OpenFusion/config.ini
dongresource c9f9b093f4 Bugfixes.
* Add newly created chunks to nearby players and NPCs. This fixes the
slider/static path mob pop-in problem.
* Update a player's chunks when resurrecting. This fixes a mob desync
problem.
* Use a private instance for the Time Lab
* Spawn a slider for every stop
* Fix mobs in private lairs using the template chunk mobs's current
health for their max health
* Don't call into the JSON lib in the loop in aggroCheck(). This is an
optimization found after using gprof.
* Don't print NPC deletions to console. This stops the spam when a
private instance is deleted.
* Changed default view distance to half the length of a map tile, so
chunks are aligned to map tiles
* Update tdata reference
2020-10-21 02:38:30 +02:00

68 lines
1.8 KiB
INI

# verbosity level
# 0 = mostly silence
# 1 = debug prints and unknown packets
# 2 = print all packets except LIVE_CHECK and movement
# 3 = print all packets
verbosity=1
# Login Server configuration
[login]
# must be kept in sync with loginInfo.php
port=8001
# will all custom names be approved instantly?
acceptallcustomnames=true
# how often should everything be flushed to the database?
# the default is 4 minutes
dbsaveinterval=240
# Shard Server configuration
[shard]
port=8002
ip=127.0.0.1
# distance at which other players and NPCs become visible.
# this value is used for calculating chunk size
viewdistance=25600
# time, in milliseconds, to wait before kicking a non-responsive client
# default is 1 minute
timeout=60000
# should mobs move around and fight back?
# can be disabled for easier mob placement
simulatemobs=true
# little message players see when they enter the game
motd=Welcome to OpenFusion!
# NPC json data
npcdata=tdata/NPCs.json
# xdt json data
xdtdata=tdata/xdt.json
# mob json
mobdata=tdata/mobs.json
# path json
pathdata=tdata/paths.json
# drop json
dropdata=tdata/drops.json
# gruntwork output (this is what you submit)
gruntwork=tdata/gruntwork.json
# account permission level that will be set upon character creation
# 1 = default, will allow *all* commands
# 30 = allow some more "abusable" commands such as /summon
# 50 = only allow cheat commands, like /itemN and /speed
# 99 = standard user account, no cheats allowed
# any number higher than 50 will disable commands
accountlevel=1
# should mobs drop event crates?
# 0 = no event
# 1 = Knishmas
# 2 = Halloween
# 3 = Easter
eventmode=0
# percent chance of an event crate dropping each kill
eventcratechance=10
# spawn coordinates (Z is height)
# the supplied defaults are at Sector V (future)
spawnx=632032
spawny=187177
spawnz=-5500