OpenFusion/src/servers/CNLoginServer.cpp

748 lines
27 KiB
C++

#include "servers/CNLoginServer.hpp"
#include "servers/Monitor.hpp"
#include "core/CNShared.hpp"
#include "db/Database.hpp"
#include "bcrypt/BCrypt.hpp"
#include "PlayerManager.hpp"
#include "Items.hpp"
#include "settings.hpp"
#include <regex>
std::map<CNSocket*, CNLoginData> CNLoginServer::loginSessions;
CNLoginServer::CNLoginServer(uint16_t p) {
serverType = "login";
port = p;
pHandler = &CNLoginServer::handlePacket;
init();
}
void CNLoginServer::handlePacket(CNSocket* sock, CNPacketData* data) {
printPacket(data);
if (loginSessions.find(sock) == loginSessions.end() &&
data->type != P_CL2LS_REQ_LOGIN && data->type != P_CL2LS_REP_LIVE_CHECK) {
if (settings::VERBOSITY > 0) {
std::cerr << "OpenFusion: LOGIN PKT OUT-OF-SEQ. PacketType: " <<
Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
}
return;
}
switch (data->type) {
case P_CL2LS_REQ_LOGIN: {
login(sock, data);
break;
}
case P_CL2LS_REP_LIVE_CHECK: {
loginSessions[sock].lastHeartbeat = getTime();
break;
}
case P_CL2LS_REQ_CHECK_CHAR_NAME: {
nameCheck(sock, data);
break;
}
case P_CL2LS_REQ_SAVE_CHAR_NAME: {
nameSave(sock, data);
break;
}
case P_CL2LS_REQ_CHAR_CREATE: {
characterCreate(sock, data);
break;
}
case P_CL2LS_REQ_CHAR_DELETE: {
characterDelete(sock, data);
break;
}
case P_CL2LS_REQ_CHAR_SELECT: {
characterSelect(sock, data);
break;
}
case P_CL2LS_REQ_SAVE_CHAR_TUTOR: {
finishTutorial(sock, data);
break;
}
case P_CL2LS_REQ_CHANGE_CHAR_NAME: {
changeName(sock, data);
break;
}
case P_CL2LS_REQ_PC_EXIT_DUPLICATE:{
duplicateExit(sock, data);
break;
}
default:
if (settings::VERBOSITY)
std::cerr << "OpenFusion: LOGIN UNIMPLM ERR. PacketType: " << Packets::p2str(data->type) << " (" << data->type << ")" << std::endl;
break;
/*
* Unimplemented CL2LS packets:
* P_CL2LS_REQ_SHARD_SELECT - we skip it in char select
* P_CL2LS_CHECK_NAME_LIST - unused by the client
* P_CL2LS_REQ_SERVER_SELECT
* P_CL2LS_REQ_SHARD_LIST_INFO - dev commands, useless as we only run 1 server
*/
}
}
#pragma region packets
void loginFail(LoginError errorCode, std::string userLogin, CNSocket* sock) {
INITSTRUCT(sP_LS2CL_REP_LOGIN_FAIL, resp);
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
resp.iErrorCode = (int)errorCode;
sock->sendPacket(resp, P_LS2CL_REP_LOGIN_FAIL);
DEBUGLOG(
std::cout << "Login Server: Login fail. Error code " << (int)errorCode << std::endl;
)
return;
}
void CNLoginServer::login(CNSocket* sock, CNPacketData* data) {
auto login = (sP_CL2LS_REQ_LOGIN*)data->buf;
std::string userLogin;
std::string userToken; // could be password or auth cookie
/*
* In this context, "cookie auth" just means the credentials were sent
* in the szCookie fields instead of szID and szPassword.
*/
bool isCookieAuth = login->iLoginType == USE_COOKIE_FIELDS;
/*
* The std::string -> char* -> std::string maneuver should remove any
* trailing garbage after the null terminator.
