSession>();
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if (announce) {
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announce_session->Start();
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}
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@ -1,4 +1,6 @@
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add_library(network STATIC
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announce_multiplayer_session.cpp
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announce_multiplayer_session.h
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network.cpp
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network.h
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network_settings.cpp
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@ -15,7 +15,7 @@
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#include "web_service/announce_room_json.h"
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#endif
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namespace Core {
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namespace Network {
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// Time between room is announced to web_service
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static constexpr std::chrono::seconds announce_time_interval(15);
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@ -161,4 +161,4 @@ void AnnounceMultiplayerSession::UpdateCredentials() {
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#endif
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}
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} // namespace Core
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} // namespace Network
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@ -15,10 +15,8 @@
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#include "common/thread.h"
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namespace Network {
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class Room;
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}
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namespace Core {
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class Room;
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/**
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* Instruments AnnounceMultiplayerRoom::Backend.
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@ -93,4 +91,4 @@ private:
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void AnnounceMultiplayerLoop();
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};
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} // namespace Core
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} // namespace Network
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