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21 lines
429 B
C++
21 lines
429 B
C++
#pragma once
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#include "core/Core.hpp"
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struct EggType {
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int dropCrateId;
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int effectId;
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int duration;
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int regen;
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};
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namespace Eggs {
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extern std::unordered_map<int, EggType> EggTypes;
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void init();
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/// returns -1 on fail
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int eggBuffPlayer(CNSocket* sock, int skillId, int eggId, int duration);
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void npcDataToEggData(int x, int y, int z, sNPCAppearanceData* npc, sShinyAppearanceData* egg);
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}
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