*/
if (isCookieAuth) {
userLogin = std::string(AUTOU8(login->szCookie_TEGid).c_str());
userToken = std::string(AUTOU8(login->szCookie_authid).c_str());
} else {
userLogin = std::string(AUTOU16TOU8(login->szID).c_str());
userToken = std::string(AUTOU16TOU8(login->szPassword).c_str());
}
if (!CNLoginServer::checkUsername(sock, userLogin)) {
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
if (!isCookieAuth) {
// password was sent in plaintext
if (!CNLoginServer::checkPassword(sock, userToken)) {
return loginFail(LoginError::LOGIN_ERROR, userLogin, sock);
}
}
Database::Account findUser = {};
Database::findAccount(&findUser, userLogin);
// account was not found
if (findUser.AccountID == 0) {
/*
* Don't auto-create accounts if it's a cookie login.
* It'll either be a bad cookie or a plaintext password sent by auto-login;
* either way, we only want to allow auto-creation if the user explicitly entered their credentials.
*/
if (settings::AUTOCREATEACCOUNTS && !isCookieAuth) {
return newAccount(sock, userLogin, userToken, login->iClientVerC);
}
return loginFail(LoginError::ID_DOESNT_EXIST, userLogin, sock);
}
// make sure either a valid cookie or password was sent
if (!CNLoginServer::checkToken(sock, findUser, userToken, isCookieAuth)) {
return loginFail(LoginError::ID_AND_PASSWORD_DO_NOT_MATCH, userLogin, sock);
}
if (CNLoginServer::checkBan(sock, findUser)) {
return; // don't send fail packet
}
/*
* calling this here to timestamp login attempt,
* in order to make duplicate exit sanity check work
*/
Database::updateSelected(findUser.AccountID, findUser.Selected);
if (CNLoginServer::isAccountInUse(findUser.AccountID))
return loginFail(LoginError::ID_ALREADY_IN_USE, userLogin, sock);
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = findUser.AccountID;
loginSessions[sock].lastHeartbeat = getTime();
std::vector<sP_LS2CL_REP_CHAR_INFO> characters;
Database::getCharInfo(&characters, loginSessions[sock].userID);
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
memcpy(resp.szID, login->szID, sizeof(login->szID));
resp.iCharCount = characters.size();
resp.iSlotNum = findUser.Selected;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
#ifdef ACADEMY
// do not prompt player to "enable freechat", which would only close the client
resp.iChatEnabled = 1;
#endif
// send the resp in with original key
sock->sendPacket(resp, P_LS2CL_REP_LOGIN_SUCC);
uint64_t defaultKey;
memcpy(&defaultKey, CNSocketEncryption::defaultKey, sizeof(defaultKey));
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey(defaultKey, login->iClientVerC, 1));
DEBUGLOG(
std::cout << "Login Server: Login success. Welcome " << userLogin << " [" << loginSessions[sock].userID << "]" << std::endl;
)
if (resp.iCharCount == 0)
return;
// now send the characters :)
std::vector<sP_LS2CL_REP_CHAR_INFO>::iterator it;
for (it = characters.begin(); it != characters.end(); it++)
sock->sendPacket(*it, P_LS2CL_REP_CHAR_INFO);
DEBUGLOG(
std::string message = "Login Server: Loaded " + std::to_string(resp.iCharCount) + " character";
if ((int)resp.iCharCount > 1)
message += "s";
std::cout << message << std::endl;
)
}
void CNLoginServer::newAccount(CNSocket* sock, std::string userLogin, std::string userPassword, int32_t clientVerC) {
int userID = Database::addAccount(userLogin, userPassword);
// if query somehow failed
if (userID == 0)
return loginFail(LoginError::DATABASE_ERROR, userLogin, sock);
