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gl_rasterizer_cache: cache texture cube
This commit is contained in:
parent
b443eea540
commit
1762ad2dcc
@ -44,7 +44,6 @@ RasterizerOpenGL::RasterizerOpenGL()
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// Create cubemap texture and sampler objects
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texture_cube_sampler.Create();
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state.texture_cube_unit.sampler = texture_cube_sampler.sampler.handle;
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texture_cube.Create();
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// Generate VBO, VAO and UBO
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vertex_array.Create();
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@ -392,19 +391,18 @@ void RasterizerOpenGL::DrawTriangles() {
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switch (texture.config.type.Value()) {
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case TextureType::TextureCube:
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using CubeFace = Pica::TexturingRegs::CubeFace;
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if (res_cache.FillTextureCube(
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texture_cube.handle, texture,
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX),
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX),
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY),
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY),
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regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ),
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regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ))) {
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state.texture_cube_unit.texture_cube = texture_cube.handle;
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} else {
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// Can occur when texture addr is null or its memory is unmapped/invalid
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state.texture_cube_unit.texture_cube = 0;
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}
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TextureCubeConfig config;
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config.px = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveX);
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config.nx = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeX);
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config.py = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveY);
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config.ny = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeY);
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config.pz = regs.texturing.GetCubePhysicalAddress(CubeFace::PositiveZ);
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config.nz = regs.texturing.GetCubePhysicalAddress(CubeFace::NegativeZ);
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config.width = texture.config.width;
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config.format = texture.format;
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state.texture_cube_unit.texture_cube =
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res_cache.GetTextureCube(config).texture.handle;
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texture_cube_sampler.SyncWithConfig(texture.config);
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state.texture_units[texture_index].texture_2d = 0;
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continue; // Texture unit 0 setup finished. Continue to next unit
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@ -244,8 +244,6 @@ private:
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OGLBuffer uniform_buffer;
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OGLFramebuffer framebuffer;
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// TODO (wwylele): consider caching texture cube in the rasterizer cache
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OGLTexture texture_cube;
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SamplerInfo texture_cube_sampler;
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OGLBuffer lighting_lut_buffer;
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@ -28,7 +28,6 @@
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#include "video_core/pica_state.h"
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#include "video_core/renderer_opengl/gl_rasterizer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/texture/texture_decode.h"
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#include "video_core/utils.h"
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#include "video_core/video_core.h"
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@ -231,6 +230,32 @@ static void AllocateSurfaceTexture(GLuint texture, const FormatTuple& format_tup
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cur_state.Apply();
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}
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static void AllocateTextureCube(GLuint texture, const FormatTuple& format_tuple, u32 width) {
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OpenGLState cur_state = OpenGLState::GetCurState();
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// Keep track of previous texture bindings
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GLuint old_tex = cur_state.texture_cube_unit.texture_cube;
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cur_state.texture_cube_unit.texture_cube = texture;
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cur_state.Apply();
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glActiveTexture(TextureUnits::TextureCube.Enum());
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for (auto faces : {
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GL_TEXTURE_CUBE_MAP_POSITIVE_X,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
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GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
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GL_TEXTURE_CUBE_MAP_NEGATIVE_Z,
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}) {
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glTexImage2D(faces, 0, format_tuple.internal_format, width, width, 0, format_tuple.format,
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format_tuple.type, nullptr);
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}
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// Restore previous texture bindings
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cur_state.texture_cube_unit.texture_cube = old_tex;
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cur_state.Apply();
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}
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static bool BlitTextures(GLuint src_tex, const MathUtil::Rectangle<u32>& src_rect, GLuint dst_tex,
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const MathUtil::Rectangle<u32>& dst_rect, SurfaceType type,
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GLuint read_fb_handle, GLuint draw_fb_handle) {
