mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-17 03:20:06 +00:00
401 lines
15 KiB
C++
401 lines
15 KiB
C++
#include "Vendors.hpp"
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#include "Rand.hpp"
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// 7 days
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#define VEHICLE_EXPIRY_DURATION 604800
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using namespace Vendors;
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std::map<int32_t, std::vector<VendorListing>> Vendors::VendorTables;
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static void vendorBuy(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end()) {
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std::cout << "[WARN] Vendor with ID " << req->iVendorID << " mismatched or not found (buy)" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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return;
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}
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std::vector<VendorListing>* listings = &Vendors::VendorTables[req->iVendorID];
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VendorListing reqItem;
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reqItem.id = req->Item.iID;
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reqItem.type = req->Item.iType;
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reqItem.sort = 0; // just to be safe
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if (std::find(listings->begin(), listings->end(), reqItem) == listings->end()) { // item not found in listing
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std::cout << "[WARN] Player " << PlayerManager::getPlayerName(plr) << " tried to buy an item that wasn't on sale" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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return;
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}
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Items::Item* itemDat = Items::getItemData(req->Item.iID, req->Item.iType);
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if (itemDat == nullptr) {
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std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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return;
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}
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int itemCost = itemDat->buyPrice * (itemDat->stackSize > 1 ? req->Item.iOpt : 1);
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int slot = Items::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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return;
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}
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// crates don't have a stack size in TableData, so we can't check those
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if (itemDat->stackSize != 0 && req->Item.iOpt > itemDat->stackSize) {
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
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return;
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}
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// if vehicle
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if (req->Item.iType == 10) {
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// set time limit: current time + expiry duration
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req->Item.iTimeLimit = getTimestamp() + VEHICLE_EXPIRY_DURATION;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = req->Item;
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = req->Item;
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC);
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}
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static void vendorSell(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare a fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
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failResp.iErrorCode = 0;
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if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
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std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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return;
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}
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sItemBase* item = &plr->Inven[req->iInvenSlotNum];
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Items::Item* itemData = Items::getItemData(item->iID, item->iType);
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if (itemData == nullptr || !itemData->sellable || item->iOpt < req->iItemCnt) { // sanity + sellable check
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std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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return;
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}
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// fail to sell croc-potted items
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if (item->iOpt >= 1 << 16) {
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
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return;
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}
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sItemBase original;
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memcpy(&original, item, sizeof(sItemBase));
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
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// increment taros
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plr->money += itemData->sellPrice * req->iItemCnt;
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// modify item
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if (item->iOpt - req->iItemCnt > 0) { // selling part of a stack
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item->iOpt -= req->iItemCnt;
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original.iOpt = req->iItemCnt;
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}
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else { // selling entire slot
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// make sure it's fully zeroed, even the padding and non-104 members
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memset(item, 0, sizeof(*item));
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}
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// add to buyback list
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plr->buyback.push_back(original);
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// forget oldest member if there's more than 5
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if (plr->buyback.size() > 5)
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plr->buyback.erase(plr->buyback.begin());
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//std::cout << (int)plr->buyback.size() << " items in buyback\n";
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// response parameters
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resp.iInvenSlotNum = req->iInvenSlotNum;
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resp.iCandy = plr->money;
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resp.Item = original; // the item that gets sent to buyback
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resp.ItemStay = *item; // the void item that gets put in the slot
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC);
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}
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static void vendorBuyback(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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//std::cout << "buying back from index " << (int)req->iListID << " into " << (int)req->iInvenSlotNum <<
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// " from " << (int)req->iNPC_ID << " (vendor = " << (int)req->iVendorID << ")\n";
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int idx = req->iListID - 1;
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// sanity check
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if (idx < 0 || idx >= plr->buyback.size()) {
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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return;
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}
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// get the item out of the buyback list
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sItemBase item = plr->buyback[idx];
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/*
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* NOTE: The client sends the index of the exact item the user clicked on.
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* We then operate on that item, but we remove the *first* identical item
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* from the buyback list, instead of the one at the supplied index.
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*
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* This was originally a mistake on my part, but it turns out the client
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* does the exact same thing, so this *is* the correct thing to do to keep
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* them in sync.
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*/
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for (auto it = plr->buyback.begin(); it != plr->buyback.end(); it++) {
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/*
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* XXX: we really need a standard item comparison function that
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* will work properly across all builds (ex. with iSerial)
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*/
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if (it->iType == item.iType && it->iID == item.iID && it->iOpt == item.iOpt
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&& it->iTimeLimit == item.iTimeLimit) {
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plr->buyback.erase(it);
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break;
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}
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}
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//std::cout << (int)plr->buyback.size() << " items in buyback\n";
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Items::Item* itemDat = Items::getItemData(item.iID, item.iType);
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if (itemDat == nullptr) {
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std::cout << "[WARN] Item id " << item.iID << " with type " << item.iType << " not found (rebuy)" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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return;
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}
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// sell price is used on rebuy. ternary identifies stacked items
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int itemCost = itemDat->sellPrice * (itemDat->stackSize > 1 ? item.iOpt : 1);
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int slot = Items::findFreeSlot(plr);
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if (itemCost > plr->money || slot == -1) {
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
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return;
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}
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if (slot != req->iInvenSlotNum) {
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// possible item stacking?