loginSessions[sock] = CNLoginData();
loginSessions[sock].userID = userID;
loginSessions[sock].lastHeartbeat = getTime();
INITSTRUCT(sP_LS2CL_REP_LOGIN_SUCC, resp);
U8toU16(userLogin, resp.szID, sizeof(resp.szID));
resp.iCharCount = 0;
resp.iSlotNum = 1;
resp.iPaymentFlag = 1;
resp.iOpenBetaFlag = 0;
resp.uiSvrTime = getTime();
// send the resp in with original key
sock->sendPacket(resp, P_LS2CL_REP_LOGIN_SUCC);
// update keys
sock->setEKey(CNSocketEncryption::createNewKey(resp.uiSvrTime, resp.iCharCount + 1, resp.iSlotNum + 1));
sock->setFEKey(CNSocketEncryption::createNewKey((uint64_t)(*(uint64_t*)&CNSocketEncryption::defaultKey[0]), clientVerC, 1));
DEBUGLOG(
std::cout << "Login Server: New account. Welcome " << userLogin << " [" << loginSessions[sock].userID << "]" << std::endl;
)
}
void CNLoginServer::nameCheck(CNSocket* sock, CNPacketData* data) {
// responding to this packet only makes the client send the next packet (either name save or name change)
// so we're always sending SUCC here and actually validating the name when the next packet arrives
auto nameCheck = (sP_CL2LS_REQ_CHECK_CHAR_NAME*)data->buf;
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_SUCC, resp);
memcpy(resp.szFirstName, nameCheck->szFirstName, sizeof(resp.szFirstName));
memcpy(resp.szLastName, nameCheck->szLastName, sizeof(resp.szLastName));
sock->sendPacket(resp, P_LS2CL_REP_CHECK_CHAR_NAME_SUCC);
loginSessions[sock].lastHeartbeat = getTime();
}
void invalidCharacter(CNSocket* sock) {
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_FAIL, fail);
fail.iErrorCode = 2;
sock->sendPacket(fail, P_LS2CL_REP_SHARD_SELECT_FAIL);
DEBUGLOG(
std::cout << "Login Server: Selected character error" << std::endl;
)
return;
}
void CNLoginServer::nameSave(CNSocket* sock, CNPacketData* data) {
auto save = (sP_CL2LS_REQ_SAVE_CHAR_NAME*)data->buf;
INITSTRUCT(sP_LS2CL_REP_SAVE_CHAR_NAME_SUCC, resp);
int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
} else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
}
if (errorCode != 0) {
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
resp.iErrorCode = errorCode;
sock->sendPacket(resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL);
DEBUGLOG(
std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
)
return;
}
if (!Database::isSlotFree(loginSessions[sock].userID, save->iSlotNum))
return invalidCharacter(sock);
resp.iPC_UID = Database::createCharacter(save, loginSessions[sock].userID);
// if query somehow failed
if (resp.iPC_UID == 0) {
std::cout << "[WARN] Login Server: Database failed to create new character!" << std::endl;
return invalidCharacter(sock);
}
Player plr;
Database::getPlayer(&plr, (int)resp.iPC_UID);
// fire name check event if needed
if (plr.PCStyle.iNameCheck == 0) {
std::string namereq = std::to_string(resp.iPC_UID) + " " + AUTOU16TOU8(save->szFirstName) + " " + AUTOU16TOU8(save->szLastName);
Monitor::namereqs.push_back(namereq);
}
resp.iSlotNum = save->iSlotNum;
resp.iGender = save->iGender;
memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
memcpy(resp.szLastName, save->szLastName, sizeof(resp.szLastName));
loginSessions[sock].lastHeartbeat = getTime();
sock->sendPacket(resp, P_LS2CL_REP_SAVE_CHAR_NAME_SUCC);
Database::updateSelected(loginSessions[sock].userID, save->iSlotNum);
DEBUGLOG(
std::cout << "Login Server: new character created" << std::endl;
