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https://github.com/OpenFusionProject/OpenFusion.git
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dongresource
5784e77654
The first two fixes were caught by infer. The Big Bug(tm) remains unfixed. * Fixed the Leech nano power * Fixed an unlikely nullptr dereference in ItemManager * /toggleai now makes mobs retreat immediately, instead of waiting for their next movement tick * Static path mobs will now stop in place instead of retreating to their spawn points when AI is disabled * Changed the misleading config option name from "chunksize" to "viewdistance", since it's actually only a third of the chunk size
64 lines
2.6 KiB
C++
64 lines
2.6 KiB
C++
#include <iostream>
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#include "settings.hpp"
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#include "contrib/INIReader.hpp"
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// defaults :)
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int settings::VERBOSITY = 1;
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int settings::LOGINPORT = 8001;
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bool settings::APPROVEALLNAMES = true;
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int settings::DBSAVEINTERVAL = 240;
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int settings::SHARDPORT = 8002;
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std::string settings::SHARDSERVERIP = "127.0.0.1";
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time_t settings::TIMEOUT = 60000;
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int settings::VIEWDISTANCE = 40000;
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bool settings::SIMULATEMOBS = true;
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// default spawn point is Sector V (future)
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int settings::SPAWN_X = 632032;
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int settings::SPAWN_Y = 187177;
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int settings::SPAWN_Z = -5500;
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int settings::SPAWN_ANGLE = 130;
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std::string settings::NPCJSON = "tdata/NPCs.json";
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std::string settings::XDTJSON = "tdata/xdt.json";
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std::string settings::MOBJSON = "tdata/mobs.json";
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std::string settings::PATHJSON = "tdata/paths.json";
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std::string settings::GRUNTWORKJSON = "tdata/gruntwork.json";
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std::string settings::MOTDSTRING = "Welcome to OpenFusion!";
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int settings::ACCLEVEL = 1;
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void settings::init() {
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INIReader reader("config.ini");
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if (reader.ParseError() != 0) {
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if (reader.ParseError() == -1)
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std::cerr << "[WARN] Settings: missing config.ini file!" << std::endl;
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else
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std::cerr << "[WARN] Settings: invalid config.ini syntax at line " << reader.ParseError() << std::endl;
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return;
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}
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APPROVEALLNAMES = reader.GetBoolean("", "acceptallcustomnames", APPROVEALLNAMES);
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VERBOSITY = reader.GetInteger("", "verbosity", VERBOSITY);
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LOGINPORT = reader.GetInteger("login", "port", LOGINPORT);
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SHARDPORT = reader.GetInteger("shard", "port", SHARDPORT);
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SHARDSERVERIP = reader.Get("shard", "ip", "127.0.0.1");
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DBSAVEINTERVAL = reader.GetInteger("shard", "dbsaveinterval", DBSAVEINTERVAL);
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TIMEOUT = reader.GetInteger("shard", "timeout", TIMEOUT);
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VIEWDISTANCE = reader.GetInteger("shard", "viewdistance", VIEWDISTANCE);
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SIMULATEMOBS = reader.GetBoolean("shard", "simulatemobs", SIMULATEMOBS);
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SPAWN_X = reader.GetInteger("shard", "spawnx", SPAWN_X);
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SPAWN_Y = reader.GetInteger("shard", "spawny", SPAWN_Y);
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SPAWN_Z = reader.GetInteger("shard", "spawnz", SPAWN_Z);
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SPAWN_ANGLE = reader.GetInteger("shard", "spawnangle", SPAWN_ANGLE);
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NPCJSON = reader.Get("shard", "npcdata", NPCJSON);
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XDTJSON = reader.Get("shard", "xdtdata", XDTJSON);
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MOBJSON = reader.Get("shard", "mobdata", MOBJSON);
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PATHJSON = reader.Get("shard", "pathdata", PATHJSON);
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GRUNTWORKJSON = reader.Get("shard", "gruntwork", GRUNTWORKJSON);
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MOTDSTRING = reader.Get("shard", "motd", MOTDSTRING);
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ACCLEVEL = reader.GetInteger("shard", "accountlevel", ACCLEVEL);
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}
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