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std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
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}
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plr->money = plr->money - itemCost;
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plr->Inven[slot] = item;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
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// response parameters
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resp.iCandy = plr->money;
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resp.iInvenSlotNum = slot;
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resp.Item = item;
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC);
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}
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static void vendorTable(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
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if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end())
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return;
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std::vector<VendorListing>& listings = Vendors::VendorTables[req->iVendorID];
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
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for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
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sItemBase base = {};
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base.iID = listings[i].id;
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base.iType = listings[i].type;
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/*
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* Set vehicle expiry value.
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*
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* Note: sItemBase.iTimeLimit in the context of vendor listings contains
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* a duration, unlike in most other contexts where it contains the
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* expiration timestamp.
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*/
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if (listings[i].type == 10)
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base.iTimeLimit = VEHICLE_EXPIRY_DURATION;
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sItemVendor vItem;
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vItem.item = base;
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vItem.iSortNum = listings[i].sort;
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vItem.iVendorID = req->iVendorID;
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//vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
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resp.item[i] = vItem;
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}
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC);
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}
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static void vendorStart(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
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resp.iNPC_ID = req->iNPC_ID;
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resp.iVendorID = req->iVendorID;
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_START_SUCC);
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}
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static void vendorBuyBattery(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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int cost = req->Item.iOpt * 100;
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if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost || req->Item.iOpt < 0) { // sanity check
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
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failResp.iErrorCode = 0;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL);
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return;
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}
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cost = plr->batteryW + plr->batteryN;
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plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 100 : 0;
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plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 100 : 0;
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// caps
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if (plr->batteryW > 9999)
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plr->batteryW = 9999;
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if (plr->batteryN > 9999)
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plr->batteryN = 9999;
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cost = plr->batteryW + plr->batteryN - cost;
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plr->money -= cost;
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INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
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resp.iCandy = plr->money;
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resp.iBatteryW = plr->batteryW;
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resp.iBatteryN = plr->batteryN;
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sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC);
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}
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static void vendorCombineItems(CNSocket* sock, CNPacketData* data) {
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auto req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
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Player* plr = PlayerManager::getPlayer(sock);
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// prepare fail packet
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
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failResp.iCostumeItemSlot = req->iCostumeItemSlot;
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failResp.iStatItemSlot = req->iStatItemSlot;
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failResp.iErrorCode = 0;
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// sanity check slot indices
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if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) {
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std::cout << "[WARN] Inventory slot(s) out of range (" << req->iStatItemSlot << " and " << req->iCostumeItemSlot << ")" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
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return;
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}
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sItemBase* itemStats = &plr->Inven[req->iStatItemSlot];
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sItemBase* itemLooks = &plr->Inven[req->iCostumeItemSlot];
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Items::Item* itemStatsDat = Items::getItemData(itemStats->iID, itemStats->iType);
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Items::Item* itemLooksDat = Items::getItemData(itemLooks->iID, itemLooks->iType);
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// sanity check item and combination entry existence
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if (itemStatsDat == nullptr || itemLooksDat == nullptr
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|| Items::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == Items::CrocPotTable.end()) {
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std::cout << "[WARN] Either item ids or croc pot value set not found" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
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return;
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}
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// sanity check matching item types
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if (itemStats->iType != itemLooks->iType
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|| (itemStats->iType == 0 && itemStatsDat->weaponType != itemLooksDat->weaponType)) {
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std::cout << "[WARN] Player attempted to combine mismatched items" << std::endl;
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sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
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return;
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}
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CrocPotEntry* recipe = &Items::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
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int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
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float successChance = recipe->base / 100.0f; // base success chance
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// rarity gap multiplier
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switch (abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
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case 0:
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successChance *= recipe->rd0;
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break;
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case 1:
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successChance *= recipe->rd1;
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break;
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case 2:
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successChance *= recipe->rd2;
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break;
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case 3:
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successChance *= recipe->rd3;
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break;
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default:
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break;
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}
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float rolled = Rand::randFloat(100.0f); // success chance out of 100
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//std::cout << rolled << " vs " << successChance << std::endl;
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plr->money -= cost;
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INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, resp);
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if (rolled < successChance) {
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// success
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resp.iSuccessFlag = 1;
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// modify the looks item with the new stats and set the appearance through iOpt
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itemLooks->iOpt = (int32_t)((itemLooks->iOpt) >> 16 > 0 ? (itemLooks->iOpt >> 16) : itemLooks->iID) << 16;
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itemLooks->iID = itemStats->iID;
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// delete stats item
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itemStats->iID = 0;
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itemStats->iOpt = 0;
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itemStats->iTimeLimit = 0;
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itemStats->iType = 0;
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}
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else {
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// failure; don't do anything?
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resp.iSuccessFlag = 0;
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}
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resp.iCandy = plr->money;
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resp.iNewItemSlot = req->iCostumeItemSlot;
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resp.iStatItemSlot = req->iStatItemSlot;
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resp.sNewItem = *itemLooks;
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sock->sendPacket(resp, P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC);
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}
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void Vendors::init() {
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, vendorStart);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, vendorTable);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, vendorBuy);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, vendorSell);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, vendorBuyback);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, vendorBuyBattery);
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REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, vendorCombineItems);
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}
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