std::cout << "\tSlot: " << (int)save->iSlotNum << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName);
if (plr.PCStyle.iNameCheck == 0) std::cout << " (pending approval)";
std::cout << std::endl;
)
}
bool validateCharacterCreation(sP_CL2LS_REQ_CHAR_CREATE* character) {
// all the values have been determined from analyzing client code and xdt
// and double checked using cheat engine
// check base parameters
sPCStyle* style = &character->PCStyle;
if (!(style->iBody >= 0 && style->iBody <= 2 &&
style->iEyeColor >= 1 && style->iEyeColor <= 5 &&
style->iGender >= 1 && style->iGender <= 2 &&
style->iHairColor >= 1 && style->iHairColor <= 18) &&
style->iHeight >= 0 && style->iHeight <= 4 &&
style->iNameCheck >= 0 && style->iNameCheck <= 2 &&
style->iSkinColor >= 1 && style->iSkinColor <= 12)
return false;
// facestyle and hairstyle are gender dependent
if (!(style->iGender == 1 && style->iFaceStyle >= 1 && style->iFaceStyle <= 5 && style->iHairStyle >= 1 && style->iHairStyle <= 23) &&
!(style->iGender == 2 && style->iFaceStyle >= 6 && style->iFaceStyle <= 10 && style->iHairStyle >= 25 && style->iHairStyle <= 45))
return false;
// validate items
std::pair<int32_t, int32_t> items[3];
items[0] = std::make_pair(character->sOn_Item.iEquipUBID, 1);
items[1] = std::make_pair(character->sOn_Item.iEquipLBID, 2);
items[2] = std::make_pair(character->sOn_Item.iEquipFootID, 3);
// once we have a static database perhaps we can check for the exact char creation items,
// for now only checking if it's a valid lvl1 item
for (int i = 0; i < 3; i++) {
if (Items::ItemData.find(items[i]) == Items::ItemData.end() || Items::ItemData[items[i]].level != 1)
return false;
}
return true;
}
void CNLoginServer::characterCreate(CNSocket* sock, CNPacketData* data) {
auto character = (sP_CL2LS_REQ_CHAR_CREATE*)data->buf;
if (!validateCharacterCreation(character))
{
std::cout << "[WARN] Login Server: invalid CHAR_CREATE packet!" << std::endl;
return invalidCharacter(sock);
}
if (!Database::finishCharacter(character, loginSessions[sock].userID))
{
std::cout << "[WARN] Login Server: Database failed to finish character creation!" << std::endl;
return invalidCharacter(sock);
}
Player player = {};
Database::getPlayer(&player, character->PCStyle.iPC_UID);
INITSTRUCT(sP_LS2CL_REP_CHAR_CREATE_SUCC, resp);
resp.sPC_Style = player.PCStyle;
resp.sPC_Style2 = player.PCStyle2;
resp.iLevel = player.level;
resp.sOn_Item.iEquipUBID = player.Equip[1].iID;
resp.sOn_Item.iEquipLBID = player.Equip[2].iID;
resp.sOn_Item.iEquipFootID = player.Equip[3].iID;
loginSessions[sock].lastHeartbeat = getTime();
sock->sendPacket(resp, P_LS2CL_REP_CHAR_CREATE_SUCC);
Database::updateSelected(loginSessions[sock].userID, player.slot);
DEBUGLOG(
std::cout << "Login Server: Character creation completed" << std::endl;
std::cout << "\tPC_UID: " << character->PCStyle.iPC_UID << std::endl;
std::cout << "\tNameCheck: " << (int)character->PCStyle.iNameCheck << std::endl;
std::cout << "\tName: " << AUTOU16TOU8(character->PCStyle.szFirstName) << " " << AUTOU16TOU8(character->PCStyle.szLastName) << std::endl;
std::cout << "\tGender: " << (int)character->PCStyle.iGender << std::endl;
std::cout << "\tFace: " << (int)character->PCStyle.iFaceStyle << std::endl;
std::cout << "\tHair: " << (int)character->PCStyle.iHairStyle << std::endl;
std::cout << "\tHair Color: " << (int)character->PCStyle.iHairColor << std::endl;
std::cout << "\tSkin Color: " << (int)character->PCStyle.iSkinColor << std::endl;
