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https://github.com/OpenFusionProject/OpenFusion.git
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dongresource
c9f9b093f4
* Add newly created chunks to nearby players and NPCs. This fixes the slider/static path mob pop-in problem. * Update a player's chunks when resurrecting. This fixes a mob desync problem. * Use a private instance for the Time Lab * Spawn a slider for every stop * Fix mobs in private lairs using the template chunk mobs's current health for their max health * Don't call into the JSON lib in the loop in aggroCheck(). This is an optimization found after using gprof. * Don't print NPC deletions to console. This stops the spam when a private instance is deleted. * Changed default view distance to half the length of a map tile, so chunks are aligned to map tiles * Update tdata reference
68 lines
1.8 KiB
INI
68 lines
1.8 KiB
INI
# verbosity level
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# 0 = mostly silence
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# 1 = debug prints and unknown packets
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# 2 = print all packets except LIVE_CHECK and movement
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# 3 = print all packets
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verbosity=1
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# Login Server configuration
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[login]
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# must be kept in sync with loginInfo.php
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port=8001
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# will all custom names be approved instantly?
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acceptallcustomnames=true
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# how often should everything be flushed to the database?
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# the default is 4 minutes
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dbsaveinterval=240
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# Shard Server configuration
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[shard]
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port=8002
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ip=127.0.0.1
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# distance at which other players and NPCs become visible.
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# this value is used for calculating chunk size
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viewdistance=25600
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# time, in milliseconds, to wait before kicking a non-responsive client
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# default is 1 minute
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timeout=60000
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# should mobs move around and fight back?
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# can be disabled for easier mob placement
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simulatemobs=true
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# little message players see when they enter the game
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motd=Welcome to OpenFusion!
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# NPC json data
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npcdata=tdata/NPCs.json
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# xdt json data
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xdtdata=tdata/xdt.json
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# mob json
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mobdata=tdata/mobs.json
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# path json
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pathdata=tdata/paths.json
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# drop json
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dropdata=tdata/drops.json
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# gruntwork output (this is what you submit)
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gruntwork=tdata/gruntwork.json
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# account permission level that will be set upon character creation
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# 1 = default, will allow *all* commands
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# 30 = allow some more "abusable" commands such as /summon
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# 50 = only allow cheat commands, like /itemN and /speed
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# 99 = standard user account, no cheats allowed
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# any number higher than 50 will disable commands
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accountlevel=1
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# should mobs drop event crates?
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# 0 = no event
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# 1 = Knishmas
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# 2 = Halloween
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# 3 = Easter
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eventmode=0
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# percent chance of an event crate dropping each kill
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eventcratechance=10
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# spawn coordinates (Z is height)
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# the supplied defaults are at Sector V (future)
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spawnx=632032
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spawny=187177
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spawnz=-5500
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