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Thread: Convert thread_queue to pointers
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906da53958
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0b64705384
@ -35,7 +35,7 @@ ResultVal<bool> Thread::WaitSynchronization() {
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}
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// Lists all thread ids that aren't deleted/etc.
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static std::vector<Handle> thread_queue;
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static std::vector<Thread*> thread_queue; // TODO(yuriks): Owned
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// Lists only ready thread ids.
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static Common::ThreadQueueList<Handle> thread_ready_queue;
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@ -158,9 +158,7 @@ Handle ArbitrateHighestPriorityThread(Handle arbiter, u32 address) {
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s32 priority = THREADPRIO_LOWEST;
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Handle handle : thread_queue) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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for (Thread* thread : thread_queue) {
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if (!CheckWaitType(thread, WAITTYPE_ARB, Kernel::g_handle_table.GetGeneric(arbiter), address))
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continue;
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@ -168,7 +166,7 @@ Handle ArbitrateHighestPriorityThread(Handle arbiter, u32 address) {
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continue; // TODO(yuriks): Thread handle will hang around forever. Should clean up.
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if(thread->current_priority <= priority) {
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highest_priority_thread = handle;
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highest_priority_thread = thread->GetHandle();
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priority = thread->current_priority;
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}
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}
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@ -186,9 +184,7 @@ Handle ArbitrateHighestPriorityThread(Handle arbiter, u32 address) {
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void ArbitrateAllThreads(Handle arbiter, u32 address) {
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// Iterate through threads, find highest priority thread that is waiting to be arbitrated...
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for (Handle handle : thread_queue) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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for (Thread* thread : thread_queue) {
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if (CheckWaitType(thread, WAITTYPE_ARB, Kernel::g_handle_table.GetGeneric(arbiter), address))
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thread->ResumeFromWait();
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}
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@ -272,10 +268,10 @@ void DebugThreadQueue() {
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return;
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}
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LOG_DEBUG(Kernel, "0x%02X 0x%08X (current)", thread->current_priority, GetCurrentThread()->GetHandle());
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for (Handle handle : thread_queue) {
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s32 priority = thread_ready_queue.contains(handle);
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for (Thread* t : thread_queue) {
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s32 priority = thread_ready_queue.contains(t->GetHandle());
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if (priority != -1) {
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LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, handle);
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LOG_DEBUG(Kernel, "0x%02X 0x%08X", priority, t->GetHandle());
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}
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}
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}
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@ -310,12 +306,13 @@ ResultVal<Thread*> Thread::Create(const char* name, u32 entry_point, s32 priorit
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Thread* thread = new Thread;
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// TODO(yuriks): Thread requires a handle to be inserted into the various scheduling queues for now.
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// TODO(yuriks): Don't create handle
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ResultVal<Handle> handle = Kernel::g_handle_table.Create(thread);
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// TODO(yuriks): Plug memory leak
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if (handle.Failed())
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return handle.Code();
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thread_queue.push_back(*handle);
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thread_queue.push_back(thread);
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thread_ready_queue.prepare(priority);
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thread->thread_id = next_thread_id++;
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@ -398,8 +395,7 @@ void Reschedule() {
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} else {
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LOG_TRACE(Kernel, "cannot context switch from 0x%08X, no higher priority thread!", prev->GetHandle());
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for (Handle handle : thread_queue) {
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Thread* thread = g_handle_table.Get<Thread>(handle);
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for (Thread* thread : thread_queue) {
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LOG_TRACE(Kernel, "\thandle=0x%08X prio=0x%02X, status=0x%08X wait_type=0x%08X wait_handle=0x%08X",
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thread->GetHandle(), thread->current_priority, thread->status, thread->wait_type, thread->wait_object->GetHandle());
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}
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