std::cout << "\tEye Color: " << (int)character->PCStyle.iEyeColor << std::endl;
std::cout << "\tHeight: " << (int)character->PCStyle.iHeight << std::endl;
std::cout << "\tBody: " << (int)character->PCStyle.iBody << std::endl;
std::cout << "\tClass: " << (int)character->PCStyle.iClass << std::endl;
std::cout << "\tiEquipUBID: " << (int)character->sOn_Item.iEquipUBID << std::endl;
std::cout << "\tiEquipLBID: " << (int)character->sOn_Item.iEquipLBID << std::endl;
std::cout << "\tiEquipFootID: " << (int)character->sOn_Item.iEquipFootID << std::endl;
)
}
void CNLoginServer::characterDelete(CNSocket* sock, CNPacketData* data) {
auto del = (sP_CL2LS_REQ_CHAR_DELETE*)data->buf;
int removedSlot = Database::deleteCharacter(del->iPC_UID, loginSessions[sock].userID);
if (removedSlot == 0)
return invalidCharacter(sock);
INITSTRUCT(sP_LS2CL_REP_CHAR_DELETE_SUCC, resp);
resp.iSlotNum = removedSlot;
sock->sendPacket(resp, P_LS2CL_REP_CHAR_DELETE_SUCC);
loginSessions[sock].lastHeartbeat = getTime();
DEBUGLOG(
std::cout << "Login Server: Character [" << del->iPC_UID << "] deleted" << std::endl;
)
}
void CNLoginServer::characterSelect(CNSocket* sock, CNPacketData* data) {
auto selection = (sP_CL2LS_REQ_CHAR_SELECT*)data->buf;
// we're doing a small hack and immediately send SHARD_SELECT_SUCC
INITSTRUCT(sP_LS2CL_REP_SHARD_SELECT_SUCC, resp);
if (!Database::validateCharacter(selection->iPC_UID, loginSessions[sock].userID))
return invalidCharacter(sock);
DEBUGLOG(
std::cout << "Login Server: Selected character [" << selection->iPC_UID << "]" << std::endl;
std::cout << "Connecting to shard server" << std::endl;
)
const char* shard_ip = settings::SHARDSERVERIP.c_str();
/*
* Work around the issue of not being able to connect to a local server if
* the shard IP has been configured to an address the local machine can't
* reach itself from.
*/
if (settings::LOCALHOSTWORKAROUND && sock->sockaddr.sin_addr.s_addr == htonl(INADDR_LOOPBACK))
shard_ip = "127.0.0.1";
memcpy(resp.g_FE_ServerIP, shard_ip, strlen(shard_ip));
resp.g_FE_ServerIP[strlen(shard_ip)] = '\0';
resp.g_FE_ServerPort = settings::SHARDPORT;
LoginMetadata *lm = new LoginMetadata();
lm->FEKey = sock->getFEKey();
lm->timestamp = getTime();
lm->playerId = selection->iPC_UID;
resp.iEnterSerialKey = Rand::cryptoRand();
// transfer ownership of connection data to CNShared
CNShared::storeLoginMetadata(resp.iEnterSerialKey, lm);
sock->sendPacket(resp, P_LS2CL_REP_SHARD_SELECT_SUCC);
// update current slot in DB
Database::updateSelectedByPlayerId(loginSessions[sock].userID, selection->iPC_UID);
}
void CNLoginServer::finishTutorial(CNSocket* sock, CNPacketData* data) {
auto save = (sP_CL2LS_REQ_SAVE_CHAR_TUTOR*)data->buf;
if (!Database::finishTutorial(save->iPC_UID, loginSessions[sock].userID))
return invalidCharacter(sock);
loginSessions[sock].lastHeartbeat = getTime();
// no response here
DEBUGLOG(
std::cout << "Login Server: Character [" << save->iPC_UID << "] completed tutorial" << std::endl;
)
}
void CNLoginServer::changeName(CNSocket* sock, CNPacketData* data) {
auto save = (sP_CL2LS_REQ_CHANGE_CHAR_NAME*)data->buf;
int errorCode = 0;
if (!CNLoginServer::isCharacterNameGood(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 4;
}
else if (!Database::isNameFree(AUTOU16TOU8(save->szFirstName), AUTOU16TOU8(save->szLastName))) {
errorCode = 1;
}
if (errorCode != 0) {
