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ptm: access FS via backend directly
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@ -3,10 +3,12 @@
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "core/file_sys/archive_extsavedata.h"
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#include "core/file_sys/errors.h"
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#include "core/file_sys/file_backend.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/ptm/ptm.h"
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#include "core/hle/service/ptm/ptm_gets.h"
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#include "core/hle/service/ptm/ptm_play.h"
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@ -136,42 +138,44 @@ void Module::Interface::CheckNew3DS(Kernel::HLERequestContext& ctx) {
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}
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static void WriteGameCoinData(GameCoin gamecoin_data) {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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std::unique_ptr<FileSys::ArchiveBackend> archive;
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FileSys::Path gamecoin_path("/gamecoin.dat");
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// If the archive didn't exist, create the files inside
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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// Format the archive to create the directories
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Service::FS::FormatArchive(Service::FS::ArchiveIdCode::SharedExtSaveData,
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FileSys::ArchiveFormatInfo(), archive_path);
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extdata_archive_factory.Format(archive_path, FileSys::ArchiveFormatInfo());
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// Open it again to get a valid archive now that the folder exists
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archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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archive = extdata_archive_factory.Open(archive_path).Unwrap();
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// Create the game coin file
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Service::FS::CreateFileInArchive(*archive_result, gamecoin_path, sizeof(GameCoin));
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archive->CreateFile(gamecoin_path, sizeof(GameCoin));
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} else {
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ASSERT_MSG(archive_result.Succeeded(), "Could not open the PTM SharedExtSaveData archive!");
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archive = std::move(archive_result).Unwrap();
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}
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FileSys::Mode open_mode = {};
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open_mode.write_flag.Assign(1);
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// Open the file and write the default gamecoin information
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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auto gamecoin_result = archive->OpenFile(gamecoin_path, open_mode);
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if (gamecoin_result.Succeeded()) {
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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gamecoin->backend->Write(0, sizeof(GameCoin), true,
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reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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gamecoin->Write(0, sizeof(GameCoin), true, reinterpret_cast<const u8*>(&gamecoin_data));
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gamecoin->Close();
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}
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}
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static GameCoin ReadGameCoinData() {
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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if (!archive_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the PTM SharedExtSaveData archive!");
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return default_game_coin;
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@ -181,8 +185,7 @@ static GameCoin ReadGameCoinData() {
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FileSys::Mode open_mode = {};
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open_mode.read_flag.Assign(1);
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auto gamecoin_result =
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Service::FS::OpenFileFromArchive(*archive_result, gamecoin_path, open_mode);
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auto gamecoin_result = (*archive_result)->OpenFile(gamecoin_path, open_mode);
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if (!gamecoin_result.Succeeded()) {
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LOG_ERROR(Service_PTM, "Could not open the game coin data file!");
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return default_game_coin;
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@ -190,17 +193,18 @@ static GameCoin ReadGameCoinData() {
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u16 result;
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auto gamecoin = std::move(gamecoin_result).Unwrap();
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GameCoin gamecoin_data;
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gamecoin->backend->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->backend->Close();
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gamecoin->Read(0, sizeof(GameCoin), reinterpret_cast<u8*>(&gamecoin_data));
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gamecoin->Close();
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return gamecoin_data;
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}
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Module::Module() {
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// Open the SharedExtSaveData archive 0xF000000B and create the gamecoin.dat file if it doesn't
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// exist
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std::string nand_directory = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
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FileSys::ArchiveFactory_ExtSaveData extdata_archive_factory(nand_directory, true);
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FileSys::Path archive_path(ptm_shared_extdata_id);
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auto archive_result =
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Service::FS::OpenArchive(Service::FS::ArchiveIdCode::SharedExtSaveData, archive_path);
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auto archive_result = extdata_archive_factory.Open(archive_path);
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// If the archive didn't exist, write the default game coin file
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if (archive_result.Code() == FileSys::ERR_NOT_FORMATTED) {
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WriteGameCoinData(default_game_coin);
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