mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-10 16:50:05 +00:00
173 lines
4.0 KiB
Makefile
173 lines
4.0 KiB
Makefile
GIT_VERSION!=git describe --tags
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CC=clang
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CXX=clang++
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# -w suppresses all warnings (the part that's commented out helps me find memory leaks, it ruins performance though!)
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# If compiling with ASAN, invoke like this: $ LSAN_OPTIONS=suppressions=suppr.txt bin/fusion
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CFLAGS=-O3 #-g3 -fsanitize=address
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CXXFLAGS=-Wall -Wno-unknown-pragmas -std=c++17 -O2 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor #-g3 -fsanitize=address
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LDFLAGS=-lpthread -lsqlite3 #-g3 -fsanitize=address
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# specifies the name of our exectuable
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SERVER=bin/fusion
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# assign protocol version
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# this can be overriden by ex. make PROTOCOL_VERSION=728
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PROTOCOL_VERSION?=104
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# Windows-specific
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WIN_CC=x86_64-w64-mingw32-gcc
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WIN_CXX=x86_64-w64-mingw32-g++
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WIN_CFLAGS=-O3 #-g3 -fsanitize=address
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WIN_CXXFLAGS=-D_WIN32_WINNT=0x0601 -Wall -Wno-unknown-pragmas -std=c++17 -O3 -DPROTOCOL_VERSION=$(PROTOCOL_VERSION) -DGIT_VERSION=\"$(GIT_VERSION)\" -I./src -I./vendor #-g3 -fsanitize=address
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WIN_LDFLAGS=-static -lws2_32 -lwsock32 -lsqlite3 #-g3 -fsanitize=address
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WIN_SERVER=bin/winfusion.exe
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# C code; currently exclusively from vendored libraries
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CSRC=\
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vendor/bcrypt/bcrypt.c\
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vendor/bcrypt/crypt_blowfish.c\
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vendor/bcrypt/crypt_gensalt.c\
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vendor/bcrypt/wrapper.c\
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CHDR=\
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vendor/bcrypt/bcrypt.h\
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vendor/bcrypt/crypt_blowfish.h\
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vendor/bcrypt/crypt_gensalt.h\
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vendor/bcrypt/ow-crypt.h\
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vendor/bcrypt/winbcrypt.h\
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CXXSRC=\
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src/core/CNProtocol.cpp\
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src/core/CNShared.cpp\
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src/core/Packets.cpp\
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src/servers/CNLoginServer.cpp\
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src/servers/CNShardServer.cpp\
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src/servers/Monitor.cpp\
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src/db/init.cpp\
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src/db/login.cpp\
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src/db/shard.cpp\
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src/db/player.cpp\
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src/db/email.cpp\
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src/Chat.cpp\
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src/CustomCommands.cpp\
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src/Entities.cpp\
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src/Email.cpp\
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src/Eggs.cpp\
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src/main.cpp\
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src/Missions.cpp\
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src/MobAI.cpp\
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src/Combat.cpp\
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src/Nanos.cpp\
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src/Abilities.cpp\
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src/Items.cpp\
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src/NPCManager.cpp\
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src/PlayerManager.cpp\
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src/PlayerMovement.cpp\
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src/BuiltinCommands.cpp\
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src/settings.cpp\
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src/Transport.cpp\
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src/TableData.cpp\
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src/Chunking.cpp\
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src/Buddies.cpp\
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src/Groups.cpp\
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src/Racing.cpp\
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src/Vendors.cpp\
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src/Trading.cpp\
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src/Rand.cpp\
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# headers (for timestamp purposes)
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CXXHDR=\
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src/core/CNProtocol.hpp\
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src/core/CNShared.hpp\
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src/core/CNStructs.hpp\
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src/core/Packets.hpp\
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src/core/Defines.hpp\
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src/core/Core.hpp\
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src/servers/CNLoginServer.hpp\
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src/servers/CNShardServer.hpp\
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src/servers/Monitor.hpp\
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src/db/Database.hpp\
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src/db/internal.hpp\
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vendor/bcrypt/BCrypt.hpp\
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vendor/INIReader.hpp\
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vendor/JSON.hpp\
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vendor/INIReader.hpp\
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vendor/JSON.hpp\
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src/Chat.hpp\
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src/CustomCommands.hpp\
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src/Entities.hpp\
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src/Email.hpp\
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src/Eggs.hpp\
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src/Missions.hpp\
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src/MobAI.hpp\
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src/Combat.hpp\
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src/Nanos.hpp\
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src/Abilities.hpp\
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src/Items.hpp\
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src/NPCManager.hpp\
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src/Player.hpp\
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src/PlayerManager.hpp\
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src/PlayerMovement.hpp\
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src/BuiltinCommands.hpp\
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src/settings.hpp\
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src/Transport.hpp\
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src/TableData.hpp\
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src/Chunking.hpp\
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src/Buddies.hpp\
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src/Groups.hpp\
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src/Racing.hpp\
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src/Vendors.hpp\
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src/Trading.hpp\
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src/Rand.hpp\
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COBJ=$(CSRC:.c=.o)
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CXXOBJ=$(CXXSRC:.cpp=.o)
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OBJ=$(COBJ) $(CXXOBJ)
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HDR=$(CHDR) $(CXXHDR)
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all: $(SERVER)
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windows: $(SERVER)
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# assign Windows-specific values if targeting Windows
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windows : CC=$(WIN_CC)
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windows : CXX=$(WIN_CXX)
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windows : CFLAGS=$(WIN_CFLAGS)
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windows : CXXFLAGS=$(WIN_CXXFLAGS)
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windows : LDFLAGS=$(WIN_LDFLAGS)
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windows : SERVER=$(WIN_SERVER)
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.SUFFIX: .o .c .cpp .h .hpp
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.c.o:
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$(CC) -c $(CFLAGS) -o $@ $<
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.cpp.o:
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$(CXX) -c $(CXXFLAGS) -o $@ $<
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# header timestamps are a prerequisite for OF object files
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$(CXXOBJ): $(CXXHDR)
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$(SERVER): $(OBJ) $(CHDR) $(CXXHDR)
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mkdir -p bin
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$(CXX) $(OBJ) $(LDFLAGS) -o $(SERVER)
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# compatibility with how cmake injects GIT_VERSION
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version.h:
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touch version.h
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src/main.o: version.h
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.PHONY: all windows clean nuke
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# only gets rid of OpenFusion objects, so we don't need to
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# recompile the libs every time
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clean:
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rm -f src/*.o src/*/*.o $(SERVER) $(WIN_SERVER) version.h
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# gets rid of all compiled objects, including the libraries
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nuke:
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rm -f $(OBJ) $(SERVER) $(WIN_SERVER) version.h
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