INITSTRUCT(sP_LS2CL_REP_CHECK_CHAR_NAME_FAIL, resp);
resp.iErrorCode = errorCode;
sock->sendPacket(resp, P_LS2CL_REP_CHECK_CHAR_NAME_FAIL);
DEBUGLOG(
std::cout << "Login Server: name check fail. Error code " << errorCode << std::endl;
)
return;
}
if (!Database::changeName(save, loginSessions[sock].userID))
return invalidCharacter(sock);
INITSTRUCT(sP_LS2CL_REP_CHANGE_CHAR_NAME_SUCC, resp);
resp.iPC_UID = save->iPCUID;
memcpy(resp.szFirstName, save->szFirstName, sizeof(resp.szFirstName));
memcpy(resp.szLastName, save->szLastName, sizeof(resp.szLastName));
resp.iSlotNum = save->iSlotNum;
loginSessions[sock].lastHeartbeat = getTime();
sock->sendPacket(resp, P_LS2CL_REP_CHANGE_CHAR_NAME_SUCC);
DEBUGLOG(
std::cout << "Login Server: Name check success for character [" << save->iPCUID << "]" << std::endl;
std::cout << "\tNew name: " << AUTOU16TOU8(save->szFirstName) << " " << AUTOU16TOU8(save->szLastName) << std::endl;
)
}
void CNLoginServer::duplicateExit(CNSocket* sock, CNPacketData* data) {
// TODO: FIX THIS PACKET
sP_CL2LS_REQ_PC_EXIT_DUPLICATE* exit = (sP_CL2LS_REQ_PC_EXIT_DUPLICATE*)data->buf;
Database::Account account = {};
Database::findAccount(&account, AUTOU16TOU8(exit->szID));
// sanity check
if (account.AccountID == 0) {
std::cout << "[WARN] P_CL2LS_REQ_PC_EXIT_DUPLICATE submitted unknown username: " << exit->szID << std::endl;
return;
}
exitDuplicate(account.AccountID);
}
#pragma endregion
#pragma region connections
void CNLoginServer::newConnection(CNSocket* cns) {
cns->setActiveKey(SOCKETKEY_E); // by default they accept keys encrypted with the default key
}
void CNLoginServer::killConnection(CNSocket* cns) {
DEBUGLOG(
std::cout << "Login Server: Account [" << loginSessions[cns].userID << "] disconnected from login server" << std::endl;
)
loginSessions.erase(cns);
}
void CNLoginServer::onStep() {
time_t currTime = getTime();
static time_t lastCheck = 0;
if (currTime - lastCheck < 16000)
return;
lastCheck = currTime;
for (auto& pair : loginSessions) {
if (pair.second.lastHeartbeat != 0 && currTime - pair.second.lastHeartbeat > 32000) {
pair.first->kill();
continue;
}
INITSTRUCT(sP_LS2CL_REQ_LIVE_CHECK, pkt);
pair.first->sendPacket(pkt, P_LS2CL_REQ_LIVE_CHECK);
}
}
#pragma endregion
#pragma region helperMethods
bool CNLoginServer::isAccountInUse(int accountId) {
std::map<CNSocket*, CNLoginData>::iterator it;
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++) {
if (it->second.userID == accountId)
return true;
}
return false;
}
bool CNLoginServer::exitDuplicate(int accountId) {
std::map<CNSocket*, CNLoginData>::iterator it;
for (it = CNLoginServer::loginSessions.begin(); it != CNLoginServer::loginSessions.end(); it++) {
if (it->second.userID == accountId) {
CNSocket* sock = it->first;
INITSTRUCT(sP_LS2CL_REP_PC_EXIT_DUPLICATE, resp);
resp.iErrorCode = 0;
sock->sendPacket(resp, P_LS2CL_REP_PC_EXIT_DUPLICATE);
sock->kill();
return true;
}
}
return false;
}
bool CNLoginServer::isUsernameGood(std::string& login) {
const std::regex loginRegex("[a-zA-Z0-9_-]{4,32}");
return (std::regex_match(login, loginRegex));
}
bool CNLoginServer::isPasswordGood(std::string& password) {
const std::regex passwordRegex("[a-zA-Z0-9!@#$%^&*()_+]{8,32}");
return (std::regex_match(password, passwordRegex));
}
bool CNLoginServer::isPasswordCorrect(std::string actualPassword, std::string tryPassword) {
return BCrypt::validatePassword(tryPassword, actualPassword);
}
