OpenFusion/src/Vendors.cpp
gsemaj 306a75f469 The great re-#include
Was getting frustrated by the inconsistency in our include statements,
which were causing me problems. As a result, I went through and manually
re-organized every include statement in non-core files.

I'm just gonna copy my rant from Discord:
FOR HEADER FILES (.hpp):
- everything you use IN THE HEADER must be EXPLICITLY INCLUDED with the exception of things that fall under Core.hpp
- you may NOT include ANYTHING ELSE

FOR SOURCE FILES (.cpp):
- you can #include whatever you want as long as the partner header is included first
- anything that gets included by another include is fair game
- redundant includes are ok because they'll be harmless AS LONG AS our header files stay lean.

the point of this is NOT to optimize the number of includes used all around or make things more efficient necessarily. it's to improve readability & coherence and make it easier to avoid cyclical issues
2023-08-19 20:46:41 +00:00

406 lines
15 KiB
C++

#include "Vendors.hpp"
#include "servers/CNShardServer.hpp"
#include "PlayerManager.hpp"
#include "Items.hpp"
#include "Rand.hpp"
// 7 days
#define VEHICLE_EXPIRY_DURATION 604800
using namespace Vendors;
std::map<int32_t, std::vector<VendorListing>> Vendors::VendorTables;
static void vendorBuy(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_BUY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// prepare fail packet
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL, failResp);
failResp.iErrorCode = 0;
if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end()) {
std::cout << "[WARN] Vendor with ID " << req->iVendorID << " mismatched or not found (buy)" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
return;
}
std::vector<VendorListing>* listings = &Vendors::VendorTables[req->iVendorID];
VendorListing reqItem;
reqItem.id = req->Item.iID;
reqItem.type = req->Item.iType;
reqItem.sort = 0; // just to be safe
if (std::find(listings->begin(), listings->end(), reqItem) == listings->end()) { // item not found in listing
std::cout << "[WARN] Player " << PlayerManager::getPlayerName(plr) << " tried to buy an item that wasn't on sale" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
return;
}
Items::Item* itemDat = Items::getItemData(req->Item.iID, req->Item.iType);
if (itemDat == nullptr) {
std::cout << "[WARN] Item id " << req->Item.iID << " with type " << req->Item.iType << " not found (buy)" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
return;
}
int itemCost = itemDat->buyPrice * (itemDat->stackSize > 1 ? req->Item.iOpt : 1);
int slot = Items::findFreeSlot(plr);
if (itemCost > plr->money || slot == -1) {
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
return;
}
// crates don't have a stack size in TableData, so we can't check those
if (itemDat->stackSize != 0 && req->Item.iOpt > itemDat->stackSize) {
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_FAIL);
return;
}
// if vehicle
if (req->Item.iType == 10) {
// set time limit: current time + expiry duration
req->Item.iTimeLimit = getTimestamp() + VEHICLE_EXPIRY_DURATION;
}
if (slot != req->iInvenSlotNum) {
// possible item stacking?
std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
}
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC, resp);
plr->money = plr->money - itemCost;
plr->Inven[slot] = req->Item;
resp.iCandy = plr->money;
resp.iInvenSlotNum = slot;
resp.Item = req->Item;
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_BUY_SUCC);
}
static void vendorSell(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_SELL*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// prepare a fail packet
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL, failResp);
failResp.iErrorCode = 0;
if (req->iInvenSlotNum < 0 || req->iInvenSlotNum >= AINVEN_COUNT || req->iItemCnt < 0) {
std::cout << "[WARN] Client failed to sell item in slot " << req->iInvenSlotNum << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
return;
}
sItemBase* item = &plr->Inven[req->iInvenSlotNum];
Items::Item* itemData = Items::getItemData(item->iID, item->iType);
if (itemData == nullptr || !itemData->sellable || item->iOpt < req->iItemCnt) { // sanity + sellable check
std::cout << "[WARN] Item id " << item->iID << " with type " << item->iType << " not found (sell)" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
return;
}
// fail to sell croc-potted items
if (item->iOpt >= 1 << 16) {
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_FAIL);
return;
}
sItemBase original;
memcpy(&original, item, sizeof(sItemBase));
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC, resp);
// increment taros
plr->money += itemData->sellPrice * req->iItemCnt;
