mirror of
https://github.com/OpenFusionProject/OpenFusion.git
synced 2024-11-05 06:50:04 +00:00
91 lines
2.4 KiB
C++
91 lines
2.4 KiB
C++
#include "ChunkManager.hpp"
|
|
#include "PlayerManager.hpp"
|
|
#include "NPCManager.hpp"
|
|
#include "settings.hpp"
|
|
|
|
std::map<std::pair<int, int>, Chunk*> ChunkManager::chunks;
|
|
|
|
void ChunkManager::init() {} // stubbed
|
|
void ChunkManager::cleanup() {
|
|
// cleans up all the allocated chunks
|
|
for (auto& pair : chunks) {
|
|
delete pair.second;
|
|
}
|
|
}
|
|
|
|
void ChunkManager::addNPC(int posX, int posY, int32_t id) {
|
|
std::pair<int, int> pos = grabChunk(posX, posY);
|
|
|
|
// make chunk if it doesn't exist!
|
|
if (chunks.find(pos) == chunks.end()) {
|
|
chunks[pos] = new Chunk();
|
|
chunks[pos]->players = std::set<CNSocket*>();
|
|
chunks[pos]->NPCs = std::set<int32_t>();
|
|
}
|
|
|
|
Chunk* chunk = chunks[pos];
|
|
|
|
chunk->NPCs.insert(id);
|
|
|
|
NPCManager::addNPC(grabChunks(pos.first, pos.second), id);
|
|
}
|
|
|
|
void ChunkManager::addPlayer(int posX, int posY, CNSocket* sock) {
|
|
std::pair<int, int> pos = grabChunk(posX, posY);
|
|
|
|
// make chunk if it doesn't exist!
|
|
if (chunks.find(pos) == chunks.end()) {
|
|
chunks[pos] = new Chunk();
|
|
chunks[pos]->players = std::set<CNSocket*>();
|
|
chunks[pos]->NPCs = std::set<int32_t>();
|
|
}
|
|
|
|
Chunk* chunk = chunks[pos];
|
|
|
|
chunk->players.insert(sock);
|
|
}
|
|
|
|
std::pair<int, int> ChunkManager::grabChunk(int posX, int posY) {
|
|
return std::make_pair<int, int>(posX / (settings::PLAYERDISTANCE / 3), posY / (settings::PLAYERDISTANCE / 3));
|
|
}
|
|
|
|
std::vector<Chunk*> ChunkManager::grabChunks(int chunkX, int chunkY) {
|
|
std::vector<Chunk*> delta;
|
|
delta.reserve(9);
|
|
|
|
for (int i = -1; i < 2; i++) {
|
|
for (int z = -1; z < 2; z++) {
|
|
std::pair<int, int> pos(chunkX+i, chunkY+z);
|
|
|
|
// if chunk exists, add it to the delta
|
|
if (chunks.find(pos) != chunks.end()) {
|
|
delta.push_back(chunks[pos]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return delta;
|
|
}
|
|
|
|
// returns the chunks that aren't shared (only from from)
|
|
std::vector<Chunk*> ChunkManager::getDeltaChunks(std::vector<Chunk*> from, std::vector<Chunk*> to) {
|
|
std::vector<Chunk*> delta;
|
|
|
|
for (Chunk* i : from) {
|
|
bool found = false;
|
|
|
|
// search for it in the other array
|
|
for (Chunk* z : to) {
|
|
if (i == z) {
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// add it to the vector if we didn't find it!
|
|
if (!found)
|
|
delta.push_back(i);
|
|
}
|
|
|
|
return delta;
|
|
} |