bool CNLoginServer::isCharacterNameGood(std::string Firstname, std::string Lastname) {
//Allow alphanumeric and dot characters in names(disallows dot and space characters at the beginning of a name)
std::regex firstnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
std::regex lastnamecheck(R"(((?! )(?!\.)[a-zA-Z0-9]*\.{0,1}(?!\.+ +)[a-zA-Z0-9]* {0,1}(?! +))*$)");
return (std::regex_match(Firstname, firstnamecheck) && std::regex_match(Lastname, lastnamecheck));
}
bool CNLoginServer::isAuthMethodAllowed(AuthMethod authMethod) {
// the config file specifies "comma-separated" but tbh we don't care
switch (authMethod) {
case AuthMethod::PASSWORD:
return settings::AUTHMETHODS.find("password") != std::string::npos;
case AuthMethod::COOKIE:
return settings::AUTHMETHODS.find("cookie") != std::string::npos;
default:
break;
}
return false;
}
bool CNLoginServer::checkPassword(CNSocket* sock, std::string& password) {
// check password auth allowed
if (!CNLoginServer::isAuthMethodAllowed(AuthMethod::PASSWORD)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Password login disabled\n";
text += "This server has disabled logging in with plaintext passwords.\n";
text += "Please contact an admin for assistance.";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 12;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
// check regex
if (!CNLoginServer::isPasswordGood(password)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid password\n";
text += "Password has to be 8 - 32 characters long";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
return true;
}
bool CNLoginServer::checkUsername(CNSocket* sock, std::string& username) {
// check username regex
if (!CNLoginServer::isUsernameGood(username)) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
std::string text = "Invalid login\n";
text += "Login has to be 4 - 32 characters long and can't contain special characters other than dash and underscore";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 10;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return false;
}
return true;
}
bool CNLoginServer::checkToken(CNSocket* sock, Database::Account& account, std::string& token, bool isCookieAuth) {
// check for valid cookie first
if (isCookieAuth && CNLoginServer::isAuthMethodAllowed(AuthMethod::COOKIE)) {
const char *cookie = token.c_str();
if (Database::checkCookie(account.AccountID, cookie)) {
return true;
}
}
// cookie check disabled or failed; check to see if it's a plaintext password
if (CNLoginServer::isAuthMethodAllowed(AuthMethod::PASSWORD)
&& CNLoginServer::isPasswordCorrect(account.Password, token)) {
return true;
}
return false;
}
bool CNLoginServer::checkBan(CNSocket* sock, Database::Account& account) {
// check if the account is banned
if (account.BannedUntil > getTimestamp()) {
// send a custom error message
INITSTRUCT(sP_FE2CL_GM_REP_PC_ANNOUNCE, msg);
// ceiling devision
int64_t remainingDays = (account.BannedUntil-getTimestamp()) / 86400 + ((account.BannedUntil - getTimestamp()) % 86400 != 0);
std::string text = "Your account has been banned. \nReason: ";
text += account.BanReason;
text += "\nBan expires in " + std::to_string(remainingDays) + " day";
if (remainingDays > 1)
text += "s";
U8toU16(text, msg.szAnnounceMsg, sizeof(msg.szAnnounceMsg));
msg.iDuringTime = 99999999;
sock->sendPacket(msg, P_FE2CL_GM_REP_PC_ANNOUNCE);
return true;
}
return false;
}
#pragma endregion