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Implemented validation for the texture module
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@ -309,17 +309,24 @@ CachedSurface* RasterizerCacheOpenGL::GetSurface(const CachedSurface& params, bo
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codec->configTiling(true, 8); // change 8 for 32 in case the mage is tiled
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// on blocks of 32x32
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codec->configRGBATransform(!native_format[(unsigned int)params.pixel_format]);
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codec->decode();
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std::unique_ptr<u8[]> decoded_texture = codec->transferInternalBuffer();
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u32 bytes = codec->getInternalBytesPerPixel();
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if (bytes == 3)
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bytes = 1;
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else if (bytes != 2)
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bytes = 4;
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes);
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height, 0,
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tuple.format, tuple.type, decoded_texture.get());
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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codec->validate();
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if (!codec->invalid()) {
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codec->decode();
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std::unique_ptr<u8[]> decoded_texture = codec->transferInternalBuffer();
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u32 bytes = codec->getInternalBytesPerPixel();
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if (bytes == 3)
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bytes = 1;
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else if (bytes != 2)
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bytes = 4;
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glPixelStorei(GL_UNPACK_ALIGNMENT, bytes);
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glTexImage2D(GL_TEXTURE_2D, 0, tuple.internal_format, params.width, params.height,
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0, tuple.format, tuple.type, decoded_texture.get());
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glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
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} else {
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LOG_WARNING(Render_OpenGL,
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"Invalid texture sent to renderer; width: %d height %d type: %d",
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params.width, params.height, (unsigned int)params.pixel_format);
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}
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}
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// If not 1x scale, blit 1x texture to a new scaled texture and replace texture in surface
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if (new_surface->res_scale_width != 1.f || new_surface->res_scale_height != 1.f) {
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@ -662,7 +669,13 @@ void RasterizerCacheOpenGL::FlushSurface(CachedSurface* surface) {
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codec->configRGBATransform(!native_format[(u32)surface->pixel_format]);
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codec->configPreConvertedRGBA(!native_format[(u32)surface->pixel_format]);
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codec->setExternalBuffer(dst_buffer);
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codec->encode();
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codec->validate();
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if (!codec->invalid())
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codec->encode();
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else
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LOG_WARNING(Render_OpenGL,
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"Invalid texture sent to renderer; width: %d height %d type: %d",
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surface->width, surface->height, (unsigned int)surface->pixel_format);
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}
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surface->dirty = false;
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@ -13,13 +13,13 @@ void Codec::decode() {
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this->init(true);
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if (this->morton)
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this->decode_morton_pass();
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};
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}
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void Codec::encode() {
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this->init(false);
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if (this->morton)
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this->encode_morton_pass();
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};
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}
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void Codec::configTiling(bool active, u32 tiling) {
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this->morton = true;
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@ -66,14 +66,39 @@ void Codec::init(bool decode) {
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if (!this->raw_RGBA)
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this->expected_nibbles_size = this->start_nibbles_size;
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}
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if (!this->external_result_buffer) {
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this->validate();
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if (!this->external_result_buffer || !this->invalid()) {
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size_t buff_size = this->width * this->height * this->expected_nibbles_size / 2;
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this->internal_buffer = std::make_unique<u8[]>(buff_size);
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this->passing_buffer = this->internal_buffer.get();
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}
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}
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void Codec::decode_morton_pass() {
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void Codec::validate() {
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if (this->width < 8) {
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this->invalid_state = true;
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return;
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}
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if (this->height < 8) {
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this->invalid_state = true;
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return;
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}
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if (this->target_buffer == nullptr) {
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this->invalid_state = true;
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return;
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}
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if (this->external_result_buffer && this->passing_buffer == nullptr) {
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this->invalid_state = true;
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return;
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}
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if (this->morton && this->morton_pass_tiling != 8 && this->morton_pass_tiling != 32) {
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this->invalid_state = true;
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return;
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}
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this->invalid_state = false;
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}
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inline void Codec::decode_morton_pass() {
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if (this->morton_pass_tiling == 8)
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Decoders::Morton_8x8(this->target_buffer, this->passing_buffer, this->width, this->height,
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this->start_nibbles_size * 4);
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@ -82,7 +107,7 @@ void Codec::decode_morton_pass() {
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this->start_nibbles_size * 4);
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}
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void Codec::encode_morton_pass() {
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inline void Codec::encode_morton_pass() {
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if (this->morton_pass_tiling == 8)
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Encoders::Morton_8x8(this->target_buffer, this->passing_buffer, this->width, this->height,
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this->start_nibbles_size * 4);
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@ -43,6 +43,7 @@ public:
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void setExternalBuffer(u8* external);
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std::unique_ptr<u8[]> transferInternalBuffer();
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virtual void validate();
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bool invalid();
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protected:
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@ -74,8 +75,8 @@ protected:
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typedef Codec super;
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void decode_morton_pass();
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void encode_morton_pass();
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inline void decode_morton_pass();
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inline void encode_morton_pass();
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};
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namespace CodecFactory {
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