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@ -761,6 +786,8 @@ void CachedSurface::UploadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint
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BlitTextures(unscaled_tex.handle, {0, rect.GetHeight(), rect.GetWidth(), 0}, texture.handle,
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scaled_rect, type, read_fb_handle, draw_fb_handle);
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}
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InvalidateAllWatcher();
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}
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MICROPROFILE_DEFINE(OpenGL_TextureDL, "OpenGL", "Texture Download", MP_RGB(128, 192, 64));
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@ -1193,14 +1220,13 @@ SurfaceRect_Tuple RasterizerCacheOpenGL::GetSurfaceSubRect(const SurfaceParams&
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(
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const Pica::TexturingRegs::FullTextureConfig& config, PAddr addr_override) {
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const Pica::TexturingRegs::FullTextureConfig& config) {
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Pica::Texture::TextureInfo info =
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Pica::Texture::TextureInfo::FromPicaRegister(config.config, config.format);
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return GetTextureSurface(info);
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}
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if (addr_override != 0) {
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info.physical_address = addr_override;
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}
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Surface RasterizerCacheOpenGL::GetTextureSurface(const Pica::Texture::TextureInfo& info) {
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SurfaceParams params;
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params.addr = info.physical_address;
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params.width = info.width;
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@ -1228,80 +1254,94 @@ Surface RasterizerCacheOpenGL::GetTextureSurface(
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return GetSurface(params, ScaleMatch::Ignore, true);
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}
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bool RasterizerCacheOpenGL::FillTextureCube(GLuint dest_handle,
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const Pica::TexturingRegs::FullTextureConfig& config,
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PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz,
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PAddr nz) {
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ASSERT(config.config.width == config.config.height);
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struct FaceTuple {
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const CachedTextureCube& RasterizerCacheOpenGL::GetTextureCube(const TextureCubeConfig& config) {
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auto& cube = texture_cube_cache[config];
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struct Face {
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Face(std::shared_ptr<SurfaceWatcher>& watcher, PAddr address, GLenum gl_face)
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: watcher(watcher), address(address), gl_face(gl_face) {}
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std::shared_ptr<SurfaceWatcher>& watcher;
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PAddr address;
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GLenum gl_face;
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Surface surface;
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};
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std::array<FaceTuple, 6> faces{{
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{px, GL_TEXTURE_CUBE_MAP_POSITIVE_X},
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{nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
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{py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
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{ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
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{pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
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{nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z},
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const std::array<Face, 6> faces{{
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{cube.px, config.px, GL_TEXTURE_CUBE_MAP_POSITIVE_X},
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{cube.nx, config.nx, GL_TEXTURE_CUBE_MAP_NEGATIVE_X},
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{cube.py, config.py, GL_TEXTURE_CUBE_MAP_POSITIVE_Y},
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{cube.ny, config.ny, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y},
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{cube.pz, config.pz, GL_TEXTURE_CUBE_MAP_POSITIVE_Z},
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{cube.nz, config.nz, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z},
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}};
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u16 res_scale = 1;
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for (auto& face : faces) {
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face.surface = GetTextureSurface(config, face.address);
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if (face.surface == nullptr)
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return false;
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res_scale = std::max(res_scale, face.surface->res_scale);
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for (const Face& face : faces) {
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if (!face.watcher || !face.watcher->Get()) {
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Pica::Texture::TextureInfo info;
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info.physical_address = face.address;
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info.height = info.width = config.width;
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info.format = config.format;
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info.SetDefaultStride();
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auto surface = GetTextureSurface(info);
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if (surface) {
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face.watcher = surface->CreateWatcher();
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} else {
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// Can occur when texture address is invalid. We mark the watcher with nullptr in
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// this case and the content of the face wouldn't get updated. These are usually
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// leftover setup in the texture unit and games are not supposed to draw using them.
