Merge pull request #208 from lioncash/statics
Add static to some variables
This commit is contained in:
		@@ -16,10 +16,10 @@
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namespace Core {
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u64             g_last_ticks    = 0;        ///< Last CPU ticks
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ARM_Disasm*     g_disasm        = nullptr;  ///< ARM disassembler
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ARM_Interface*  g_app_core      = nullptr;  ///< ARM11 application core
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ARM_Interface*  g_sys_core      = nullptr;  ///< ARM11 system (OS) core
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static u64         last_ticks = 0;        ///< Last CPU ticks
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static ARM_Disasm* disasm     = nullptr;  ///< ARM disassembler
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ARM_Interface*     g_app_core = nullptr;  ///< ARM11 application core
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ARM_Interface*     g_sys_core = nullptr;  ///< ARM11 system (OS) core
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/// Run the core CPU loop
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void RunLoop(int tight_loop) {
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@@ -49,7 +49,7 @@ void Stop() {
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int Init() {
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    NOTICE_LOG(MASTER_LOG, "initialized OK");
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    g_disasm = new ARM_Disasm();
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    disasm = new ARM_Disasm();
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    g_sys_core = new ARM_Interpreter();
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    switch (Settings::values.cpu_core) {
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@@ -62,13 +62,13 @@ int Init() {
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            break;
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    }
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    g_last_ticks = Core::g_app_core->GetTicks();
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    last_ticks = Core::g_app_core->GetTicks();
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    return 0;
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}
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void Shutdown() {
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    delete g_disasm;
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    delete disasm;
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    delete g_app_core;
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    delete g_sys_core;
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@@ -71,17 +71,17 @@ public:
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};
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// Lists all thread ids that aren't deleted/etc.
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std::vector<Handle> g_thread_queue;
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static std::vector<Handle> thread_queue;
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// Lists only ready thread ids.
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Common::ThreadQueueList<Handle> g_thread_ready_queue;
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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Handle g_current_thread_handle;
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Thread* g_current_thread;
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static Handle current_thread_handle;
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static Thread* current_thread;
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/// Gets the current thread
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inline Thread* GetCurrentThread() {
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    return g_current_thread;
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    return current_thread;
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}
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/// Gets the current thread handle
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@@ -91,8 +91,8 @@ Handle GetCurrentThreadHandle() {
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/// Sets the current thread
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inline void SetCurrentThread(Thread* t) {
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    g_current_thread = t;
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    g_current_thread_handle = t->GetHandle();
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    current_thread = t;
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    current_thread_handle = t->GetHandle();
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}
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/// Saves the current CPU context
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@@ -131,13 +131,13 @@ void ChangeReadyState(Thread* t, bool ready) {
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    Handle handle = t->GetHandle();
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    if (t->IsReady()) {
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        if (!ready) {
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            g_thread_ready_queue.remove(t->current_priority, handle);
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            thread_ready_queue.remove(t->current_priority, handle);
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        }
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    }  else if (ready) {
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        if (t->IsRunning()) {
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            g_thread_ready_queue.push_front(t->current_priority, handle);
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            thread_ready_queue.push_front(t->current_priority, handle);
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        } else {
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            g_thread_ready_queue.push_back(t->current_priority, handle);
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            thread_ready_queue.push_back(t->current_priority, handle);
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        }
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        t->status = THREADSTATUS_READY;
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    }
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@@ -195,7 +195,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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    s32 priority = THREADPRIO_LOWEST;
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (const auto& handle : g_thread_queue) {
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    for (const auto& handle : thread_queue) {
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        // TODO(bunnei): Verify arbiter address...
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        if (!VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@@ -218,7 +218,7 @@ Handle ArbitrateHighestPriorityThread(u32 arbiter, u32 address) {
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void ArbitrateAllThreads(u32 arbiter, u32 address) {
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    // Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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    for (const auto& handle : g_thread_queue) {
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    for (const auto& handle : thread_queue) {
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        // TODO(bunnei): Verify arbiter address...
