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* Separate pruning frequency from timeout * Pluralize CNShared map: login -> logins * Increase connection timeout to 15 minutes * Do not deallocate a nullptr in playerEnter() * Kill connections rejected by playerEnter() * Remove redundant inclusions of mutex headers in a few places
10 lines
136 B
C++
10 lines
136 B
C++
#pragma once
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#include "db/Database.hpp"
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#include <sqlite3.h>
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extern std::mutex dbCrit;
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extern sqlite3 *db;
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using namespace Database;
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