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face.watcher = nullptr;
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}
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}
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}
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u32 scaled_size = res_scale * config.config.width;
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if (cube.texture.handle == 0) {
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for (const Face& face : faces) {
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if (face.watcher) {
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auto surface = face.watcher->Get();
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cube.res_scale = std::max(cube.res_scale, surface->res_scale);
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}
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}
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cube.texture.Create();
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AllocateTextureCube(
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cube.texture.handle,
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GetFormatTuple(CachedSurface::PixelFormatFromTextureFormat(config.format)),
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cube.res_scale * config.width);
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}
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u32 scaled_size = cube.res_scale * config.width;
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OpenGLState state = OpenGLState::GetCurState();
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OpenGLState prev_state = state;
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SCOPE_EXIT({ prev_state.Apply(); });
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state.texture_cube_unit.texture_cube = dest_handle;
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state.Apply();
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glActiveTexture(TextureUnits::TextureCube.Enum());
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FormatTuple format_tuple = GetFormatTuple(faces[0].surface->pixel_format);
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state.draw.read_framebuffer = read_framebuffer.handle;
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state.draw.draw_framebuffer = draw_framebuffer.handle;
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state.ResetTexture(cube.texture.handle);
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GLint cur_size, cur_format;
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glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_WIDTH, &cur_size);
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glGetTexLevelParameteriv(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_TEXTURE_INTERNAL_FORMAT,
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&cur_format);
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for (const Face& face : faces) {
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if (face.watcher && !face.watcher->IsValid()) {
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auto surface = face.watcher->Get();
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state.ResetTexture(surface->texture.handle);
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state.Apply();
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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surface->texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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0, 0);
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if (cur_size != scaled_size || cur_format != format_tuple.internal_format) {
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for (auto& face : faces) {
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glTexImage2D(face.gl_face, 0, format_tuple.internal_format, scaled_size, scaled_size, 0,
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format_tuple.format, format_tuple.type, nullptr);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face,
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cube.texture.handle, 0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D,
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0, 0);
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auto src_rect = surface->GetScaledRect();
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glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0,
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scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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face.watcher->Validate();
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}
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}
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state.draw.read_framebuffer = read_framebuffer.handle;
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state.draw.draw_framebuffer = draw_framebuffer.handle;
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state.ResetTexture(dest_handle);
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for (auto& face : faces) {
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state.ResetTexture(face.surface->texture.handle);
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state.Apply();
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
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face.surface->texture.handle, 0);
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glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, face.gl_face, dest_handle,
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0);
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glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0,
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0);
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auto src_rect = face.surface->GetScaledRect();
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glBlitFramebuffer(src_rect.left, src_rect.bottom, src_rect.right, src_rect.top, 0, 0,
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scaled_size, scaled_size, GL_COLOR_BUFFER_BIT, GL_LINEAR);
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}
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return true;
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return cube;
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}
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SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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@ -1316,6 +1356,7 @@ SurfaceSurfaceRect_Tuple RasterizerCacheOpenGL::GetFramebufferSurfaces(
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FlushAll();
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while (!surface_cache.empty())
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UnregisterSurface(*surface_cache.begin()->second.begin());
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texture_cube_cache.clear();
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}
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MathUtil::Rectangle<u32> viewport_clamped{
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@ -5,6 +5,7 @@
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#pragma once
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#include <array>
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#include <list>
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#include <memory>
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#include <set>
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#include <tuple>
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@ -17,6 +18,8 @@
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#ifdef __GNUC__
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#pragma GCC diagnostic pop
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#endif
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#include <unordered_map>
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#include <boost/functional/hash.hpp>
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#include <glad/glad.h>
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#include "common/assert.h"
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#include "common/common_funcs.h"
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@ -26,6 +29,7 @@
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/renderer_opengl/gl_resource_manager.h"
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#include "video_core/texture/texture_decode.h"
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struct CachedSurface;
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using Surface = std::shared_ptr<CachedSurface>;
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@ -253,7 +257,41 @@ struct SurfaceParams {
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SurfaceType type = SurfaceType::Invalid;
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};
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struct CachedSurface : SurfaceParams {
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/**
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* A watcher that notifies whether a cached surface has been changed. This is useful for caching
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* surface collection objects, including texture cube and mipmap.
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*/
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struct SurfaceWatcher {
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public:
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explicit SurfaceWatcher(std::weak_ptr<CachedSurface>&& surface) : surface(std::move(surface)) {}
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/**
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* Checks whether the surface has been changed.
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* @return false if the surface content has been changed since last Validate() call or has been
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* destroyed; otherwise true
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*/
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bool IsValid() const {
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return !surface.expired() && valid;
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}
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/// Marks that the content of the referencing surface has been updated to the watcher user.
