33 lines
1.3 KiB
C++
33 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "CNShardServer.hpp"
|
|
#include "Player.hpp"
|
|
|
|
namespace ItemManager {
|
|
enum class slot {
|
|
equip = 0,
|
|
inventory = 1,
|
|
bank = 3
|
|
};
|
|
void init();
|
|
|
|
void itemMoveHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemDeleteHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemGMGiveHandler(CNSocket* sock, CNPacketData* data);
|
|
//Bank
|
|
void itemBankOpenHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferHandler(CNSocket* sock, CNPacketData* data);
|
|
//void itemTradeOfferCancel(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferAcceptHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeOfferRefusalHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeConfirmHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeConfirmCancelHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeRegisterItemHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeUnregisterItemHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeRegisterCashHandler(CNSocket* sock, CNPacketData* data);
|
|
void itemTradeChatHandler(CNSocket* sock, CNPacketData* data);
|
|
void chestOpenHandler(CNSocket* sock, CNPacketData* data);
|
|
|
|
int findFreeSlot(Player *plr);
|
|
}
|