OpenFusion/src/Abilities.hpp
gsemaj 4bc53b2e7e Change SkillResult size validation
Since leech uses trailing structs of two different sizes, just use the max SkillResult size in validation/zeroing and then check for overflow in a couple extra places
2023-08-19 20:46:41 +00:00

114 lines
2.3 KiB
C++

#pragma once
#include "core/Core.hpp"
#include "Entities.hpp"
#include "Player.hpp"
#include <map>
#include <vector>
constexpr size_t MAX_SKILLRESULT_SIZE = sizeof(sSkillResult_BatteryDrain);
enum class SkillType {
DAMAGE = 1,
HEAL_HP = 2,
KNOCKDOWN = 3, // dnd
SLEEP = 4, // dnd
SNARE = 5, // dnd
HEAL_STAMINA = 6,
STAMINA_SELF = 7,
STUN = 8, // dnd
WEAPONSLOW = 9,
JUMP = 10,
RUN = 11,
STEALTH = 12,
SWIM = 13,
MINIMAPENEMY = 14,
MINIMAPTRESURE = 15,
PHOENIX = 16,
PROTECTBATTERY = 17,
PROTECTINFECTION = 18,
REWARDBLOB = 19,
REWARDCASH = 20,
BATTERYDRAIN = 21,
CORRUPTIONATTACK = 22,
INFECTIONDAMAGE = 23,
KNOCKBACK = 24,
FREEDOM = 25,
PHOENIX_GROUP = 26,
RECALL = 27,
RECALL_GROUP = 28,
RETROROCKET_SELF = 29,
BLOODSUCKING = 30,
BOUNDINGBALL = 31,
INVULNERABLE = 32,
NANOSTIMPAK = 33,
RETURNHOMEHEAL = 34,
BUFFHEAL = 35,
EXTRABANK = 36,
CORRUPTIONATTACKWIN = 38,
CORRUPTIONATTACKLOSE = 39,
};
enum class SkillEffectTarget {
POINT = 1,
SELF = 2,
CONE = 3,
WEAPON = 4,
AREA_SELF = 5,
AREA_TARGET = 6
};
enum class SkillTargetType {
MOBS = 1,
PLAYERS = 2,
GROUP = 3
};
enum class SkillDrainType {
ACTIVE = 1,
PASSIVE = 2
};
struct SkillResult {
size_t size;
uint8_t payload[MAX_SKILLRESULT_SIZE];
SkillResult(size_t len, void* dat) {
if(len <= MAX_SKILLRESULT_SIZE) {
size = len;
memcpy(payload, dat, len);
} else {
size = 0;
}
}
SkillResult() {
size = 0;
}
};
struct SkillData {
SkillType skillType; // eST
SkillEffectTarget effectTarget;
int effectType; // always 1?
SkillTargetType targetType;
SkillDrainType drainType;
int effectArea;
int batteryUse[4];
int durationTime[4];
int valueTypes[3];
int values[3][4];
};
namespace Abilities {
extern std::map<int32_t, SkillData> SkillTable;
void useNanoSkill(CNSocket*, SkillData*, sNano&, std::vector<ICombatant*>);
void useNPCSkill(EntityRef, int skillID, std::vector<ICombatant*>);
std::vector<ICombatant*> matchTargets(ICombatant*, SkillData*, int, int32_t*);
int getCSTBFromST(SkillType skillType);
}