mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-04 14:30:05 +00:00
df18f3ccd1
* Cleaned up protocol selection. * cmake now works even if protocol option is omitted * make now supports protocol selection * removed PACKET_VERSION/CNPROTO_VERSION* redundancy * ubuntu appveyor script has yet to be written * cleaned up some trailing spaces * Add some test items. Ironically, this change is untested. * [bugfix] Transmit MOTD when entering the game, not when loading screen fades. This fixes unnecessary retransmission when /warping.
49 lines
1.8 KiB
CMake
49 lines
1.8 KiB
CMake
cmake_minimum_required(VERSION 3.13)
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project(OpenFusion)
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set(CMAKE_CXX_STANDARD 17)
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# OpenFusion supports multiple packet/struct versions
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# 104 is the default version to build which can be changed
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# For example: cmake -B build -DPROTOCOL_VERSION=728
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set(PROTOCOL_VERSION 104 CACHE STRING "The packet version to build")
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add_compile_definitions(PROTOCOL_VERSION=${PROTOCOL_VERSION})
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# Disallow in-source builds
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if (${CMAKE_SOURCE_DIR} STREQUAL ${CMAKE_BINARY_DIR})
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message(FATAL_ERROR "In-source builds not allowed. Please refer to the wiki for more information. Please remove the CMakeFiles folder and the CMakeCache.txt file.")
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endif()
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# Output binaries to the bin folder in the source directory
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/bin)
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# Put CMake targets (ALL_BUILD/ZERO_CHECK) into a folder
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Set the OpenFusion project as the default startup project for VS
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set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT openfusion)
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if (WIN32)
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# Set the output binary name to winfusion to match the regular Makefile
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set(BIN_NAME winfusion)
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else()
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set(BIN_NAME fusion)
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endif()
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include_directories(src)
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file(GLOB_RECURSE SOURCES src/**.cpp src/**.hpp)
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add_executable(openfusion ${SOURCES})
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set_target_properties(openfusion PROPERTIES OUTPUT_NAME ${BIN_NAME})
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# Use pthreads if not generating a VS solution or MinGW makefile (because MinGW will prefer Win32 threads)
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# Checking if the compiler ID is MSVC will allow us to open the project as a CMake project in VS.
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# It's not something you should do, but it's there if you need it...
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if (NOT CMAKE_GENERATOR MATCHES "Visual Studio" AND NOT CMAKE_CXX_COMPILER_ID STREQUAL "MSVC" AND NOT CMAKE_GENERATOR MATCHES "MinGW Makefiles")
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find_package(Threads REQUIRED)
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target_link_libraries(openfusion pthread)
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endif()
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