mirror of
https://github.com/citra-emu/citra.git
synced 2024-11-25 23:10:15 +00:00
reverted the ui method and added filewatcher
I implemented the filewatcher method as described by @yuriks
This commit is contained in:
parent
400fa7f9a0
commit
13611e3f68
@ -230,8 +230,7 @@ void GMainWindow::ConnectWidgetEvents() {
|
|||||||
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
|
||||||
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
|
connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this,
|
||||||
SLOT(OnMenuSelectGameListRoot()));
|
SLOT(OnMenuSelectGameListRoot()));
|
||||||
connect(ui.action_Refresh_Game_Directory, SIGNAL(triggered()), this,
|
connect(&watcher, SIGNAL(directoryChanged(QString)), SLOT(RefreshGameDirectory()));
|
||||||
SLOT(OnMenuRefreshGameDirectory()));
|
|
||||||
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
|
||||||
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
|
||||||
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
|
||||||
@ -490,12 +489,16 @@ void GMainWindow::OnMenuLoadSymbolMap() {
|
|||||||
|
|
||||||
void GMainWindow::OnMenuSelectGameListRoot() {
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
||||||
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
||||||
|
if (!UISettings::values.gamedir.isEmpty()) {
|
||||||
|
watcher.removePath(UISettings::values.gamedir);
|
||||||
|
}
|
||||||
if (!dir_path.isEmpty()) {
|
if (!dir_path.isEmpty()) {
|
||||||
UISettings::values.gamedir = dir_path;
|
UISettings::values.gamedir = dir_path;
|
||||||
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
||||||
|
watcher.addPath(dir_path);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
void GMainWindow::OnMenuRefreshGameDirectory() {
|
void GMainWindow::RefreshGameDirectory() {
|
||||||
if (!UISettings::values.gamedir.isEmpty()) {
|
if (!UISettings::values.gamedir.isEmpty()) {
|
||||||
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
||||||
}
|
}
|
||||||
|
@ -6,6 +6,7 @@
|
|||||||
#define _CITRA_QT_MAIN_HXX_
|
#define _CITRA_QT_MAIN_HXX_
|
||||||
|
|
||||||
#include <memory>
|
#include <memory>
|
||||||
|
#include <QFileSystemWatcher>
|
||||||
#include <QMainWindow>
|
#include <QMainWindow>
|
||||||
#include "ui_main.h"
|
#include "ui_main.h"
|
||||||
|
|
||||||
@ -123,7 +124,7 @@ private slots:
|
|||||||
void OnMenuLoadSymbolMap();
|
void OnMenuLoadSymbolMap();
|
||||||
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
/// Called whenever a user selects the "File->Select Game List Root" menu item
|
||||||
void OnMenuSelectGameListRoot();
|
void OnMenuSelectGameListRoot();
|
||||||
void OnMenuRefreshGameDirectory();
|
void RefreshGameDirectory();
|
||||||
void OnMenuRecentFile();
|
void OnMenuRecentFile();
|
||||||
void OnSwapScreens();
|
void OnSwapScreens();
|
||||||
void OnConfigure();
|
void OnConfigure();
|
||||||
@ -154,6 +155,7 @@ private:
|
|||||||
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
|
GraphicsVertexShaderWidget* graphicsVertexShaderWidget;
|
||||||
GraphicsTracingWidget* graphicsTracingWidget;
|
GraphicsTracingWidget* graphicsTracingWidget;
|
||||||
WaitTreeWidget* waitTreeWidget;
|
WaitTreeWidget* waitTreeWidget;
|
||||||
|
QFileSystemWatcher watcher;
|
||||||
|
|
||||||
QAction* actions_recent_files[max_recent_files_item];
|
QAction* actions_recent_files[max_recent_files_item];
|
||||||
};
|
};
|
||||||
|
@ -61,7 +61,6 @@
|
|||||||
<addaction name="action_Load_Symbol_Map"/>
|
<addaction name="action_Load_Symbol_Map"/>
|
||||||
<addaction name="separator"/>
|
<addaction name="separator"/>
|
||||||
<addaction name="action_Select_Game_List_Root"/>
|
<addaction name="action_Select_Game_List_Root"/>
|
||||||
<addaction name="action_Refresh_Game_Directory"/>
|
|
||||||
<addaction name="menu_recent_files"/>
|
<addaction name="menu_recent_files"/>
|
||||||
<addaction name="separator"/>
|
<addaction name="separator"/>
|
||||||
<addaction name="action_Exit"/>
|
<addaction name="action_Exit"/>
|
||||||
@ -168,11 +167,6 @@
|
|||||||
<string>Selects a folder to display in the game list</string>
|
<string>Selects a folder to display in the game list</string>
|
||||||
</property>
|
</property>
|
||||||
</action>
|
</action>
|
||||||
<action name="action_Refresh_Game_Directory">
|
|
||||||
<property name="text">
|
|
||||||
<string>Refresh Game Directory</string>
|
|
||||||
</property>
|
|
||||||
</action>
|
|
||||||
</widget>
|
</widget>
|
||||||
<resources/>
|
<resources/>
|
||||||
<connections>
|
<connections>
|
||||||
|
Loading…
Reference in New Issue
Block a user