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        if (VerifyWait(handle, WAITTYPE_ARB, arbiter))
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@@ -265,9 +265,9 @@ Thread* NextThread() {
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    Thread* cur = GetCurrentThread();
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    if (cur && cur->IsRunning()) {
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        next = g_thread_ready_queue.pop_first_better(cur->current_priority);
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        next = thread_ready_queue.pop_first_better(cur->current_priority);
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    } else  {
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        next = g_thread_ready_queue.pop_first();
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        next = thread_ready_queue.pop_first();
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    }
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    if (next == 0) {
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        return nullptr;
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@@ -306,9 +306,9 @@ void DebugThreadQueue() {
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        return;
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    }
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    INFO_LOG(KERNEL, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThreadHandle());
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    for (u32 i = 0; i < g_thread_queue.size(); i++) {
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        Handle handle = g_thread_queue[i];
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        s32 priority = g_thread_ready_queue.contains(handle);
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    for (u32 i = 0; i < thread_queue.size(); i++) {
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        Handle handle = thread_queue[i];
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        s32 priority = thread_ready_queue.contains(handle);
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        if (priority != -1) {
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            INFO_LOG(KERNEL, "0x%02X 0x%08X", priority, handle);
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        }
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@@ -326,8 +326,8 @@ Thread* CreateThread(Handle& handle, const char* name, u32 entry_point, s32 prio
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    handle = Kernel::g_object_pool.Create(thread);
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    g_thread_queue.push_back(handle);
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    g_thread_ready_queue.prepare(priority);
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    thread_queue.push_back(handle);
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    thread_ready_queue.prepare(priority);
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    thread->status = THREADSTATUS_DORMANT;
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    thread->entry_point = entry_point;
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@@ -405,16 +405,16 @@ Result SetThreadPriority(Handle handle, s32 priority) {
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    // Change thread priority
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    s32 old = thread->current_priority;
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    g_thread_ready_queue.remove(old, handle);
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    thread_ready_queue.remove(old, handle);
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    thread->current_priority = priority;
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    g_thread_ready_queue.prepare(thread->current_priority);
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    thread_ready_queue.prepare(thread->current_priority);
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    // Change thread status to "ready" and push to ready queue
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    if (thread->IsRunning()) {
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        thread->status = (thread->status & ~THREADSTATUS_RUNNING) | THREADSTATUS_READY;
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    }
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    if (thread->IsReady()) {
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        g_thread_ready_queue.push_back(thread->current_priority, handle);
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        thread_ready_queue.push_back(thread->current_priority, handle);
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    }
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    return 0;
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@@ -11,7 +11,7 @@
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namespace SRV {
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Handle g_event_handle = 0;
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static Handle g_event_handle = 0;
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static void Initialize(Service::Interface* self) {
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    DEBUG_LOG(OSHLE, "called");
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@@ -11,38 +11,38 @@
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namespace Memory {
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u8*    g_base                   = NULL;         ///< The base pointer to the auto-mirrored arena.
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u8* g_base                      = nullptr;   ///< The base pointer to the auto-mirrored arena.
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MemArena g_arena;                               ///< The MemArena class
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static MemArena arena;                       ///< The MemArena class
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u8* g_exefs_code                = NULL;         ///< ExeFS:/.code is loaded here
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u8* g_system_mem                = NULL;         ///< System memory
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u8* g_heap                      = NULL;         ///< Application heap (main memory)
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u8* g_heap_gsp                  = NULL;         ///< GSP heap (main memory)
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u8* g_vram                      = NULL;         ///< Video memory (VRAM) pointer
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u8* g_shared_mem                = NULL;         ///< Shared memory
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u8* g_kernel_mem;                               ///< Kernel memory
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u8* g_exefs_code                = nullptr;   ///< ExeFS:/.code is loaded here
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u8* g_system_mem                = nullptr;   ///< System memory
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u8* g_heap                      = nullptr;   ///< Application heap (main memory)
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u8* g_heap_gsp                  = nullptr;   ///< GSP heap (main memory)
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u8* g_vram                      = nullptr;   ///< Video memory (VRAM) pointer
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u8* g_shared_mem                = nullptr;   ///< Shared memory
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u8* g_kernel_mem;                              ///< Kernel memory
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u8* g_physical_bootrom          = NULL;         ///< Bootrom physical memory
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u8* g_uncached_bootrom          = NULL;
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static u8* physical_bootrom     = nullptr;   ///< Bootrom physical memory
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static u8* uncached_bootrom     = nullptr;
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u8* g_physical_exefs_code       = NULL;         ///< Phsical ExeFS:/.code is loaded here
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u8* g_physical_system_mem       = NULL;         ///< System physical memory
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u8* g_physical_fcram            = NULL;         ///< Main physical memory (FCRAM)
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u8* g_physical_heap_gsp         = NULL;         ///< GSP heap physical memory
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u8* g_physical_vram             = NULL;         ///< Video physical memory (VRAM)
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u8* g_physical_shared_mem       = NULL;         ///< Physical shared memory
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u8* g_physical_kernel_mem;                      ///< Kernel memory
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static u8* physical_exefs_code  = nullptr;   ///< Phsical ExeFS:/.code is loaded here
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static u8* physical_system_mem  = nullptr;   ///< System physical memory
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static u8* physical_fcram       = nullptr;   ///< Main physical memory (FCRAM)
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static u8* physical_heap_gsp    = nullptr;   ///< GSP heap physical memory
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static u8* physical_vram        = nullptr;   ///< Video physical memory (VRAM)
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static u8* physical_shared_mem  = nullptr;   ///< Physical shared memory
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static u8* physical_kernel_mem;              ///< Kernel memory
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// We don't declare the IO region in here since its handled by other means.