// modify item
if (item->iOpt - req->iItemCnt > 0) { // selling part of a stack
item->iOpt -= req->iItemCnt;
original.iOpt = req->iItemCnt;
}
else { // selling entire slot
// make sure it's fully zeroed, even the padding and non-104 members
memset(item, 0, sizeof(*item));
}
// add to buyback list
plr->buyback.push_back(original);
// forget oldest member if there's more than 5
if (plr->buyback.size() > 5)
plr->buyback.erase(plr->buyback.begin());
//std::cout << (int)plr->buyback.size() << " items in buyback\n";
// response parameters
resp.iInvenSlotNum = req->iInvenSlotNum;
resp.iCandy = plr->money;
resp.Item = original; // the item that gets sent to buyback
resp.ItemStay = *item; // the void item that gets put in the slot
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_SELL_SUCC);
}
static void vendorBuyback(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// prepare fail packet
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL, failResp);
failResp.iErrorCode = 0;
//std::cout << "buying back from index " << (int)req->iListID << " into " << (int)req->iInvenSlotNum <<
// " from " << (int)req->iNPC_ID << " (vendor = " << (int)req->iVendorID << ")\n";
int idx = req->iListID - 1;
// sanity check
if (idx < 0 || idx >= plr->buyback.size()) {
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
return;
}
// get the item out of the buyback list
sItemBase item = plr->buyback[idx];
/*
* NOTE: The client sends the index of the exact item the user clicked on.
* We then operate on that item, but we remove the *first* identical item
* from the buyback list, instead of the one at the supplied index.
*
* This was originally a mistake on my part, but it turns out the client
* does the exact same thing, so this *is* the correct thing to do to keep
* them in sync.
*/
for (auto it = plr->buyback.begin(); it != plr->buyback.end(); it++) {
/*
* XXX: we really need a standard item comparison function that
* will work properly across all builds (ex. with iSerial)
*/
if (it->iType == item.iType && it->iID == item.iID && it->iOpt == item.iOpt
&& it->iTimeLimit == item.iTimeLimit) {
plr->buyback.erase(it);
break;
}
}
//std::cout << (int)plr->buyback.size() << " items in buyback\n";
Items::Item* itemDat = Items::getItemData(item.iID, item.iType);
if (itemDat == nullptr) {
std::cout << "[WARN] Item id " << item.iID << " with type " << item.iType << " not found (rebuy)" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
return;
}
// sell price is used on rebuy. ternary identifies stacked items
int itemCost = itemDat->sellPrice * (itemDat->stackSize > 1 ? item.iOpt : 1);
int slot = Items::findFreeSlot(plr);
if (itemCost > plr->money || slot == -1) {
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_FAIL);
return;
}
if (slot != req->iInvenSlotNum) {
// possible item stacking?
std::cout << "[WARN] Client and server disagree on bought item slot (" << req->iInvenSlotNum << " vs " << slot << ")" << std::endl;
}
plr->money = plr->money - itemCost;
plr->Inven[slot] = item;
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC, resp);
// response parameters
resp.iCandy = plr->money;
resp.iInvenSlotNum = slot;
resp.Item = item;
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_ITEM_RESTORE_BUY_SUCC);
}
static void vendorTable(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE*)data->buf;
if (req->iVendorID != req->iNPC_ID || Vendors::VendorTables.find(req->iVendorID) == Vendors::VendorTables.end())
return;
std::vector<VendorListing>& listings = Vendors::VendorTables[req->iVendorID];
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC, resp);
for (int i = 0; i < (int)listings.size() && i < 20; i++) { // 20 is the max
sItemBase base = {};
base.iID = listings[i].id;
base.iType = listings[i].type;
/*
* Set vehicle expiry value.
*
* Note: sItemBase.iTimeLimit in the context of vendor listings contains
* a duration, unlike in most other contexts where it contains the
* expiration timestamp.
*/
if (listings[i].type == 10)
base.iTimeLimit = VEHICLE_EXPIRY_DURATION;
sItemVendor vItem;
vItem.item = base;
vItem.iSortNum = listings[i].sort;
vItem.iVendorID = req->iVendorID;
//vItem.fBuyCost = listings[i].price; // this value is not actually the one that is used
resp.item[i] = vItem;
}
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_TABLE_UPDATE_SUCC);
}
static void vendorStart(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_START*)data->buf;
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_START_SUCC, resp);
resp.iNPC_ID = req->iNPC_ID;
resp.iVendorID = req->iVendorID;
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_START_SUCC);
}