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void Validate() {
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ASSERT(!surface.expired());
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valid = true;
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}
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/// Gets the referencing surface. Returns null if the surface has been destroyed
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Surface Get() const {
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return surface.lock();
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}
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private:
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friend struct CachedSurface;
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std::weak_ptr<CachedSurface> surface;
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bool valid = false;
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};
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struct CachedSurface : SurfaceParams, std::enable_shared_from_this<CachedSurface> {
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bool CanFill(const SurfaceParams& dest_surface, SurfaceInterval fill_interval) const;
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bool CanCopy(const SurfaceParams& dest_surface, SurfaceInterval copy_interval) const;
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@ -294,6 +332,72 @@ struct CachedSurface : SurfaceParams {
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GLuint draw_fb_handle);
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void DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLuint read_fb_handle,
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GLuint draw_fb_handle);
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std::shared_ptr<SurfaceWatcher> CreateWatcher() {
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auto watcher = std::make_shared<SurfaceWatcher>(weak_from_this());
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watchers.push_front(watcher);
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return watcher;
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}
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void InvalidateAllWatcher() {
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for (const auto& watcher : watchers) {
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if (auto locked = watcher.lock()) {
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locked->valid = false;
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}
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}
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}
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private:
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std::list<std::weak_ptr<SurfaceWatcher>> watchers;
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};
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struct TextureCubeConfig {
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PAddr px;
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PAddr nx;
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PAddr py;
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PAddr ny;
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PAddr pz;
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PAddr nz;
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u32 width;
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Pica::TexturingRegs::TextureFormat format;
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bool operator==(const TextureCubeConfig& rhs) const {
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return std::tie(px, nx, py, ny, pz, nz, width, format) ==
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std::tie(rhs.px, rhs.nx, rhs.py, rhs.ny, rhs.pz, rhs.nz, rhs.width, rhs.format);
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}
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bool operator!=(const TextureCubeConfig& rhs) const {
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return !(*this == rhs);
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}
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};
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namespace std {
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template <>
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struct hash<TextureCubeConfig> {
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size_t operator()(const TextureCubeConfig& config) const {
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std::size_t hash = 0;
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boost::hash_combine(hash, config.px);
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boost::hash_combine(hash, config.nx);
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boost::hash_combine(hash, config.py);
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boost::hash_combine(hash, config.ny);
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boost::hash_combine(hash, config.pz);
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boost::hash_combine(hash, config.nz);
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boost::hash_combine(hash, config.width);
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boost::hash_combine(hash, static_cast<u32>(config.format));
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return hash;
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}
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};
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} // namespace std
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struct CachedTextureCube {
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OGLTexture texture;
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u16 res_scale = 1;
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std::shared_ptr<SurfaceWatcher> px;
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std::shared_ptr<SurfaceWatcher> nx;
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std::shared_ptr<SurfaceWatcher> py;
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std::shared_ptr<SurfaceWatcher> ny;
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std::shared_ptr<SurfaceWatcher> pz;
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std::shared_ptr<SurfaceWatcher> nz;
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};
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class RasterizerCacheOpenGL : NonCopyable {
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@ -322,12 +426,11 @@ public:
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bool load_if_create);
|
||||
|
||||
/// Get a surface based on the texture configuration
|
||||
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config,
|
||||
PAddr addr_override = 0);
|
||||
Surface GetTextureSurface(const Pica::TexturingRegs::FullTextureConfig& config);
|
||||
Surface GetTextureSurface(const Pica::Texture::TextureInfo& info);
|
||||
|
||||
/// Copy surfaces to a cubemap texture based on the texture configuration
|
||||
bool FillTextureCube(GLuint dest_handle, const Pica::TexturingRegs::FullTextureConfig& config,
|
||||
PAddr px, PAddr nx, PAddr py, PAddr ny, PAddr pz, PAddr nz);
|
||||
/// Get a texture cube based on the texture configuration
|
||||
const CachedTextureCube& GetTextureCube(const TextureCubeConfig& config);
|
||||
|
||||
/// Get the color and depth surfaces based on the framebuffer configuration
|
||||
SurfaceSurfaceRect_Tuple GetFramebufferSurfaces(bool using_color_fb, bool using_depth_fb,
|
||||
@ -380,4 +483,6 @@ private:
|
||||
OGLProgram d24s8_abgr_shader;
|
||||
GLint d24s8_abgr_tbo_size_u_id;
|
||||
GLint d24s8_abgr_viewport_u_id;
|
||||
|
||||
std::unordered_map<TextureCubeConfig, CachedTextureCube> texture_cube_cache;
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user