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static MemoryView g_views[] = {
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    {&g_exefs_code, &g_physical_exefs_code, EXEFS_CODE_VADDR,       EXEFS_CODE_SIZE,    0},
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    {&g_vram,       &g_physical_vram,       VRAM_VADDR,             VRAM_SIZE,          0},
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    {&g_heap,       &g_physical_fcram,      HEAP_VADDR,             HEAP_SIZE,          MV_IS_PRIMARY_RAM},
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    {&g_shared_mem, &g_physical_shared_mem, SHARED_MEMORY_VADDR,    SHARED_MEMORY_SIZE, 0},
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    {&g_system_mem, &g_physical_system_mem, SYSTEM_MEMORY_VADDR,    SYSTEM_MEMORY_SIZE,    0},
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    {&g_kernel_mem, &g_physical_kernel_mem, KERNEL_MEMORY_VADDR,    KERNEL_MEMORY_SIZE, 0},
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    {&g_heap_gsp,   &g_physical_heap_gsp,   HEAP_GSP_VADDR,         HEAP_GSP_SIZE,      0},
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    {&g_exefs_code, &physical_exefs_code, EXEFS_CODE_VADDR,       EXEFS_CODE_SIZE,    0},
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    {&g_vram,       &physical_vram,       VRAM_VADDR,             VRAM_SIZE,          0},
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    {&g_heap,       &physical_fcram,      HEAP_VADDR,             HEAP_SIZE,          MV_IS_PRIMARY_RAM},
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    {&g_shared_mem, &physical_shared_mem, SHARED_MEMORY_VADDR,    SHARED_MEMORY_SIZE, 0},
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    {&g_system_mem, &physical_system_mem, SYSTEM_MEMORY_VADDR,    SYSTEM_MEMORY_SIZE,    0},
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    {&g_kernel_mem, &physical_kernel_mem, KERNEL_MEMORY_VADDR,    KERNEL_MEMORY_SIZE, 0},
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    {&g_heap_gsp,   &physical_heap_gsp,   HEAP_GSP_VADDR,         HEAP_GSP_SIZE,      0},
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};
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/*static MemoryView views[] =
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@@ -69,18 +69,18 @@ void Init() {
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            g_views[i].size = FCRAM_SIZE;
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    }
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    g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &g_arena);
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    g_base = MemoryMap_Setup(g_views, kNumMemViews, flags, &arena);
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    NOTICE_LOG(MEMMAP, "initialized OK, RAM at %p (mirror at 0 @ %p)", g_heap,
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        g_physical_fcram);
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        physical_fcram);
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}
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void Shutdown() {
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    u32 flags = 0;
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    MemoryMap_Shutdown(g_views, kNumMemViews, flags, &g_arena);
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    MemoryMap_Shutdown(g_views, kNumMemViews, flags, &arena);
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    g_arena.ReleaseSpace();
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    g_base = NULL;
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    arena.ReleaseSpace();
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    g_base = nullptr;
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    NOTICE_LOG(MEMMAP, "shutdown OK");
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}
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@@ -12,9 +12,9 @@
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namespace Memory {
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std::map<u32, MemoryBlock> g_heap_map;
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std::map<u32, MemoryBlock> g_heap_gsp_map;
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std::map<u32, MemoryBlock> g_shared_map;
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static std::map<u32, MemoryBlock> heap_map;
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static std::map<u32, MemoryBlock> heap_gsp_map;
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static std::map<u32, MemoryBlock> shared_map;
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/// Convert a physical address to virtual address
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VAddr PhysicalToVirtualAddress(const PAddr addr) {
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@@ -194,11 +194,11 @@ u32 MapBlock_Heap(u32 size, u32 operation, u32 permissions) {
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    block.operation     = operation;
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    block.permissions   = permissions;
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    if (g_heap_map.size() > 0) {
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        const MemoryBlock last_block = g_heap_map.rbegin()->second;
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    if (heap_map.size() > 0) {
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        const MemoryBlock last_block = heap_map.rbegin()->second;
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        block.address = last_block.address + last_block.size;
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    }
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    g_heap_map[block.GetVirtualAddress()] = block;
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    heap_map[block.GetVirtualAddress()] = block;
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    return block.GetVirtualAddress();
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}
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@@ -217,11 +217,11 @@ u32 MapBlock_HeapGSP(u32 size, u32 operation, u32 permissions) {
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    block.operation     = operation;
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    block.permissions   = permissions;
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    if (g_heap_gsp_map.size() > 0) {
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        const MemoryBlock last_block = g_heap_gsp_map.rbegin()->second;
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    if (heap_gsp_map.size() > 0) {
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        const MemoryBlock last_block = heap_gsp_map.rbegin()->second;
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        block.address = last_block.address + last_block.size;
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    }
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    g_heap_gsp_map[block.GetVirtualAddress()] = block;
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    heap_gsp_map[block.GetVirtualAddress()] = block;
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    return block.GetVirtualAddress();
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}
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