static void vendorBuyBattery(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_VENDOR_BATTERY_BUY*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
int cost = req->Item.iOpt * 100;
if ((req->Item.iID == 3 ? (plr->batteryW >= 9999) : (plr->batteryN >= 9999)) || plr->money < cost || req->Item.iOpt < 0) { // sanity check
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL, failResp);
failResp.iErrorCode = 0;
sock->sendPacket(failResp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_FAIL);
return;
}
cost = plr->batteryW + plr->batteryN;
plr->batteryW += req->Item.iID == 3 ? req->Item.iOpt * 100 : 0;
plr->batteryN += req->Item.iID == 4 ? req->Item.iOpt * 100 : 0;
// caps
if (plr->batteryW > 9999)
plr->batteryW = 9999;
if (plr->batteryN > 9999)
plr->batteryN = 9999;
cost = plr->batteryW + plr->batteryN - cost;
plr->money -= cost;
INITSTRUCT(sP_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC, resp);
resp.iCandy = plr->money;
resp.iBatteryW = plr->batteryW;
resp.iBatteryN = plr->batteryN;
sock->sendPacket(resp, P_FE2CL_REP_PC_VENDOR_BATTERY_BUY_SUCC);
}
static void vendorCombineItems(CNSocket* sock, CNPacketData* data) {
auto req = (sP_CL2FE_REQ_PC_ITEM_COMBINATION*)data->buf;
Player* plr = PlayerManager::getPlayer(sock);
// prepare fail packet
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_FAIL, failResp);
failResp.iCostumeItemSlot = req->iCostumeItemSlot;
failResp.iStatItemSlot = req->iStatItemSlot;
failResp.iErrorCode = 0;
// sanity check slot indices
if (req->iCostumeItemSlot < 0 || req->iCostumeItemSlot >= AINVEN_COUNT || req->iStatItemSlot < 0 || req->iStatItemSlot >= AINVEN_COUNT) {
std::cout << "[WARN] Inventory slot(s) out of range (" << req->iStatItemSlot << " and " << req->iCostumeItemSlot << ")" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
return;
}
sItemBase* itemStats = &plr->Inven[req->iStatItemSlot];
sItemBase* itemLooks = &plr->Inven[req->iCostumeItemSlot];
Items::Item* itemStatsDat = Items::getItemData(itemStats->iID, itemStats->iType);
Items::Item* itemLooksDat = Items::getItemData(itemLooks->iID, itemLooks->iType);
// sanity check item and combination entry existence
if (itemStatsDat == nullptr || itemLooksDat == nullptr
|| Items::CrocPotTable.find(abs(itemStatsDat->level - itemLooksDat->level)) == Items::CrocPotTable.end()) {
std::cout << "[WARN] Either item ids or croc pot value set not found" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
return;
}
// sanity check matching item types
if (itemStats->iType != itemLooks->iType
|| (itemStats->iType == 0 && itemStatsDat->weaponType != itemLooksDat->weaponType)) {
std::cout << "[WARN] Player attempted to combine mismatched items" << std::endl;
sock->sendPacket(failResp, P_FE2CL_REP_PC_ITEM_COMBINATION_FAIL);
return;
}
CrocPotEntry* recipe = &Items::CrocPotTable[abs(itemStatsDat->level - itemLooksDat->level)];
int cost = itemStatsDat->buyPrice * recipe->multStats + itemLooksDat->buyPrice * recipe->multLooks;
float successChance = recipe->base / 100.0f; // base success chance
// rarity gap multiplier
switch (abs(itemStatsDat->rarity - itemLooksDat->rarity)) {
case 0:
successChance *= recipe->rd0;
break;
case 1:
successChance *= recipe->rd1;
break;
case 2:
successChance *= recipe->rd2;
break;
case 3:
successChance *= recipe->rd3;
break;
default:
break;
}
float rolled = Rand::randFloat(100.0f); // success chance out of 100
//std::cout << rolled << " vs " << successChance << std::endl;
plr->money -= cost;
INITSTRUCT(sP_FE2CL_REP_PC_ITEM_COMBINATION_SUCC, resp);
if (rolled < successChance) {
// success
resp.iSuccessFlag = 1;
// modify the looks item with the new stats and set the appearance through iOpt
itemLooks->iOpt = (int32_t)((itemLooks->iOpt) >> 16 > 0 ? (itemLooks->iOpt >> 16) : itemLooks->iID) << 16;
itemLooks->iID = itemStats->iID;
// delete stats item
itemStats->iID = 0;
itemStats->iOpt = 0;
itemStats->iTimeLimit = 0;
itemStats->iType = 0;
}
else {
// failure; don't do anything?
resp.iSuccessFlag = 0;
}
resp.iCandy = plr->money;
resp.iNewItemSlot = req->iCostumeItemSlot;
resp.iStatItemSlot = req->iStatItemSlot;
resp.sNewItem = *itemLooks;
sock->sendPacket(resp, P_FE2CL_REP_PC_ITEM_COMBINATION_SUCC);
}
void Vendors::init() {
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_START, vendorStart);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_TABLE_UPDATE, vendorTable);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_BUY, vendorBuy);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_SELL, vendorSell);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_ITEM_RESTORE_BUY, vendorBuyback);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_VENDOR_BATTERY_BUY, vendorBuyBattery);
REGISTER_SHARD_PACKET(P_CL2FE_REQ_PC_ITEM_COMBINATION, vendorCombineItems);
}